How about a Pal10/Windrider10 doing lance spirited charges from the back of this mofo...
((Dragon courtesy of
CRGreathouse's MW Tools))
MATURE ADULT BRONZE DRAGON
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Huge Dragon (Water)
Hit Dice: 24d12+8d8+192 (400 hp)
Initiative: +3
Speed: 40 ft, fly 150 ft (poor)
AC: 39 (-1 Dex, -2 size, +32 natural)
Attacks: Bite +40 melee, 2 claws +35 melee, 2 wings +35 melee, tail slap +35 melee
Damage: Bite 2d8+12, claw 2d6+6, wing 1d8+6, tail slap 2d6+18
Face/Reach: 10 ft by 20 ft / 10 ft
Special Attacks: Breath weapon, spell-like abilities, frightful presence
Special Qualities: Water breathing, immunities, DR 10/+1, blindsight, keen senses, SR 23
Saves: Fort +24, Ref +17, Will +20
Abilities: Str 35, Dex 9, Con 23, Int 23, Wis 15, Cha 19
Skills: Bluff +36, Concentration +38, Diplomacy +36, Escape Artist +31, Knowledge (arcana, geography, history) +38, Listen +36, Scry +38, Search +38, Sense Motive +34, Spellcraft +38, Spot +36
Feats: Hover, Flyby Attack, Power Attack, Cleave, Snatch, Improved Initiative, Spell Focus (Evocation), Alertness, Wingover
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Challenge Rating: 16
Alignment: Always lawful good
SA–Breath Weapon (Su): Line of lightning, 100 feet long, every 1d4 rounds; damage 14d6, Reflex half DC 32. This dragon can use a cone of repulsion instead, forcing subjects who fail a Will save to move away from the dragon for 1d6+7 rounds.
SA–Frightful Presence (Ex): Dragons can unsettle foes with their mere presence. This ability takes effect automatically (radius 210 ft) whenever the dragon attacks, charges, or flies overhead. A potentially affected creature (one with less than 32 HD) that succeeds at a Will save (DC 30) remains immune to that dragon's frightful presence for one day. On a failure, creatures with 4 or fewer HD become panicked for 4d6 rounds and those with more than 5 HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.
SA–Spell-Like Abilities: At will - speak with animals; 3/day - polymorph self, create food and water, fog cloud.
SQ–Immunities (Ex): Immune to electricity, sleep, paralysis.
SQ–Water Breathing (Ex): This dragon can breathe underwater indefinitely and can freely use its breath weapons, spells, and other abilities while submerged.
SQ–Blindsight (Ex): Dragons can ascertain creatures by nonvisual means (mostly hearing and scent, but also by noticing vibrations and other environmental clues); this dragon's range is 210 feet.
SQ–Keen Senses (Ex): Dragons can see four times as well as humans in low-light conditions and twice as well in normal light. They also have darkvision (range 700 feet).
Spells Known (cast 6/7/7/7/5; as a level 9 sorcerer): 0–detect magic, resistance, detect poison, read magic, dancing lights, ghost sound, mage hand, open/close; 1–endure elements, mage armor, divine favor, cure light wounds, shield; 2–bull's strength, cat's grace, blur, endurance; 3–haste, dispel magic, protection from elements; 4–spell immunity, dimension door.
Flyby, x5 lance attack with double strength modifier because of rhino hide and power lunge, dragon attempts to grapple as it flys by using a claw touch attack and an opposed grapple to fly off with a foe in its talons like a fish in a bird's. Fly away, breath on it, drop it, dive onto it (spirited charge again) snatch it up again. Rinse, repeat.
Or just fly by and as it's partial action in the move, breath, and on yours make your charge attack, then fly away, buff, heal if necessary (gotta love Heal Mount on a 400 hp mount that you can use your ride skill against every attack roll (mounted combat) to negate each hit), return with breath weapon reloaded, and repeat.