Vaalingrade
Legend
Anyone that doesn't like Nickelback lacks a fundamental understanding of music.
That is what I mean. That is not what “she”’is. There is no clear definition of what it is. We don’t even know that it is a she. Yet you act like their is a set definition of what she is. There isn’t. Her lore is ambiguous. Show could be the ruler of Sigil or it could be her cage. She could be a near all power entity or she could be a title held by a much leaser being. Much of “what” she is riddle and myth.And you have a fundamental misunderstanding of my objection to the LoP. Being a lynchpin is fine. Being a special creator's pet who is powerful because we say so is not.
As I elaborated that is not what she is, unless you want her to be.Being a special creator's pet who is powerful because we say so is not.
You act as if every NPC, evil god and PC are rational. They aren't. There needs to be a hard stop to destroying a setting.Evil liked not dying.
Because no non-cultist in the universe want to deal with Lovecraft's leavings.
People tend not to like dying. I don't understand why this is a difficult prospect.
This is the part that shows you don't understand. So to elaborate, there is no "special creator's pet." That's not what The Lady of Pain is.Stop. Saying. This. If. You. Aren't. Going. To. Elaborate.
And you have a fundamental misunderstanding of my objection to the LoP. Being a lynchpin is fine. Being a special creator's pet who is powerful because we say so is not.
In defense of the basic...Anyone that doesn't like Nickelback lacks a fundamental understanding of music.
Oooor the point is rabid fandom.
More than that, it's a central conceit of not just the gameplay style and the type of game style the developers were making, but also how the reality of the world was supposed to operate. Reality is a consensual worldview construct (complete with the epistemological ramifications thereof), and the other side is winning (complete with plucky rebel/freedom fighter motif). Much of WW WoD was interesting big ideas* executed sometimes poorly. I'll be the first to criticize both some of the implementations WW made of their ideas, and their outward communications, but I can't buy paradox as merely papering over a plot-hole -- it's a fundamental part of what they were trying to do with the game.I disagree about Paradox. It's function is to explain why the magic is confined to a hidden world, rather than Mage being a full on superheroes game, which is what it becomes the second mortals aren't around. Moreover, without paradox, why isn't the world a complete mage-ocracy? Why does it even slightly resemble our world? It's fine if you want to run a magic superhero game, but at that point it's no longer Mage: The Acension, it's Wahoo Magic: 24/7.