[MENTION=6801845]Oofta[/MENTION] I am going to cross-post something I wrote in another thread. I think it highlights the source of our differences as being Bounded Accuracy and suggests a possible solution that reduces the impact of Abilities.
What are your thoughts about this theory?
[MENTION=42437]Wiseblood[/MENTION] I share your feelings about Abilities, and it also bothers me that so many character's end up looking exactly the same. I mentioned in an earlier post that I think this is the direct result of Bounded Accuracy, in which Proficiency Bonus and Level mean less than Ability scores for almost the entire career of most character's.
I am just thinking aloud here, but maybe this would make a positive difference:
Change the Ability Score Bonuses to half of what they currently are, rounded down.
Change the Proficiency Bonus to be half of current level, rounded up.
Change Skill checks to be rolling under the associated Ability Score, so even odd Ability scores matter.
Ability Bonus would equal:
3 = -2
4-7 = -1
8-13 = +0
14-17 = +1
18-20 = +2
This broadens the range of "Average" similar to earlier editions of D&D.
Currently the max bonus is +5 Ability +6 Profiency = +11
This option the max bonus is +2 Ability +10 Proficiency = +12
What are your thoughts about this theory?