The creature is slow to react, and when it started moving, Chiz, Anguish, Taran and Asterion are ready to attack it.
[sblock=The Undead Abomination]
Alright, let's get this party started. Chiz, Anguish, taran and Asterion go first, feel free to move your map tokens around. Check Monster lore section to see what this baby can do. He will also create scorched areas with the eye blasts, so watch your steps!
MAP
[sblock=Special features]
Scorched areas: The remaining energy of the lightning bolt swirl about from these areas. Determining the properties of the scorched areas will need an arcane or insight check (as if identifying a monster).
Properties: Any creature that enters a scorched area rolls a 1d10, on 1-5 the remnant energy fuels your magical items or special abilities, you regain the use of an encounter power or the use of an item power of your choice. On 6-10 the remnant energy acts like a beacon creating an arc of lightning from the blue crystal, you are struck by the harmful effects of the lightning bolt.
[/sblock]
Code:
Character Contition/HP
Chizz 44/44 AC: 19 Fort: 18 Ref: 18 Will: 14 HS:6
Anguish 31/43 AC: 18 Fort: 12 Ref: 16 Will: 18 HS:1
Taran 51/51 AC: 19 Fort: 14 Ref: 16 Will: 17 HS:
Asterion 41/49 AC: 21 Fort: 15 Ref: 19 Will: 18 HS:11
Undead abomination 408/408 AC: 23 Fort: 26 Ref: 21 Will: 22
Roderic 47/47 AC: 24 Fort: 17 Ref: 18 Will: 19 HS:9
Cliff 51/51 AC: 23 Fort: 18 Ref: 16 Will: 17 HS:
Group: Moment of Glory?
Monster info (available due to religion insight etc checks):
Undead Abomination:
HP: 408 AC: 23 Fort:26 Ref:21 Will:22 Init:+5
Attacks:
Huge skeletal hand: Reach 3 +12; 1d8+5+1d10 necrotic. If there's an adjacent target to the main target, it takes 1d8 dmg. Creates a burst 1 area of dificult terrain.
Hand sweep: Close blast 5 +10; 1d8+5+1d10 necrotic and the target is prone.
Zaphire eye: Range 10, burst 2, +10 vs ref, 5d6+6 lightning damage and the target is prone. Recharge 5, 6.
Baleful presence (Encounter): Burst 5, +10 vs will, target gets stunned until the creature's next turn. Aftereffect, the target takes -2 to defenses. (save ends)
Movement: Crawl 4.
Senses Perception +11; darkvision
Immune to forced movement, stun, daze. Permanently prone.
Rolls:
Apts - Giant in the Playground Forums
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