• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

A Paid trip to Spellhold [IC] Chapter 3: The Prison of Horrors

On Puget Sound

First Post
Chizz knows very little about rituals, but he's fairly sure that the chanting and gesturing is important, and so breaking the hands and jaws involved should make it harder.

I've been up a mast in worse wind than this. Let's break these bones!
He holds his own easily in the gale, and in fact is able to lend his comrades a hand




[sblock=actions]

(+2 athletics to... do I need to assign this, or can I just offer a hand to anyone who needs to grab it?)

MOVE: to N8
MINOR: quarry lich at L5
STANDARD: Twin Strike: 1st shot at quarried lich; 2nd shot at same target if 1st shot missed, or at the other lich if 1st shot hit. Anyone hit is -2 to ranged or area attacks til end of my next turn. ---- both affected!
FREE: put away bow using Fast Hands (not dropping it, as the wind might blow it away). Currently unarmed.

Question: quarry must be closest enemy. May I ignore the impervious lich king when figuring out who is closest?

Question: what are the light gray squares that the liches are in?[/sblock]

[sblock=status]
+1 attack (bless), resist 5 all (moment of glory)
HP: 44/44, +11 thp, 6 surges
Resources available:
action point
second wind
5 thp when first bloodied
Off-Hand Strike
Nasty Backswing
Wounded Beast
Duelist's Prowess
Lucky Charm
Breach Bracers
Potion of Healing (heroic tier)
[/sblock]
 
Last edited:

log in or register to remove this ad

Walking Dad

First Post
Rodric the Bright

"Onward!"
Rodric calls. The wind blows him a bit to the side but he strides toward the liches, calling onto his holy powers. Sadly he is to distracted by the large crystal and the scorched areas...

[sblock=OOC]
History on crystal
Insight on scorched areas
Endurance to resist wind

free: blown to K13
move: Move to K8
standard: Lance of Faith vs L5
minor: sustain Moment of Glory

[sblock=Mini-Sheet]
Rodric the Bright
Perception: 22 Insight: 21 Normal Vision
AC 24 Fortitude 17 Reflex 18 Will 19
Initiative: +4
Hit Points: 47 / 47 Bloodied: 23
Temporary Hit Points: 0
Resist: -
Saving Throw: +1; +3 vs death.
Action Points: 1 Second Wind: 1
Milestones: 0
Healing Surge:11 Surges per day: 9 / 9
At-Will Powers: Blessing of Battle, Brand of the Sun, Sun's Glow, Lance of Faith
Encounter Powers: Healing Word 2/2, Smite Undead/Soothing Light, Sun Burst, Resurgent Sun
Daily Powers: Moment of Glory, Bless, Holy Cleansing, Inspire Fervor, Symbol of Life, Sunblade Burst

Condition:
Affecting complete group: Blessed (+1 att bonus), resist 5 (all)


[/sblock][/sblock]
 
Last edited:

tiornys

Explorer
As the wind swirls and shoves Asterion to the side, Asterion slowly advances into the chamber. Attuning his senses to the ethereal currents in the room, he begins to methodically hang glowing runes in the air in an effort to disrupt the ritual. As he does so, his gloves flare with a sullen orange glow.

[sblock=Rune State: Destruction]Allies gain a +1 bonus to hit vs. enemies adjacent to Asterion.[/sblock]
[sblock=Mechanics]No action: Athletics to resist the wind
Move: 5 squares to H:8 (doable regardless of Athletics score--updated map)
Standard: Insight to disrupt the ritual (the stuff about making runes in the air is fluff)
Minor: activate daily power on Forgemaster's Gloves

If one of the liches is makes a ranged or melee attack against an ally while within 5 squares of me, I will attempt Word of the Blinding Shield, staying in Rune State of Destruction (this will do 1d6 extra fire damage)

Asterion has 49 HP, 11 temp HP, and is not the author of any effects. I believe we have Bless and Moment of Glory active as a group.[/sblock]

[sblock=Word of the Blinding Shield]Encounter - Divine, Radiant, Runic, Weapon
Immediate Interrupt - Close burst 5
Trigger: An enemy makes an attack roll against your ally.
Target: The triggering enemy in the burst.
Attack: +10 +11 vs. Fortitude (Bless)
Hit: The target is blinded until the end of its turn. Rune of Destruction: The target also takes 3 radiant damage. Rune of Protection: The ally gains 3 temporary hit points.[/sblock]

[sblock=Combat Status]HP: 49/49 (11 temp HP) Surges: 11/11 Surge Value: 12
AC: 22 Fortitude: 17 Reflex: 15 Will: 17
Resist: 5 Fire, 5 all Saving Throw mods: none
Speed: 5 Initiative: (+2) xx
Passive Insight: 21 Passive Perception: 16
Action Points: 1 [] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:
Rune State of Destruction, Rodric's resistance + Bless

Actions:
[x]Standard
[x]Move
[x]Minor
[]Immediate


Powers:
Word of Diminishment, Word of Exchange, Flames of Purity, Word of the Blinding Shield, Rune of Mending[][], Goring Charge, Rune of the Undeniable Dawn, Rune of the Final Act, Shield of Sacrifice, Lullaby Weapon, Armor of Sacrifice, Amulet of Resolution, Battleforged Shield, Forgemaster's Gloves, Flameburst Weapon

[/sblock]
 

Velmont

First Post
Cliff summon the stone strength of the magical armor and charge the lich in front of him.

[SBLOCK=OOC]
Minor: Stoneborn Armor: +11 THP
Move: Move to L9
Standard: Charge to L6 and attack with Ardent Strike vs Lich at L5 => Hit AC 22 (forgot the +1 to charge attack). If it hit, it deals 9 damage and put Lich under divine sanction.
[/SBLOCK]
 
Last edited:


Voda Vosa

First Post
The battlefield rages! Chizz sends two arrows that despite the wind manage to find their marks on the lichs. Cliff also attacks the undead, putting one of them under the divine sanction of Ilmater. However the crafty undead teleports away after the hit, and conjures a ball of black flame and aims it towards Cliff. In that moment, Asterion smashes a rune he had drawn and the lich head blasts in fire and radiance, leaving it blinded, and cutting it's spell. The other lich attacks Asterion with an orb of frozen air, but the minotaur resists the spell.

Anguish is able to recognize the crystal as a magical reservoir of sorts. He is certain of what can happen when one touches the mystical construct. Roderic completes the information about the scorched areas with peerless intuition.

Meanwhile Asterion and Taran try to disrupt the ritual, both managing to debilitate the blue shield that envelops the lich. However, the creature remains impervious.

The blue crystal glows softly before lunching Two lightning bolts, one of them almost blasting Asterion and Roderic. The other blue ray hits the wall and widens the breach on it! The winds blow stronger now threatening to blow Taran Roderic and Asterion away.

[sblock=Final showdown]


MAP

[sblock=Skill challenge]
Interfere with the ritual while fighting of the lichs: You must stop the Ritual. Be creative in the use of skills, but know that physical skills can’t be used to break the spell. I'll give you the actual DC's after the first round of attempts.

Wins: 2
Loses: 0

Arcana and Inisght DC: 19

[/sblock]


[sblock=Special features]
Blue Crystal: The blue crystal is shooting lightningbolts from it’s position to any square determined at random at the end of each round. The impact place creates a scorched area. Determining the properties of the crystal will need a history or arcane check (as if identifying a monster) If the lightning bolt hits squares occupied by characters, it will make an attack. Trust me when I say you don’t want to end in those squares.
Properties: This massive cube stores magical energy. Any creature that touches it as a free action rolls a 1d20 1-5 regains the use of an encounter, 6-10 regains the use of daily power, 11-15 suffers 3d12+8 force damage and is pushed 3 away, 16-20 looses the use of a random unspent encounter or daily power. The lightning blots that the cube shoots deal 3d12+8 force damage, knock prone and push 3 from the center point. The attack is made with a +15 vs reflex.

Scorched areas: The remaining energy of the lightning bolt swirl about from these areas. Determining the properties of the scorched areas will need an arcane or insight check (as if identifying a monster).
Properties: Any creature that enters a scorched area rolls a 1d10, on 1-5 the remnant energy fuels your magical items or special abilities, you regain the use of an encounter power or the use of an item power of your choice. On 6-10 the remnant energy acts like a beacon creating an arc of lightning from the blue crystal, you are struck by the harmful effects of the lightning bolt.

Winds: The winds will push anyone outside K14 to M 14 towards the hole at the left of the screen. An arrow in the map indicates the direction of the wind. If you don’t succeed an Athletics or Endurance check DC 17 (+1 each lightning bolt that hits a wall), you are pushed 3 towards the edge. If your roll exceed the DC, you can add 1 to anyone else’s roll for each 5 points you exceeded the DC you can distribute those points as you see fit, assuming you have more than 1 to spare.

Blue auras: Lich King and archmage and invulnerable for now, as they are surrounded by pure arcane energy.
[/sblock]

Code:
Character   	  Contition/HP

Lich1         4/??	        AC: 24	Fort: 21	Ref: 22	Will: 23
Lich2        48/??		AC: 24	Fort: 21	Ref: 22	Will: 23 Divine sanction

Lich King   Invulnerable	
Mage Leader  Invulnerable

Chizz         44/44	AC: 19	Fort: 18	Ref: 18	Will: 14   HS:
Anguish      31/43	AC: 18	Fort: 12	Ref: 16	Will: 18   HS:	
Asterion    49/40	        AC: 21	Fort: 15	Ref: 19	Will: 18   HS:
Roderic      47/47	        AC: 24	Fort: 17	Ref: 18	Will: 19   HS:
Taran	        51/51		AC: 19	Fort: 14	Ref: 16	Will: 17   HS:
Cliff	        51/51		AC: 23	Fort: 18	Ref: 16	Will: 17   HS:

Group: Bless (+1 to attacks)

Rolls:

Avoiding the wind gust:
Anguish: Doesn't need to roll
Asterion:(1d20+9)[11] Pushed
Roderic:(1d20+2)[11] Pushed
Cliff:(1d20+8)[22]
Chizz:(1d20+14)[33] Can add up to 3 points to someone else.
Taran:(1d20+4)[17] Pushed

Lich 1: Attacks Asterion
(1d20+13)[15]
(1d6+3)[7]
Miss

Lich 2: Attacks Cliff
(1d20+13)[17]
(2d6+3)[12]
Hits, Interrupted

Asterion Interrupt:
(1d20+11)[22]
(1d6+13)[19]

As IC doesn't work I've rolled on GITP: http://www.giantitp.com/forums/showthread.php?t=215346

[/sblock]
 

On Puget Sound

First Post
Chizz takes a few steps toward Taran and helps steady him against the wind (increase his roll to 20), then closes in on the lich that has teleported perilously close to the tower's edge.

His first strike appears too high, but as the skeleton ducks under it the wind causes the undead to lose its footing at exactly the wrong moment, and the blade connects. With a twist of his arm Chizz pushes the lich sideways as he withdraws the knife.

Perfect. Just stand right there.... Seeing the lich at the edge of the long drop, Chizz pours everything he has into trying to push him off, but fails.

After failing to end the fight quickly, he assumes a more cautious stance, ready to answer any attack from his adversary.

[sblock=actions]
Move: to P3
Free (fast hands): draw katar
Standard: duelist's flurry vs quarried Lich 2 - hit due to lucky charm, slide the lich to scorched square Q4 and shift to P4.
Free: Activate Lucky Charm, add 1d6 to the missed attack roll
Action Point: duelist's flurry again - miss.
Minor: assume Duelist's Prowess stance. If lich hits or misses me in melee, react with +11 vs Reflex for 1d6+5. If lich scores a critical hit or bloodies me, instead use Wounded Beast (+11 vs AC for 4d6+5, miss half, and spend a healing surge.) It will also suffer divine sanction effects.
If it uses a ranged or area attack, or moves without shifting, I'll OA +11 vs AC for 1d6+5.
[/sblock]


[sblock=status]
+1 attack (bless), resist 5 all (moment of glory), duelist's prowess stance active.
HP: 44/44, +11 thp, 6 surges
Resources available:
action point
second wind
5 thp when first bloodied
Off-Hand Strike
Nasty Backswing
Wounded Beast
Duelist's Prowess
Lucky Charm
Breach Bracers
Potion of Healing (heroic tier)
[/sblock]
 
Last edited:

Walking Dad

First Post
Rodric the Bright

Rodric calls upon his holy powers again, before moving more to the middle of the 'platform'. But he is still struggling with the wind.

[sblock=OOC]

standard: Lance of Faith vs I3
move: Move to K8
minor: sustain Moment of Glory

[sblock=Mini-Sheet]
Rodric the Bright
Perception: 22 Insight: 21 Normal Vision
AC 24 Fortitude 17 Reflex 18 Will 19
Initiative: +4
Hit Points: 47 / 47 Bloodied: 23
Temporary Hit Points: 0
Resist: -
Saving Throw: +1; +3 vs death.
Action Points: 1 Second Wind: 1
Milestones: 0
Healing Surge:11 Surges per day: 9 / 9
At-Will Powers: Blessing of Battle, Brand of the Sun, Sun's Glow, Lance of Faith
Encounter Powers: Healing Word 2/2, Smite Undead/Soothing Light, Sun Burst, Resurgent Sun
Daily Powers: Moment of Glory, Bless, Holy Cleansing, Inspire Fervor, Symbol of Life, Sunblade Burst

Condition:
Affecting complete group: Blessed (+1 att bonus), resist 5 (all)


[/sblock][/sblock]
 
Last edited:

tiornys

Explorer
Asterion continues his efforts to disrupt the ritual as he approaches one of the liches. As a final sigil glimmers in the air, he lowers his helm and charges forward, seeking to knock the undead off its feet.

[sblock=Rune State: Destruction]Allies gain a +1 bonus to hit vs. enemies adjacent to Asterion.[/sblock]
[sblock=Mechanics]Standard: Insight to disrupt the ritual
Move: 5 squares to F:3
Action Point: Goring Charge to H:3 attacking Lich 1 -- should be 20 vs. AC, forgot +1 from bless. If that hits, he is prone, but I think that misses.[/sblock]
[sblock=Combat Status]HP: 49/49 (11 temp HP) Surges: 11/11 Surge Value: 12
AC: 22 Fortitude: 17 Reflex: 15 Will: 17
Resist: 5 Fire, 5 all Saving Throw mods: none
Speed: 5 Initiative: (+2) xx
Passive Insight: 21 Passive Perception: 16
Action Points: 1 [x] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:
Rune State of Destruction, Rodric's resistance + Bless

Actions:
[x]Standard
[x]Move
[]Minor
[]Immediate


Powers:
Word of Diminishment, Word of Exchange, Flames of Purity, Word of the Blinding Shield, Rune of Mending[][], Goring Charge, Rune of the Undeniable Dawn, Rune of the Final Act, Shield of Sacrifice, Lullaby Weapon, Armor of Sacrifice, Amulet of Resolution, Battleforged Shield, Forgemaster's Gloves, Flameburst Weapon

[/sblock]
 


Remove ads

Top