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A Paid trip to Spellhold [IC] Chapter 3: The Prison of Horrors

Velmont

First Post
Cliff walks back next to the Lich King. He see the other lich surrounded. "You will need to face me or my God!" He swing his sword and a acid spray end above the creature. Being so close to the Lich King, Cliff take a moment to understand how the Lich King get his power from the stone.

[SBLOCK=OOC]Move: Walk to K6
Minor: Divine Challenge L1
Standard: Acidic Longsword vs AC on L1 (1d20+11=16, 1d8+7=10) Guess this is another miss.
AP: Insight roll (1d20+11=21) This is for the skill challenge.

Free: Athletic (1d20+4=24) Critical... bah![/SBLOCK]
 

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Voda Vosa

First Post
The wind is chilling the heroes to the bone!

As the bold half orc charges the remaining lich, Roderic and Asterion brand against the undead as well. Taran joins the fray, but is blocked by the bulk of the other heroes, as is Cliff's acidic attack. The lich is cut, sliced and smashed, but battered, it stands. Anguish Asterion Taran and Cliff try to understand and disrupt the ritual. The druid fails to get the essentials of what's going on, and his intervention fuels the Lich King with more arcane power.
The lich screeches a horrid sound, the waves charged with magical power send the heroes stumbing back, to be caught by the winds! Taran Cliff and Chizz stand their ground against the battering winds, but Asterion and Roderic are almost blown away! Anguish manages to compensate the effects of the wind, by moving against it. His tactic proves it's worth when unsuspectingly, a lightning bolt from the crystal almost fries him. The other bolt of blue energy ends up in the far end of the chamber.
As Roderic is pushed on the edge, his metal clad boots stomp the scorched ground. Arcs of lighning start to lazily crawl up his body. The cube resonates glowing in blue... Roderic covers his face, awaiting for the fulminating bolt of pure energy to send him crashing against the cursed island ground. But nothing bad happens...actually, Roderic feels empowered by the blue energy that spreads though his body!


[sblock=Final showdown]


MAP

[sblock=Skill challenge]
Interfere with the ritual while fighting of the lichs: You must stop the Ritual. Be creative in the use of skills, but know that physical skills can’t be used to break the spell. I'll give you the actual DC's after the first round of attempts.

Wins: 8/10
Loses: 1/3

Arcana, Bluff, Intimidate and Inisght DC: 20

You are 2 away from either failure or success.


[/sblock]


[sblock=Special features]
Blue Crystal: The blue crystal is shooting lightningbolts from it’s position to any square determined at random at the end of each round. The impact place creates a scorched area. Determining the properties of the crystal will need a history or arcane check (as if identifying a monster) If the lightning bolt hits squares occupied by characters, it will make an attack. Trust me when I say you don’t want to end in those squares.
Properties: This massive cube stores magical energy. Any creature that touches it as a free action rolls a 1d20 1-5 regains the use of an encounter, 6-10 regains the use of daily power, 11-15 suffers 3d12+8 force damage and is pushed 3 away, 16-20 looses the use of a random unspent encounter or daily power. The lightning blots that the cube shoots deal 3d12+8 force damage, knock prone and push 3 from the center point. The attack is made with a +15 vs reflex.

Scorched areas: The remaining energy of the lightning bolt swirl about from these areas. Determining the properties of the scorched areas will need an arcane or insight check (as if identifying a monster).
Properties: Any creature that enters a scorched area rolls a 1d10, on 1-5 the remnant energy fuels your magical items or special abilities, you regain the use of an encounter power or the use of an item power of your choice. On 6-10 the remnant energy acts like a beacon creating an arc of lightning from the blue crystal, you are struck by the harmful effects of the lightning bolt.

Winds: The winds will push anyone outside K14 to M 14 towards the hole at the left of the screen. An arrow in the map indicates the direction of the wind. If you don’t succeed an Athletics or Endurance check DC 17 (+1 each lightning bolt that hits a wall), you are pushed 3 towards the edge. If your roll exceed the DC, you can add 1 to anyone else’s roll for each 5 points you exceeded the DC you can distribute those points as you see fit, assuming you have more than 1 to spare.

Blue auras: Lich King and archmage and invulnerable for now, as they are surrounded by pure arcane energy.
[/sblock]

Code:
Character   	  Contition/HP

Lich1         57/??	        AC: 24	Fort: 21	Ref: 22	Will: 23
Lich2        Dead		AC: 24	Fort: 21	Ref: 22	Will: 23 Flew out of the window.

Lich King   Invulnerable	
Mage Leader  Invulnerable

Chizz         33/44	AC: 19	Fort: 18	Ref: 18	Will: 14   HS:
Anguish      31/43	AC: 18	Fort: 12	Ref: 16	Will: 18   HS:	
Asterion    29/49	        AC: 21	Fort: 15	Ref: 19	Will: 18   HS:
Roderic      36/47	        AC: 24	Fort: 17	Ref: 18	Will: 19   HS:
Taran	        40/51		AC: 19	Fort: 14	Ref: 16	Will: 17   HS:
Cliff	        51/51		AC: 23	Fort: 18	Ref: 16	Will: 17   HS:

Group: Bless (+1 to attacks)

Rolls:


Blue lightning 1st attack:
(1d11)[9]
(1d16)[2]
Blue lightning 2nd attack:
(1d11)[7]
(1d16)[9]

Anguish: Rolled himself (a 5) Pushed
Asterion (1d20+9)[12] Pushed
Roderic (1d20+2)[4] Pushed
Cliff Rolled himself (a 24) Resists
Chizz (1d20+14)[22] Resists
Taran (1d20+4)[24] Resists

Lich 1:
A:(1d20+15)[25]
R:(1d20+15)[27]
T:(1d20+15)[24]
Ch:(1d20+15)[21] hits the four of you
(2d6+3)[11] dmg, pushes 2

Chizz reaction
(1d20+11)[18] miss
(1d6+5)[7]

Roderic on scorched areas:
(1d10)[3] Phew! -> Instead of being blasted away, you regain the use of an encounter power or the use of an item power of your choice.


I've rolled on GITP: Apts - Giant in the Playground Forums

[/sblock]
 

On Puget Sound

First Post
I believe Chizz had 11 temporary hp, which should have used up the 11 points he just took.
EDIT: and took only 6 points of thp damage, not 11, due to moment of glory's resist all 5.
EDIT: Chizz's reaction hit should not have been triggered (it missed anyway) if the lich used a close burst or close blast; that does not trigger either an OA or a Duelist's Prowess response. If that was a non-close area attack, then yes, it's an OA.
 
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Velmont

First Post
Cliff engaged the Lich that just free himself from his companions and strike him truly. The pain from the lich bolster Cliff's allies. "Dirsupt that ritual. I'll handle that one!"

[SBLOCK=OOC]Please note that Cliff still have 11 THP from his Stoneborn Armor

No Action: Being divine challenged and as he didn't attack me during his turn, Lich 1 took 6 radiant damage during his turn.

Move: Walk to I4
Standard: Righteous Smite vs AC on Lich 1 (1d20+11=24, 2d8+4=17) Hit for 17 damages, and every allies within 5 squares (Asterion, Chizz, Anguish, Taran and Roderic) all gains 7 THP.
No Action: Lich 1 is still Divine Challenged [/SBLOCK]
 

Walking Dad

First Post
Rodric the Bright

Rodric moves and attacks the lich again. As the dark creature dodges his blow, he sends a ray of light at Asterion, mending his wounds.

[sblock=OOC]

move: Move to H4
standard: Resurgent Sun vs L1. Miss. Effect: Asterion can spend a HS and heals 1 extra HP.
minor: sustain Moment of Glory
free: Try to resist push

[sblock=Mini-Sheet]
Rodric the Bright
Perception: 22 Insight: 21 Normal Vision
AC 24 Fortitude 17 Reflex 18 Will 19
Initiative: +4
Hit Points: 47 / 47 Bloodied: 23
Temporary Hit Points: 7
Resist: -
Saving Throw: +1; +3 vs death.
Action Points: 1 Second Wind: 1
Milestones: 0
Healing Surge:11 Surges per day: 9 / 9
At-Will Powers: Blessing of Battle, Brand of the Sun, Sun's Glow, Lance of Faith
Encounter Powers: Healing Word 2/2, Smite Undead/Soothing Light, Sun Burst, Resurgent Sun
Daily Powers: Moment of Glory, Bless, Holy Cleansing, Inspire Fervor, Symbol of Life, Sunblade Burst

Condition:
Affecting complete group: Blessed (+1 att bonus), resist 5 (all)


[/sblock][/sblock]
 
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On Puget Sound

First Post
Chizz rushes the lich once more. The creature blocks one strike after another, but the half orc is relentless, his blades moving like a windmill. Eventually one hits home with a satisfying shower of bone fragments. He positions himself where a push from the lich could send him into the spell-charged area, hoping this "mistake" will encourage the creature to make an unwise attack.

[sblock=actions]Move: to H2
Standard: Duelist's flurry on Lich 1. miss.
Minor: Offhand Strike on Lich 1. miss.
Free: Nasty Backswing on Lich 1. hit.

REACTION/ INTERRUPT: If lich hits or misses Chizz in melee, react with +11 vs Reflex for 1d6+5. If lich scores a critical hit on Chizz or bloodies Chizz with any attack, instead react with Wounded Beast (+11 vs AC for 4d6+5 counting quarry, miss half, and spend a healing surge.)
If it uses a ranged or area attack, or moves without shifting, Chizz will OA, +11 vs AC for 1d6+5.

[/sblock]



[sblock=status]
note: lost 6 thp last turn, not 11 actual hp. Gained 7 thp this turn.
+1 attack (bless), resist 5 all (moment of glory), duelist's prowess stance active.
HP: 44/44, +7 thp, 6 surges
Resources available:
action point
second wind
5 thp when first bloodied
Off-Hand Strike
Nasty Backswing
Wounded Beast
Duelist's Prowess
Lucky Charm
Breach Bracers
Potion of Healing (heroic tier)
[/sblock]
 
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airwalkrr

Adventurer
"Clearly this battle is against you," Anguish says calmly to the lich king as he engulfs the struggling underling (L1) trying to hold his own against Anguish's many allies with a dark black energy and tosses another bolt of pure eldritch energy his way. "You know you cannot win. It would be best if you surrendered and allowed yourself a clean, dignified death." He moves to stand under the lich king and continues. "Come now, I promise to see to it your remains are honored if you end this now. The ritual is futile."
OOC: Condition: 31/43, HS: 1/6, bless (+1 power bonus to attack), +7 temp hp
Free: Endurance to resist wind
Minor: Hex L1
Standard: eldritch blast L1
Free: Negotiate with lich (Diplomacy)
Move: move to J8 around the scorched ground

Infernal Wrath, Witchfire, Ethereal Stride, Otherwind Stride, Second Wind, Action Point (1), Dread Star, Crown of Madness
 


tiornys

Explorer
Fighting the winds, Asterion circles around behind Anguish. Focus on the ritual, they say? I guess can do that. Raising his hammer, Asterion continues to speak disruptive runes.
[sblock=Rune State: Destruction]Allies gain a +1 bonus to hit vs. enemies adjacent to Asterion.[/sblock]
[sblock=Mechanics]Move: to I:9
Standard: Insight disrupting the ritual
[/sblock]
[sblock=Combat Status]HP: 41/49 Surges: 10/11 Surge Value: 12
AC: 22 Fortitude: 17 Reflex: 15 Will: 17
Resist: 5 Fire, 5 all Saving Throw mods: none
Speed: 5 Initiative: (+2) xx
Passive Insight: 21 Passive Perception: 16
Action Points: 1 [x] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:
Rune State of Destruction, Rodric's resistance + Bless

Actions:
[x]Standard
[x]Move
[]Minor
[]Immediate


Powers:
Word of Diminishment, Word of Exchange, Flames of Purity, Word of the Blinding Shield, Rune of Mending[][], Goring Charge, Rune of the Undeniable Dawn, Rune of the Final Act, Shield of Sacrifice, Lullaby Weapon, Armor of Sacrifice, Amulet of Resolution, Battleforged Shield, Forgemaster's Gloves, Flameburst Weapon

[/sblock]
 

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