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A Paid trip to Spellhold [IC] Chapter 3: The Prison of Horrors

Walking Dad

First Post
Rodric the Bright

...
I believe it's better if we stay together. As you said Rodric, the walking dead fear the light ot Amaunator!
Says Taran encouraged by this encounter.

"His light and my arm, swinging my weapon in his name." The cleric says, drawing his blade that gives of more light than a torch.

[sblock=OOC]

[sblock=Mini-Sheet]Rodric the Bright
Perception: 22 Insight: 21 Normal Vision
AC 24 Fortitude 17 Reflex 18 Will 19
Initiative: +4
Hit Points: 47 / 47 Bloodied: 23
Temporary Hit Points: 0
Resist: -
Saving Throw: +1; +3 vs death.
Action Points: 1 Second Wind: 1
Milestones: 0
Healing Surge:11 Surges per day: 9 / 9
At-Will Powers: Blessing of Battle, Brand of the Sun, Sun's Glow, Lance of Faith
Encounter Powers: Healing Word 2/2, Smite Undead/Soothing Light, Sun Burst, Resurgent Sun
Daily Powers: Moment of Glory, Bless, Holy Cleansing, Inspire Fervor, Symbol of Life, Sunblade Burst

Condition:


[/sblock][/sblock]
 

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On Puget Sound

First Post
As the party crosses the bridge again, Chizz glances at the debris from yesterday's battle. Scorched flagstones, bloodstains and shattered bone fragments show where the action happened. The half orc looks over the rail at the water, half expecting some of the undead that were thrown over the side to come climbing back up. Reassured to see none, he picks up his pace a bit.
 

tiornys

Explorer
Ah, Amaunator. His light guides the forging of Moradin. I look forward to working with you, Rodric. Looking to Binwin, he continues, There may indeed be treasure. Best be cautious about what we find, however. Who knows what malign creations may have been wrought by the imprisoned wizards. All the more so if a necromancer now rules here.
 

perrinmiller

Adventurer
Kaedyn, not really religious much himself, ignores the philosophical discussion. When the others are ready to proceed, he will be clanking in front of the main group.

[sblock=Actions]Start:
Standard Action:
Move Action:
Minor Action:
End: [/sblock][sblock=Mini Stats]HP: 57/57 Bloodied 28; Healing Surges 14HP, 12/day
AC:
24 (22 without Shield)
Fort: 20 Ref: 17 Will: 15
+2 vs. Fear; Resist Poison 5

Weapons in Hand: Shield & Javelin[/sblock]__________________________

Worang4.jpg
Kaedyn Thorngood Char Sheet
 

Voda Vosa

First Post
The new formed group, now done with the introductions, continues to the inner part of the prison. After passing over the bridge, they reach the huge wooden doors.
Apparently, the doors would not pose an obstacle. One of them has been blown off, shattered and only holding to the frame from the upper giant hinge. The other one shows a big semi circular hole, and is burnt around it, apparently something really hot hit this door, and melted whatever lock it had, as remains of molten metal are scattered in the floor.
After walking through the breach, the group stands in the outer court of the prison. Dead plants, like dried out, decorate the place, giving more of a dead sense around. But the most disturbing scene is that there are skeletons scattered everywhere here.

article-0-0175135000000578-5_468x286.jpg


Apparently, years ago a big battle took place here. Some of the bony remains retain dry and grey flesh chunks, and some of the are dressed in rusty armors, and others in ragged cloth. Some of the armoured skeletons are burnt black, others partially disintegrated, of dismembered. The ragger skeletons, besides lacking some parts, having their skulls cleaved, and stuff like that, are intact. As the group wanders among the skeletons, waiting to be ambushed in any moment by an army of undead, they spot something unusual in the black and white monotone of the bone cemetery: crimson red blood. A fresh corpse. And another one there. Humans, dressed in Alkathla sailor outfit.
They have all fist sized holes in the bodies, several holes. From what the group can tell, they’ve been dead since the time around which they fought the skeletons in the bridge.


dark_castle.jpg


The central building looms over the yard, and as the group raises their sight to the dark windows, they all notice a flare, a flash of red light coming from one of them. Tehn from another one. A blast that blows one of the windows and part of the wall follows, making the heroes jump in surprise. Several dark cowled figures can be seen running inside. The doors of the central building are open, blasted open.
 

Durlak

First Post
Taran tries to identify the magic that's being used. But his skills in that matter hasn't been used since he was young and it's confused about it.

We don't know who's fighting who here, so it's better if proceed with caution in this. Let's take a peek of what's happining inside.

Taran walks stealthy to the door.

[sblock=Roll]
Arcana Check (1d20+7=10)
Stealth check (1d20+8=23)
[/sblock]
 
Last edited:

Walking Dad

First Post
Rodric the Bright

"Onward! Whatever it is, we cannot do much by standing here!" The cleric tries to encourage the others.

[sblock=OOC]

[sblock=Mini-Sheet]Rodric the Bright
Perception: 22 Insight: 21 Normal Vision
AC 24 Fortitude 17 Reflex 18 Will 19
Initiative: +4
Hit Points: 47 / 47 Bloodied: 23
Temporary Hit Points: 0
Resist: -
Saving Throw: +1; +3 vs death.
Action Points: 1 Second Wind: 1
Milestones: 0
Healing Surge:11 Surges per day: 9 / 9
At-Will Powers: Blessing of Battle, Brand of the Sun, Sun's Glow, Lance of Faith
Encounter Powers: Healing Word 2/2, Smite Undead/Soothing Light, Sun Burst, Resurgent Sun
Daily Powers: Moment of Glory, Bless, Holy Cleansing, Inspire Fervor, Symbol of Life, Sunblade Burst

Condition:


[/sblock][/sblock]
 

On Puget Sound

First Post
Chizz quietly moves to the door, taking advantage of whatever cover is available on the way. Bone fragments crunch softly under his feet; he can only hope the building's inhabitants are too busy to notice.
 

perrinmiller

Adventurer
Kaedyn, looks up and remarks, "Looks like the inmates are having a row. Usually that's a good time to attack, while the keepers are distracted." He moves to cover the advance of the noisy members of the group.

[sblock=Actions]Start:
Standard Action:
Move Action:
Minor Action:
End: [/sblock][sblock=Mini Stats]HP: 57/57 Bloodied 28; Healing Surges 14HP, 12/day
AC:
24 (22 without Shield)
Fort: 20 Ref: 17 Will: 15
+2 vs. Fear; Resist Poison 5

Weapons in Hand: Shield & Javelin[/sblock]__________________________

Worang4.jpg
Kaedyn Thorngood Char Sheet
 

tiornys

Explorer
Asterion runs a practiced eye over his gear, checking that no straps or buckles are in danger of coming free. Hefting his hammer, he moves up behind Kaedyn. Someone's having a fight, he says. It should be interesting to see who's who.
 

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