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A Spiked Drink


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Systole

First Post
Seeing the elf woman stunned by Relic's spell, Daylily laughs. "Ye sorry bastard, Elder Storyteller! And here I hoped tae be the better warrior for once!"

He moves around the woman, pinning the cleric against the table. "Now is beings you and me," he says. His eyes flick over the man's shoulder. "And Tiny Hunter," he adds.

[sblock=Actions]Moving to the square southwest of the cleric and setting up the flank for Saranna. (There should be enough movement to avoid an AoO.) Smashing cleric with hammer.[/sblock]

[sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 16 (16 flat-footed, 12 touch)
HP: 40/47
CMB: +8 CMD: 20
Fort: +7 Reflex: +4 Will: +4

-Raging-
AC: 14 (14 flat-footed, 10 touch)
HP: 48/55
CMB: +10 CMD: 22
Fort: +9 Reflex: +4 Will: +6

Perception: +8
Initiative: +2

Current Weapon in Hand: Earthbreaker
Current Conditions in Effect: Lingering rage
Rage Remaining: 6[/sblock]
 

jackslate45

First Post
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l l l [COLOR=Red][COLOR=White]l[/COLOR] [/COLOR]l l l l l l l l l l l l l l l l l l l l l
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l l l l l l l l l l l l l l l l l l l l l l l l l
l l l l l l l l[COLOR=Red]Z[/COLOR]l l l l l[COLOR=Red]Z[/COLOR]l l l l l l l l l l l l
l l l l l l l l [COLOR=DarkSlateGray]lTl[/COLOR][COLOR=PaleGreen]R[/COLOR][COLOR=DarkSlateGray]lT|T[/COLOR]lPl l l l l l l l l l l l
l l l l l l l l[COLOR=PaleGreen]E[/COLOR][COLOR=DarkSlateGray]lTl[/COLOR][COLOR=PaleGreen]S[/COLOR][COLOR=DarkSlateGray]lTlT[/COLOR]l l l l l l l l l l l l l
l l l l l l l l[COLOR=DeepSkyBlue]C[/COLOR]l l[COLOR=Plum]E[/COLOR]l l l l l l l l l l l l l l l
l l l l l l l[COLOR=PaleGreen]D[/COLOR]l l l l l l l l l l l l l l l l l l
[/sblock]

[sblock=Init]
Surprise Round
Relic: - Moves Forward
Female - Cannot Act
Everyone Else
??? - Moves Forward
Male -Spiritual Weapon

Round 1
Relic: - Moves Forward, Casts Fear
Female - ????
Daylily - Fails attempt to bring Female down
Saranna - Prepares to ambush Female from above
Emet - Goes forward to engage the other caster. Bites for 12
Holphin - Moves Forward (Still has a standard left)
Zombies - Moves to engage Relic
Male - Cause Fear on Saranna if passing Concentration Check 17 (+12 Concentration) (Will DC 15), Direct Weapon

Round 2
Relic: - Moves Forward, Color Spray (hits Boss)
Female - ????
Daylily - Hammer Smashes
Saranna -
Emet -
Holphin -
Zombies -
Male -
[/sblock]
The cleric did not enjoy the smash over the head, but even still the hit was not enough to make him fall.
[sblock=Combat Information]
Good Guys
Code:
Relic: 30/30
Daylily: 40/47
Holphin: 23/23
Saranna: 20/20
Emet: 29/29


Conditions in effect: Mage Armor(Relic), Lingering Rage(Daylily), Bless (All PC's), Shaken (Male), Stunned (Female), Frightened(Saranna)

Spells Cast:  Relic, Bless; Male Caster (Spiritual Weapon)
Bad Guys:Spiritual Weapon(Male)
Code:
Male: 27
Female 
Zombie A
Zombie B
[/sblock]
 

jbear

First Post
Relic calls out a tinge of panic in his voice: "I'm going to need some help with the zombies!"

OOC: Yay! That's a relief!! Now we are even as Saranna is going to be running away under that spell. Does Holphin have any spells he can use to deal with the zombies? Grease for example on the spot they are about to close in on to get at Relic? I don't think IVV would mind if we NPC'd him properly at this stage.
 


jackslate45

First Post
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l l l l l l l l l[COLOR=Yellow]G|[/COLOR][COLOR=Yellow]Gl [/COLOR]l l l l l l l l l l l l l l
l l l l l l l l l[COLOR=Red]Z[/COLOR][COLOR=Yellow]l[/COLOR][COLOR=Red]Z[/COLOR]l l l l l l l l l l l l l l |
l l l l l l l l [COLOR=DarkSlateGray]lTl[/COLOR][COLOR=PaleGreen]R[/COLOR][COLOR=DarkSlateGray]lT|T[/COLOR]lPl l l l l l l l l l l l
l l l l l l l l[COLOR=PaleGreen]E[/COLOR][COLOR=DarkSlateGray]lTlT[/COLOR][COLOR=DarkSlateGray]lTlT[/COLOR]l l l l l l l l l l l l l
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l l l l l l l[COLOR=PaleGreen]D[/COLOR]l l l l l l l l l l l l l l l l l l
[/sblock]

[sblock=Init]
Surprise Round
Relic: - Moves Forward
Female - Cannot Act
Everyone Else
??? - Moves Forward
Male -Spiritual Weapon

Round 1
Relic: - Moves Forward, Casts Fear
Female - ????
Daylily - Fails attempt to bring Female down
Saranna - Prepares to ambush Female from above
Emet - Goes forward to engage the other caster. Bites for 12
Holphin - Moves Forward (Still has a standard left)
Zombies - Moves to engage Relic
Male - Cause Fear on Saranna if passing Concentration Check 17 (+12 Concentration) (Will DC 15), Direct Weapon

Round 2
Relic: - Moves Forward, Color Spray (hits Boss)
Female - ????
Daylily - Hammer Smashes
Saranna - RUN AWAY
Emet - Left Right Chomp
Zombies - Move and FALL
Holphin - Greaseing
Male -Dies.

Round 3
Relic: -
Female - ????
Daylily -
Saranna -
Emet -
Zombies -
Holphin -

[/sblock]
The zombies, ignorant of the fate that awaited them, shuffeled forward to get into position to attack. As they reached their arms forward to attack Relic, Holphin fires a Grease spell underneath them. One Managed to stand on it's feet, but the other fell flat on it's face, squirming in the grease, unable to get up.

Even as the man screams out in fury, Emet's large jaw opens up and bites down HARD, causing the man's spine to snap in half. As his body falls to the floor, it is clearly obvious he is not getting back up. The pick sort of hovers, lost in the tide.

Holphin's eyes have no smile to them as he says "I think so dear. I think it is safe. For now."

GM: Relic to start round 3.

[sblock=Combat Information]
Good Guys
Code:
Relic: 30/30
Daylily: 40/47
Holphin: 23/23
Saranna: 20/20
Emet: 29/29


Conditions in effect: Mage Armor(Relic), Lingering Rage(Daylily), Bless (All PC's), Shaken (Male), Stunned (Female), Frightened(Saranna)

Spells Cast:  Relic, Bless; Male Caster (Spiritual Weapon, Cause Fear);Holphin (Grease)
Bad Guys:Spiritual Weapon(Male)
Code:
Male: Bleeding out -8
Female 
Zombie A
Zombie B
[/sblock]
 
Last edited:

jbear

First Post
Not taking any chances and with little desire to see what type of power this woman may or may not command Relic steps towards her and places his hand upon her head. Lightning begins to crackle across his knuckles ... but for some reason nothing else happens. Relic bursts into a series of curses that would make a soldier's mother blush.

[sblock=Actions]
Move a step forward and Shocking Grasp on woman ... it sucks you have to roll for this spell ... she's not wearing metal by any chance is she? :D
I guess if she is stunned there is a good chance it will hit... or not ...
[/sblock]

[sblock=Relic] (Lvl 4) Human Wizard 3/Oracle 1
HP: 30/30
AC: 18 Touch 14 FlatFooted 16
Initiative: +4; Temporal Celerity: Rolls initiative twice and can use either result
Status: Mage Armor, Bless
Fort: +2 Ref: +3 Will: +6
Wizards Spells: lvl 0: Ray of Frost, Mage Hand, Daze, Ghost Sound
Lvl 1: Shocking Grasp: USED; Sleep; Colour Spray: USED; Cause Fear: USED
Bonded Ring:USED
Pearl of Power (lvl 1):
Lightning Flash 7/7 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 0/3 uses left today
Wand of Mage Armor: (48/50) charges
Consumables: 4/4 CLW Potions
Scrolls prepared for Battle: Magic Missile
Curse: Clouded Vision: Max Vision limit 30'; as Darkvision
[/sblock]
 
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jackslate45

First Post
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l l l [COLOR=Red][COLOR=White]l[/COLOR] [/COLOR]l l l l l l l l l l l l l l l l l l l l l
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l l l l l l l l l[COLOR=Yellow]G|[/COLOR][COLOR=Yellow]Gl [/COLOR]l l l l l l l l l l l l l l
l l l l l l l l l[COLOR=Red]Z[/COLOR][COLOR=Yellow]l[/COLOR][COLOR=Red]Z[/COLOR]l l l l l l l l l l l l l l |
l l l l l l l l [COLOR=DarkSlateGray]lTl[/COLOR][COLOR=DarkSlateGray]T[/COLOR][COLOR=DarkSlateGray]lT|T[/COLOR]l l l l l l l l l l l l l
l l l l l l l l[COLOR=PaleGreen]E[/COLOR][COLOR=DarkSlateGray]lT[/COLOR][COLOR=PaleGreen]R[/COLOR][COLOR=DarkSlateGray]lTlT[/COLOR]l l l l l l l l l l l l l
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l l l l l l l[COLOR=PaleGreen]D[/COLOR]l l l[COLOR=Plum]E[/COLOR]l l l l l l l l l l l l l l l
[/sblock]

[sblock=Init]
Surprise Round
Relic: - Moves Forward
Female - Cannot Act
Everyone Else
??? - Moves Forward
Male -Spiritual Weapon

Round 1
Relic: - Moves Forward, Casts Fear
Female - ????
Daylily - Fails attempt to bring Female down
Saranna - Prepares to ambush Female from above
Emet - Goes forward to engage the other caster. Bites for 12
Holphin - Moves Forward (Still has a standard left)
Zombies - Moves to engage Relic
Male - Cause Fear on Saranna if passing Concentration Check 17 (+12 Concentration) (Will DC 15), Direct Weapon

Round 2
Relic: - Moves Forward, Color Spray (hits Boss)
Female - ????
Daylily - Hammer Smashes
Saranna - RUN AWAY
Emet - Left Right Chomp
Zombies - Move and FALL
Holphin - Greaseing
Male -Dies.

Round 3
Relic: - Shocking Grasp.
Female - Moves away, and vanishes to appear 30 feet above the spot where she was.
Daylily -
Saranna -
Emet -
Zombies -
Holphin -

[/sblock]

Even as Relic's spell failes, she reaches out and grabs his hand, saying "It seems, old man, that you still do not know your place. I was going to forgive you for stunning me, but it seems you are in too much of a rush to realize this truth. "

Releasing Relic's hand and taking a step backwards, she says "And now, it's time you realize what sort of creatures you are." With a command of power, she vanish from view, only to appear floating in mid air 30' above the ground, hovering out of reach for the rest of the party. The look on her face is one of pure rage and anger. A sleeping giant seems to have awaken.

GM:
DC 19 Spellcraft check for spell cast. DC 25 Know Arcana to understand why she is floating in space.

The rest of the party can act now.

[sblock=Combat Information]
Good Guys
Code:
Relic: 30/30
Daylily: 40/47
Holphin: 23/23
Saranna: 20/20
Emet: 29/29


Conditions in effect: Mage Armor(Relic), Lingering Rage(Daylily), Bless (All PC's), Shaken (Male),  Frightened(Saranna)

Spells Cast:  Relic, Bless; Male Caster (Spiritual Weapon, Cause Fear);Holphin (Grease)
Bad Guys:Spiritual Weapon(Male)
Code:
Male: Bleeding out -8
Female: 
Zombie A
Zombie B
[/sblock]
 
Last edited:

Systole

First Post
"I! AM! JIRAGAN!" Daylily shouts throwing his hammer overhand at the floating elf.

[sblock=Actions]Taking a full-round action to throw the hammer at the elf. (Note: I swear this a lot less retarded than it sounds! Daylily needs to draw his axe to deal with the zombies, due to their bludgeoning resistance which he learned about last adventure. Might as well put the hammer to good use in the meantime.)

According to my math: +4 BAB +2 DEX +1 Bless +1 magic weapon -4 Improvised weapon -4 for 2 ranged incr beyond first = +0 to hit
Damage = 2d6 + 6 STR +1 magic weapon = 2d6 + 7 damage


5 foot step to the NW after the throw.

LEEROY JENKINS![/sblock]

[sblock=Thrown weapon rules]
Thrown Weapons: Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). It is possible to throw a weapon that isn't designed to be thrown (that is, a melee weapon that doesn't have a numeric entry in the Range column on Table: Weapons), and a character who does so takes a –4 penalty on the attack roll. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet.[/sblock]

[sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 16 (16 flat-footed, 12 touch)
HP: 40/47
CMB: +8 CMD: 20
Fort: +7 Reflex: +4 Will: +4

-Raging-
AC: 14 (14 flat-footed, 10 touch)
HP: 48/55
CMB: +10 CMD: 22
Fort: +9 Reflex: +4 Will: +6

Perception: +8
Initiative: +2

Current Weapon in Hand: None!
Current Conditions in Effect: Lingering rage, rage
Rage Remaining: 5[/sblock]
 
Last edited:


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