A Paid trip to Spellhold [IC] Chapter 3: The Prison of Horrors

airwalkrr

Adventurer
Anguish, foolishly moving closer

Anguish moves up boldly, preparing to unleash a powerful burst of magic upon the creature. "If I must die, I will go down fighting!" he cries. His swift movement shrouds him with a shadowy mist which conceals him from his enemy (shadow walk; concealment). He glares at his enemy, and his eyes briefly gleam with brilliant colors. His foe reels under his mental assault, and he vanishes from his sight (prime shot, critical, invisible, adjusted 21 psychic damage).
OOC: Condition: 31/43, HS: 1/6, bless (+1 power bonus to attack), +7 temp hp, invisible
Move: move to N11
Minor: curse undead abomination
Standard: eyebite on undead abomination

Infernal Wrath, Witchfire, Ethereal Stride, Otherwind Stride, Second Wind, Action Point (1), Dread Star, Crown of Madness
 
Last edited:

log in or register to remove this ad

On Puget Sound

First Post
Chizz watches as the skeletal monstrosity paws at its eye sockets and bangs its head against the ground, trying to rid itself of the image Anguish shared with it.

Then he looks at his comrade with new respect and a bit of sorrow. Anguish lives with that darkness in his head all the time. No wonder he expects death but doesn't fear it. Mid-battle is a poor time to communicate shared understanding, so he limits himself to a jolly GOOD HIT! WELL DONE!
 

tiornys

Explorer
With a roar, Asterion charges forward, hammer leading, seeking to crush this undead monstrosity.
[sblock=Mechanics]Move: to M:10
Standard: Charge to O:6, bless, charge, and CA adding to attack roll.[/sblock]
[sblock=Rune State: Destruction]Allies gain a +1 bonus to hit vs. enemies adjacent to Asterion.[/sblock]
[sblock=Combat Status]HP: 41/49 Surges: 10/11 Surge Value: 12
AC: 22 Fortitude: 17 Reflex: 15 Will: 17
Resist: 5 Fire, 5 all Saving Throw mods: none
Speed: 5 Initiative: (+2) 18
Passive Insight: 21 Passive Perception: 16
Action Points: 1 [x] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:
Rune State of Destruction, Rodric's resistance + Bless

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Word of Diminishment, Word of Exchange, Flames of Purity, Word of the Blinding Shield, Rune of Mending[][], Goring Charge, Rune of the Undeniable Dawn, Rune of the Final Act, Shield of Sacrifice, Lullaby Weapon, Armor of Sacrifice, Amulet of Resolution, Battleforged Shield, Forgemaster's Gloves, Flameburst Weapon

[/sblock]
 


Voda Vosa

First Post
[MENTION=13739]Velmont[/MENTION] are you still with us? Also calling everyone ([MENTION=17633]tiornys[/MENTION] , [MENTION=68988]On Puget Sound[/MENTION] , [MENTION=12460]airwalkrr[/MENTION] , [MENTION=84773]Durlak[/MENTION] ) to the thread, since I'm back from vacations and onto this!

Forgot to mention [MENTION=59043]Walking Dad[/MENTION]
 
Last edited:



Voda Vosa

First Post
The creature takes the hurt, fragments of bone fall from it, as it roars in frustration for not being able to evade the attacks. Id does however deflect Taran's claws and Chizz's arrows. It tries to move past the minotaur and panther, they both see a chance to hit it once more, but both fail to connect.
It's eye glows with blue electrical energy, as it shoots a beam aimed amidst Clif and Roderic but the heroes leap out of harm's way just in time!
Frustrated again, the creature lifts it's arm, and sweeps it over Taran and Asterion, hitting both of them solidly, sending them to the ground. A more satisfied growl escapes the creature's broken jaw.

[sblock=The Undead Abomination]

MAP

Monster actions: Crawl to current position (AoO for Taran and Aserion; both miss)
Standard: Zafire Eye vs cliff and roderic, miss both
AP: Hand sweep vs Taran and Asterion; hit both for 21 dmg and knocks them prone.

Cliff and Roderic are Up! then the rest.-

[sblock=Special features]

Scorched areas: The remaining energy of the lightning bolt swirl about from these areas. Determining the properties of the scorched areas will need an arcane or insight check (as if identifying a monster).
Properties: Any creature that enters a scorched area rolls a 1d10, on 1-5 the remnant energy fuels your magical items or special abilities, you regain the use of an encounter power or the use of an item power of your choice. On 6-10 the remnant energy acts like a beacon creating an arc of lightning from the blue crystal, you are struck by the harmful effects of the lightning bolt.

[/sblock]

Code:
Character   	  Contition/HP

Chizz         44/44	        AC: 19	Fort: 18	Ref: 18	Will: 14   HS:6
Anguish      31/43	        AC: 18	Fort: 12	Ref: 16	Will: 18   HS:1	
Taran	        28/51		AC: 19	Fort: 14	Ref: 16	Will: 17   HS:      |Prone|
Asterion     [B]20[/B]/49	        AC: 21	Fort: 15	Ref: 19	Will: 18   HS:11 |Prone, Bloodied|

Undead abomination      379/408	        AC: 23	Fort: 26	Ref: 21	Will: 22

Roderic      47/47	        AC: 24	Fort: 17	Ref: 18	Will: 19   HS:9
Cliff	        51/51		AC: 23	Fort: 18	Ref: 16	Will: 17   HS:

Group: Bless (+1 attack)

Monster info (available due to religion insight etc checks):

Undead Abomination:
HP: 408 AC: 23 Fort:26 Ref:21 Will:22 Init:+5
Attacks:
Huge skeletal hand: Reach 3 +12; 1d8+5+1d10 necrotic. If there's an adjacent target to the main target, it takes 1d8 dmg. Creates a burst 1 area of dificult terrain.
Hand sweep: Close blast 5 +10; 1d8+5+1d10 necrotic and the target is prone.
Zaphire eye: Range 10, burst 2, +10 vs ref, 5d6+6 lightning damage and the target is prone. Recharge 5, 6.
Baleful presence (Encounter): Burst 5, +10 vs will, target gets stunned until the creature's next turn. Aftereffect, the target takes -2 to defenses. (save ends)
Movement: Crawl 4.
Senses Perception +11; darkvision
Immune to forced movement, stun, daze. Permanently prone.

Rolls:

Rolls here

[/sblock]
 

Walking Dad

First Post
Rodric the Bright

Rodric advances, but isn't able to reach the abominations. His prayer to smite it fails, but his healing miracles work fine.

[sblock=OOC]

I assume the big S area is the enemy... the legend to the right seems outdated..

sorry, my charge attacks suck...

Move: to P11
Standard: Lance of Faith vs Abomination (miss)
Minor: Healing Word on Asterion (extra 2HP surge-less for Anguish)
(brings back Asterion to 36 and Anguish to 30 HP)

[sblock=Mini-Sheet]
Rodric the Bright
Perception: 22 Insight: 21 Normal Vision
AC 24 Fortitude 17 Reflex 18 Will 19
Initiative: +4
Hit Points: 47 / 47 Bloodied: 23
Temporary Hit Points: 7
Resist: -
Saving Throw: +1; +3 vs death.
Action Points: 1 Second Wind: 1
Milestones: 0
Healing Surge:11 Surges per day: 9 / 9
At-Will Powers: Blessing of Battle, Brand of the Sun, Sun's Glow, Lance of Faith
Encounter Powers: Healing Word 1/2, Smite Undead/Soothing Light, Sun Burst, Resurgent Sun
Daily Powers: Moment of Glory, Bless, Holy Cleansing, Inspire Fervor, Symbol of Life, Sunblade Burst

Condition:
Affecting complete group:


[/sblock][/sblock]
 
Last edited:

Velmont

First Post
Cliff close to melee with the creature. "You'll have to kill me before getting out of here... Ilmather!" A flash of light burst from his sword and the abomination is wounded. The light seems on linger on the ground, warding Cliff and his allies.

[SBLOCK=OOC]Move: Walk to P10
Minor: Challenge Abomination
Standard: Hallowed Circle vs AC on Abonbination (1d20+11=24, 2d6+4=10) Hit for 10 radiant damage. The burst create a zone of bright light that last until the end of the encounter. You and your allies gain +1 power bonus to all defenses while within the zone. [/SBLOCK]
 

Remove ads

Top