• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

A Paid trip to Spellhold [IC] Chapter 3: The Prison of Horrors


log in or register to remove this ad

perrinmiller

Adventurer
Kaedyn, grunts in sarcastic agreement, "Yar, too true. Bravery before brains. You fit in well with us, mate."

The fighter continues in a normal tone, "But before we charge ahead, anyone think we should be cautious about stepping into traps?
Don't know about you all, but falling into a spiked pit would wreck my day. "

[sblock=Actions]Start:
Standard Action:
Move Action:
Minor Action:
End: [/sblock][sblock=Mini Stats]HP: 57/57 Bloodied 28; Healing Surges 14HP, 12/day
AC:
24 (22 without Shield)
Fort: 20 Ref: 17 Will: 15
+2 vs. Fear; Resist Poison 5

Weapons in Hand: Shield & Javelin[/sblock]__________________________

Worang4.jpg
Kaedyn Thorngood Char Sheet
 

On Puget Sound

First Post
Someone broke down the door, and I'm betting they went up the stairs where all the noise is. So if there are pits on the way, I expect they'll be lying in them already. But you're right, no harm in watching our steps.

Chizz moves toward the stairway, blades drawn, and scans the path ahead for traps, obstacles or clues.
 

Velmont

First Post
"Taran, keep the gold and gems for now. Once back on the ship, we will see what we do with that fortune." tells Cliff.

He then wait for Chizz result of his inspection before continuing forward with Kaedyn.
 

perrinmiller

Adventurer
Kaedyn follows behind Chizz, keeping only enough distance to not hamper his scouting efforts.
[sblock=Actions]Start:
Standard Action:
Move Action:
Minor Action:
End: [/sblock][sblock=Mini Stats]HP: 57/57 Bloodied 28; Healing Surges 14HP, 12/day
AC:
24 (22 without Shield)
Fort: 20 Ref: 17 Will: 15
+2 vs. Fear; Resist Poison 5

Weapons in Hand: Shield & Javelin[/sblock]__________________________

Worang4.jpg
Kaedyn Thorngood Char Sheet
 

Walking Dad

First Post
Rodric the Bright

Rodric holds pace with Kaedyn, sword drawn, shield ready and his holy symbol open on his breast.

[sblock=OOC]
If their is not enough ambient light, he will set his weapon to at least torch brightness.

[sblock=Mini-Sheet]Rodric the Bright
Perception: 22 Insight: 21 Normal Vision
AC 24 Fortitude 17 Reflex 18 Will 19
Initiative: +4
Hit Points: 47 / 47 Bloodied: 23
Temporary Hit Points: 0
Resist: -
Saving Throw: +1; +3 vs death.
Action Points: 1 Second Wind: 1
Milestones: 0
Healing Surge:11 Surges per day: 9 / 9
At-Will Powers: Blessing of Battle, Brand of the Sun, Sun's Glow, Lance of Faith
Encounter Powers: Healing Word 2/2, Smite Undead/Soothing Light, Sun Burst, Resurgent Sun
Daily Powers: Moment of Glory, Bless, Holy Cleansing, Inspire Fervor, Symbol of Life, Sunblade Burst

Condition:


[/sblock][/sblock]
 

tiornys

Explorer
Gesturing for Binwin to proceed him, Asterion prepares to follow Rodric and Kaedyn. Moradin be with us, he murmurs to himself, guide our hearts and steady our hands.
 

Voda Vosa

First Post
The group starts climbing up the stairs, with Chizz at the front, checking for traps. The half orc calls for a halt, he has spotted a corpse, a recent corpse. A man lies down on the stairs, cut in halves. The cut appears to have been quick and clean, splitting the man by the midsection. Inspecting the walls, Chizz spots a dark long depression. Thinking about how the trap might work, he quickly looks for pressure plates, but find none. Unless… unless it’s under the body, or it is activated by other, more mystical means.

1886884.jpg



[sblock=Skill challenge]

This skill challenge is to deactivate the trap. The main skills involved are Thievery, Arcana, Dungeoneering, and Perception. Other skills might be appropriate given a good description and role play.
DC: 17
[/sblock]
 

Walking Dad

First Post
Rodric the Bright

Rodric brightens the light of his sword, trying to find a hint the half-orc may have missed...

[sblock=OOC]


[sblock=Mini-Sheet]Rodric the Bright
Perception: 22 Insight: 21 Normal Vision
AC 24 Fortitude 17 Reflex 18 Will 19
Initiative: +4
Hit Points: 47 / 47 Bloodied: 23
Temporary Hit Points: 0
Resist: -
Saving Throw: +1; +3 vs death.
Action Points: 1 Second Wind: 1
Milestones: 0
Healing Surge:11 Surges per day: 9 / 9
At-Will Powers: Blessing of Battle, Brand of the Sun, Sun's Glow, Lance of Faith
Encounter Powers: Healing Word 2/2, Smite Undead/Soothing Light, Sun Burst, Resurgent Sun
Daily Powers: Moment of Glory, Bless, Holy Cleansing, Inspire Fervor, Symbol of Life, Sunblade Burst

Condition:


[/sblock][/sblock]
 

Velmont

First Post
"Where is it safe to walk to?" asks Cliff to Chizz. Once he advance to that point, he takes a moment to look at the body. He try to understand what happen from the position of the corpse, from the wounds, from the blood that have been spilled. From that, he might be more able to understand from where the threat will come if the trap is trigger.

[SBLOCK=OOC]Heal (1d20+9=26) I just hope I won't get a +10 DC modifier for using an unusual skill...[/SBLOCK]
 

Remove ads

Top