A Paid trip to Spellhold [IC] Chapter 3: The Prison of Horrors

Velmont

First Post
"Thanks Kaedyn" Cliff then turn around and feels a pang in the legs. I really need to do more exercise. he thinks as he takes his breath. He then tells to Anguish "Now we stand a chance, and we won't miss it."

[SBLOCK=OOC]Initative (1d20+1=2)[/SBLOCK]
 

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On Puget Sound

First Post
Good job, Anguish, you've half killed it! One more complaint should finish it off!



[sblock=status]
+1 attack (bless), resist 5 all (moment of glory), duelist's prowess stance active.
HP: 44/44, +7 thp, 6 surges
Resources available:
action point
second wind
5 thp when first bloodied
Off-Hand Strike
Nasty Backswing
Wounded Beast
Duelist's Prowess
Lucky Charm
Breach Bracers
Potion of Healing (heroic tier)
[/sblock]
 
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airwalkrr

Adventurer
Anguish, looking for death in all the right places

Despite the apparent stroke of good luck, Anguish is not deterred in his pessimism, "'And then the tiefling was slain by a legless, one-armed skeleton with a shattered skull.' That's the story they'll be telling when this is over."

He holds out his rod and clutches his pact blade, readying himself for what is sure to be his final end.
 

Walking Dad

First Post
Rodric the Bright

Rodric prepares himself for battle, not bothering with reassuring the fatalistic tiefling.

[sblock=OOC]


[sblock=Mini-Sheet]
Rodric the Bright
Perception: 22 Insight: 21 Normal Vision
AC 24 Fortitude 17 Reflex 18 Will 19
Initiative: +4
Hit Points: 47 / 47 Bloodied: 23
Temporary Hit Points: 7
Resist: -
Saving Throw: +1; +3 vs death.
Action Points: 1 Second Wind: 1
Milestones: 0
Healing Surge:11 Surges per day: 9 / 9
At-Will Powers: Blessing of Battle, Brand of the Sun, Sun's Glow, Lance of Faith
Encounter Powers: Healing Word 2/2, Smite Undead/Soothing Light, Sun Burst, Resurgent Sun
Daily Powers: Moment of Glory, Bless, Holy Cleansing, Inspire Fervor, Symbol of Life, Sunblade Burst

Condition:
Affecting complete group:


[/sblock][/sblock]
 

tiornys

Explorer
I'd rather they talked about how we turned back this monstrosity!

[sblock=Rune State: Destruction]Allies gain a +1 bonus to hit vs. enemies adjacent to Asterion.[/sblock]
[sblock=Combat Status]HP: 41/49 Surges: 10/11 Surge Value: 12
AC: 22 Fortitude: 17 Reflex: 15 Will: 17
Resist: 5 Fire, 5 all Saving Throw mods: none
Speed: 5 Initiative: (+2) xx
Passive Insight: 21 Passive Perception: 16
Action Points: 1 [x] Usage this encounter
[] Second Wind

[][][] Failed Death Saves

Current Status:
Rune State of Destruction, Rodric's resistance + Bless

Actions:
[]Standard
[]Move
[]Minor
[]Immediate


Powers:
Word of Diminishment, Word of Exchange, Flames of Purity, Word of the Blinding Shield, Rune of Mending[][], Goring Charge, Rune of the Undeniable Dawn, Rune of the Final Act, Shield of Sacrifice, Lullaby Weapon, Armor of Sacrifice, Amulet of Resolution, Battleforged Shield, Forgemaster's Gloves, Flameburst Weapon

[/sblock]
 

Voda Vosa

First Post
The creature is slow to react, and when it started moving, Chiz, Anguish, Taran and Asterion are ready to attack it.

18970_fantasy_skeleton_giant.jpg


[sblock=The Undead Abomination]

Alright, let's get this party started. Chiz, Anguish, taran and Asterion go first, feel free to move your map tokens around. Check Monster lore section to see what this baby can do. He will also create scorched areas with the eye blasts, so watch your steps!


MAP


[sblock=Special features]

Scorched areas: The remaining energy of the lightning bolt swirl about from these areas. Determining the properties of the scorched areas will need an arcane or insight check (as if identifying a monster).
Properties: Any creature that enters a scorched area rolls a 1d10, on 1-5 the remnant energy fuels your magical items or special abilities, you regain the use of an encounter power or the use of an item power of your choice. On 6-10 the remnant energy acts like a beacon creating an arc of lightning from the blue crystal, you are struck by the harmful effects of the lightning bolt.

[/sblock]

Code:
Character   	  Contition/HP

Chizz         44/44	        AC: 19	Fort: 18	Ref: 18	Will: 14   HS:6
Anguish      31/43	        AC: 18	Fort: 12	Ref: 16	Will: 18   HS:1	
Taran	        51/51		AC: 19	Fort: 14	Ref: 16	Will: 17   HS:
Asterion     41/49	        AC: 21	Fort: 15	Ref: 19	Will: 18   HS:11

Undead abomination      408/408	        AC: 23	Fort: 26	Ref: 21	Will: 22

Roderic      47/47	        AC: 24	Fort: 17	Ref: 18	Will: 19   HS:9
Cliff	        51/51		AC: 23	Fort: 18	Ref: 16	Will: 17   HS:

Group: Moment of Glory?

Monster info (available due to religion insight etc checks):

Undead Abomination:
HP: 408 AC: 23 Fort:26 Ref:21 Will:22 Init:+5
Attacks:
Huge skeletal hand: Reach 3 +12; 1d8+5+1d10 necrotic. If there's an adjacent target to the main target, it takes 1d8 dmg. Creates a burst 1 area of dificult terrain.
Hand sweep: Close blast 5 +10; 1d8+5+1d10 necrotic and the target is prone.
Zaphire eye: Range 10, burst 2, +10 vs ref, 5d6+6 lightning damage and the target is prone. Recharge 5, 6.
Baleful presence (Encounter): Burst 5, +10 vs will, target gets stunned until the creature's next turn. Aftereffect, the target takes -2 to defenses. (save ends)
Movement: Crawl 4.
Senses Perception +11; darkvision
Immune to forced movement, stun, daze. Permanently prone.

Rolls:

Apts - Giant in the Playground Forums

[/sblock]
 

On Puget Sound

First Post
What is behind us? Where is the bridge that the creature cannot cross? My inclination, if it's possible, is to retreat across that bridge and attack it from bowshot range (20+ squares away). I know that won't be very cinematic, though, and would leave some of us with no way to participate (unless they can fire ballista from the ship).

Also - does permanently prone mean permanently granting CA?
 

Velmont

First Post
What is behind us? Where is the bridge that the creature cannot cross? My inclination, if it's possible, is to retreat across that bridge and attack it from bowshot range (20+ squares away). I know that won't be very cinematic, though, and would leave some of us with no way to participate (unless they can fire ballista from the ship).

Also - does permanently prone mean permanently granting CA?

OOC: I guess permanently prone come with all the advantage. And the bridge is behind him. He followed us and that's what make him blow into parts... just too bad there is one of these part that is still able to fight. At least, it will have difficulty to move around.
 

On Puget Sound

First Post
The thing is flat on the ground, making it a difficult arrow shot but easier to gang up on. (prone: -2 to ranged, but grants CA; crawling grants OAs). Still, worried about the baleful presence, Chizz decides not to move in at the same time as the rest. That way i can distract it if the others are stunned, and keep us all alive, he rationalizes his reluctance. Both his shots sail over the monster into the darkness. Chizz shrugs and puts his bow away, preparing to move in and attack. Despite the fall and the confusion, he retains a keen awareness of his enemy's every move.



MINOR: hunter's quarry
STANDARD: twin strike
FREE: stow bow
MOVE: to H7
note: although the duelist's prowess stance is still active, it won't be much use this turn as Chizz has no blade in hand.


[sblock=status]
+1 attack (bless), resist 5 all (moment of glory), duelist's prowess stance active.
HP: 44/44, +7 thp, 6 surges
Resources available:
action point
second wind
5 thp when first bloodied
Off-Hand Strike
Nasty Backswing
Wounded Beast
Duelist's Prowess
Lucky Charm
Breach Bracers
Potion of Healing (heroic tier)
[/sblock]
 
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