BTW, can anyone tell me how to get umlauts, dashes and this thing ^ above letters?
My submission for the contest
Cuwe, called Iauril
Cuwe (u with a dash, e with an umlaut) began his life by the Waters of Awakening in Cuivienen (it is said by some that the first Elves numbered 144). As he awoke, his eyes rested on Menelmacar, and he cried out to Varda with joy. From the beginning, he was akin with Nowe (Cirdan), but of lesser stature (though greater physical prowess). From the beginnings of the Elves in those starlit days, Cuwe was a great hunter and was the most skilled with the bow (some say he is the inventor of the bow).
When Orome finally came upon the Quendi, Cuwe was greatly enamoured. During the hunter’s visits to Middle-Earth Cuwe often travelled with him and learned much of the hunters’ art. It was because of this love of Orome that he set forth with the Teleri (for in his heart he loved the starlite world of Middle-Earth).
The heart of Cuwe was rarely at peace, desiring as he did to explore the trackless wildernesses that the elves passed through (always too quickly for Cuwe’s taste). Always he found himself toward the rear of the great Teleri migration, and he spent much time with Lenwe hunting east of the Misty Mountains. He came near to departing with the Nandor, but in the end Elwe convinced him to continue on. He crossed into Beleriand, and there,(as has been told elsewhere) Elwe Singollo was lost in the forest of Eglador (Doriath).
When Olwe and the rest of the Teleri left for Valinor, Cuwe (called Iauril “old brilliance”, by younger elves) remained behind with Cirdan and the Falathrim. It was during this time that he learned of the music of Middle-Earth from Ulmo and Osse, and he grew to love them and the shores of Middle-Earth as he had loved Orome and longed for Valinor. But still he longed for the West.
The fire of Iauril’s spirit did not let him rest long in one place. Though the Falas was his home, he spent much of his time wandering with Elwe’s household, the Eglath.
When Elwe, called Thingol, was found again, Iauril returned to the Falas and, under Cirdan, took up the lordship of one of the two great ports there. (my note: Brithombar, as it seems Cirdan was in Eglarest (silmarillion pg 96). Here three ages of peace passed while Melkor remained chained in Valinor.
Here he remained until Melkor called Morgoth returned and with hordes of orcs invaded the Falas and drove Cirdan and Iauril to the sea. Iauril, making a daring raid into the orcish ranks, was cut off from the rest of the Falathrim. With a small band of warriors from Brithombar, they made their way through the enemy lines until they came for Doriath and joined with Thingol’s host. But the Falathrim mourned for his apparent loss, for he had been the greatest of the warriors and the most stalwart defender of Brithombar.
With Thingol’s host, Iauril took part in the first of the great Battles of Belariand. But the victory was bittersweet for Iauril, for he was too late to save Denethor, son of his friend Lenwe, and long he rued this.
Great was the joy of the Falathrim when Iauril returned to them following the coming of the Noldor and the second Battle of Beleriand. Great friendship there was between Cirdan and Finrod, and Iauril was ever foremost in bolstering the defences of the Falas from attack.For several hundred years the Falathrim and Noldor enjoyed peace and cooperation in West Beleriand, while Morgoth remainded in Angband, under siege by his foes.
What else to say of Iauril’s part in the Great War? He was there when the ships of Cirdan sailed up the Firth of Drengist, rescuing Fingon in his great need. He was there during the fifth battle, Nirnaeth Arnoediad, when the hosts of the Eldar were crushed and man turned against man. After the great loss in that battle he harried the seashore with the boats of Cirdan. He held the walls of Brithombar to the last when Morgoth’s armies came, and escaped only by leaping into the sea. He went with Cirdan’s people to the Isle of Balar, and entered the service of Ereinion Gil-galad.
Little is known of what other journeys he may have made from then to the end of the Wars when Morgoth was cast into the void. When Beleriand was ruined he went with Cirdan and Gil-galad to Lindon.
Iauril was crushed to death by Sauron during the Siege of Barad-dur
Cuwe in Cuivienen
Male Wood Elf Ranger 5 / Fighter 5: CR 11; Medium-size humanoid (elf); HD 9d10+40; hp 85; Init +6; Spd 30 ft.; AC 16 (touch 16, flat-footed 10); Attack +10/+5 (+16/+11 ranged; +13/+8 melee); Dmg Longbow 1d8 x3 or Stone Dagger 1d3; SA Track, Favored Enemies, Ranger Spells; SQ Wood Elf Traits; AL CG; SV Fort +11 Ref +8 Will +6 Str 16 (+3) Dex 22 (+6) Con 16 (+3) Int 20 (+5) Wis 18 (+4) Cha 17 (+3)
Skills: (Ranks/Total +) 56 Ranger skill points, max 13; 35 fighter skill points max 12;
Animal Empathy +1/+4, Climb +9/+12, Craft: Bowcraft +13/+18, Handle Animal +1/+4, Heal +1/+5, Hide +4/+10, Intuit Direction +1/+5, Jump +8/+11, Listen +5/+11, Move Silently +5/+11, Knowledge (nature) +10/+15, Perform (sing) -/+5, Ride +9/ +15, Search -/+7, Spot +5/+11, Swim +9/+12, Wilderness Lore +10/+16
Feats (7): Weapon Focus: (Cmp?) Longbow, Weapon Specialization: Longbow, Improved Critical: Longbow, Point Blank Shot, Far Shot, Precise Shot, Rapid Shot
Favored Enemies: Aberrations of Morgoth, Evil Fea (Balrogs, Dragons)
Ranger Spells Per Day: 0/1 (usually the spell from FR that allows rangers to auto crit-threat their favored enemies)
Special Abilities:
+2 racial bonus to resist fire or heat
+2 racial bonus against poison
Immune to natural cold
Immune to disease, mundane or magical
Immune to scarring
Movement unimpeded by snow or wooded terrain
Immune to any fear effects caused by undead
Cannot be turned into undead
Can communicate silently with other Elves, and Maiar and Valar, by direct thought. This is similar to the psionic power Mindlink
Iauril in the Falas (before the Wars of Beleriand)
Male Sindarin Elf Ranger 10 / Fighter 10 / Bard 3: CR 26; Medium-size humanoid (elf); HD 19d10+70 (165)+ 3d6+9 (20); hp 185; Init +8; Spd 30 ft.; AC 19 (touch 19, flat-footed 10); Attack +22/+17/+12/+7 (+31/+26/+21/+16 ranged; +25/+20/+15/+10 melee); Dmg Longbow 1d8 x2 or Longsword 1d8 19-20 x2; SA Track, Favored Enemies, Ranger Spells, Bard Spells, Bardic Music, Bardic Lore; SQ Sindarin Elf Traits; AL CG; SV Fort +18 Ref +15 Will +10 Str 16 (+3) Dex 28 (+9) Con 16 (+3) Int 20 (+5) Wis 20 (+5) Cha 19 (+4)
Skills:
Animal Empathy (Cha) +2/+6, Climb (Str) , Craft: Bowcraft (Int) +27/+32, Craft: Shipwright (Int) +19/+26, Handle Animal (Cha) +1/+5, Heal (Wis) +2/+7, Hide (Dex) +12/+21, Intuit Direction (Wis) +2/+7, Jump (Str) +12/+15, Listen (Wis +13/+20), Move Silently (Dex) +13/+22, Knowledge (nature)(Int) +20/+25, Perform (sing)(Cha) -/+10, Profession: Sailor (Wis) +4/+11, Ride (Dex) +13/+22, Search (Int) -/+7, Spot (Wis) +7/+14, Swim (Str) +13/+16, Wilderness Lore (Wis) +15/+22
Feats (13): Weapon Focus: (Cmp?) Longbow, Weapon Specialization: Longbow, Improved Critical: Longbow, Point Blank Shot, Far Shot, Precise Shot, Rapid Shot, Mounted Combat, Mounted Archery, Dodge, Mobility, Shot on the Run, Manyshot
Epic Feat: Improved Manyshot
Favored Enemies: Aberrations of Morgoth, Evil Fea (Balrogs, Dragons), Orcs
Ranger Spells Per Day: 0/3/2
Bard Spells Per Day: 3/2
Bard Spells Known: 6/3 0: Detect Magic, Ghost Sound, Light, Read Magic, Mage Hand, Dancing Lights 1: Cure Light Wounds, Protection from Evil
Special Qualities:
+2 racial bonus to resist fire or heat
+2 racial bonus against poison
Immune to natural cold
Immune to disease, mundane or magical
Immune to scarring
Movement unimpeded by snow or wooded terrain
Immune to any fear effects caused by undead
Cannot be turned into undead
Can communicate silently with other Elves, and Maiar and Valar, by direct thought. This is similar to the psionic power Mindlink.
Iauril in Lindon
Male Sindarin Elf Ranger 10 / Fighter 20 / Bard 7: CR 40; Medium-size humanoid (elf); HD 29d10+100 (245)+ 7d6+24 (45); hp 290; Init +11; Spd 30 ft.; AC 21 (touch 21, flat-footed 10); Attack +29/+24/+19/+14 (+40/+35/+30/+25 ranged; +32/+27/+22/+17 melee); Dmg Longbow 1d8 x2 or Longsword 1d8 19-20 x2; SA Track, Favored Enemies, Ranger Spells, Bard Spells, Bardic Music, Bardic Lore; SQ Sindarin Elf Traits; AL NG; SV Fort +25 Ref +24 Will +17 Str 16 (+3) Dex 32 (+11) Con 16 (+3) Int 20 (+5) Wis 20 (+5) Cha 19 (+4)
Skills:
Animal Empathy (Cha) +2/+6, Climb (Str) +19/+22, Craft: Bowcraft (Int) +40/+45, Craft: Shipwright (Int) +29/+36, Decipher Script +6/+11, Diplomacy +6/+10, Handle Animal (Cha) +15/+19, Heal (Wis) +2/+7, Hide (Dex) +12/+23, Intuit Direction (Wis) +2/+7, Jump (Str) +19/+22, Listen (Wis +19/+26), Move Silently (Dex) +19/+30, Knowledge (nature)(Int) +26/+31, Perform (sing)(Cha) +6/+16, Profession: Sailor (Wis) +4/+11, Ride (Dex) +23/+34, Search (Int) -/+7, Spot (Wis) +7/+14, Swim (Str) +23/+26, Wilderness Lore (Wis) +15/+22
Feats (13): Weapon Focus: (Cmp?) Longbow, Weapon Specialization: Longbow, Improved Critical: Longbow, Point Blank Shot, Far Shot, Precise Shot, Rapid Shot, Mounted Combat, Mounted Archery, Dodge, Mobility, Shot on the Run, Manyshot, Quick Draw, Spring Attack, Endurance, Run
Epic Feat: Improved Manyshot, Combat Archery, Epic Weapon Focus: Longbow, Epic Weapon Specialization:Longbow, Swarm of Arrows (3 more Epic Feats)
Favored Enemies: Aberrations of Morgoth, Evil Fea (Balrogs, Dragons), Orcs
Ranger Spells Per Day: 0/3/2
Bard Spells Per Day: 3/4/3/1
Bard Spells Known: 6/4/4/2 0: Detect Magic, Ghost Sound, Light, Read Magic, Mage Hand, Dancing Lights 1: Cure Light Wounds, Protection from Evil, Sleep, Expeditious Retreat, Alarm 2: Cat’s Grace, See Invisibility, Detect Thoughts, Whispering Wind 3: Remove Disease, Remove Curse
Special Qualities:
+2 racial bonus to resist fire or heat
+2 racial bonus against poison
Immune to natural cold
Immune to disease, mundane or magical
Immune to scarring
Movement unimpeded by snow or wooded terrain
Immune to any fear effects caused by undead
Cannot be turned into undead
Can communicate silently with other Elves, and Maiar and Valar, by direct thought. This is similar to the psionic power Mindlink.