[sblock=ooc]Don't forget to add you're updated status block to the end of you're posts, especially when you're using single use abilities, or things change you're stats.[/sblock]
Sheng grunts in pain and sprints our of the new halfling's way, and quickly turns to cast, in a set of fluid moves, a bolt of chaotic energy, that fly over the dwarf's head and opens a hole in the chest of the halfling. The bolts turns back like a boomerang, and screaming, fly over Hadrak and Sheng to strike the new attacker squarely in the chest.
"Your soul will be mine as well, I'm already tasting your brother's one"
The second halfling, luckily still standing, seems almost in shock for a moment, then regains control.
"He's not my brother. That's just racist."
[sblock=ooc]Hit both due to the forced reroll.
Dane looks at the bolts in his shield with a confused look. He then stamps his feet and then moves toward Dwarf1 in a brash manner. He leaves his shield arm open has he comes down with a mighty swing.
No mar' funni' biz-nes'.The dwarf lifts his hammer to block but Dane proves his superior in the melee deaprtment.
[sblock=ooc]Hit.[/sblock]
Hadrak is taken aback by Sheng's outburts.
-''Uh, can you cool the soul stealing chit-chat? Call me naive but I like to go to bed at night believing my allies aren't worse than my enemies...''
The cleric points a finger toward the hafling threatening Sheng. A bolt of light pass arcs around the sorcerer and slams the hafling in the chest. He then moves in front of Sheng.
[sblock=ooc]Hit. Halfling 2 uses his second chance.
18 Still a hit. Bloodied.
The halfling is in W12. I've placed you in W11.[/sblock]
After the half-orc's blade deflects off his own, Rurdev draws a second scimitar. The shifter focuses on the weaknesses of the half-orc and strikes out in a flurry. The weapons strike true as they draw long lines of blood down the half-orcs hips.
[sblock=ooc]Both hit[/sblock]
Sheng rolls his eyes, and takes a new stance, with his arms outstretched, the hands pointing down and crouching slightly, like a mantis. beore attacking,he waits on his prey, and uses the time to speak with the dwarven meatshie..., ehm cleric.
"Intimidating phrases are a great relief for me in dire situations like this one. I can't absorb souls, yet. And yes, you are naive in thinking that: Incarnation isn't the most subtle in hiding his true nature, as you have surely noted."
Bringing shadow along with him, the warforged moved behind the shifter. He wordlessly called forth more arcane power against the half-orc (more of a warning shot than anything effective), he eyes scanning for other troubles.
[sblock=ooc]Nope, the half-orc is still going.[/sblock]
''Incarnation? I don't rightly know him, but he looks like a big softie. Didn't you hear him call for 'softening our blows'? Man, his cavernous voice really carries.''
"Perhaps I misinterpreted his intentions. The appearances might be deceiving." Replies Sheng, executing a quick set of moves, anticipating for his next attack.
-------------------------------
Round 3
20 - Qynn - @N4 - 10/29 -
Bloodied
19 - Enemies
Dwarf w/ Crossbow 1 @P4 - 18/46 hp -
Marked by Qynn,
Bloodied
.......... AC 16
Dwarf w/ Crossbow 2 @O6 -
Half-Orc @H4 - 20/62 hp -
Cursed,
Bloodied, Quarry
........... AC 19; R 18
Halfling 1 @W7 - X/34 hp
........... Reflex 15, Will 14
Halfling 2 @W12 - 6/34 hp -
Bloodied
........... Reflex 15, Will 14
Tiefling @Q6
16 - Sheng - @W10 - 15/26 - +2 to all defenses TENT, combat advantage against the halfling, TENT
14 - Dane - @O4- 42/42
14 - Hadrak - @W11- 36/42
14 - Incarnation - @H6- 42/42
14 - Rurdev - @H5 - 41/41
MAPS!
The stage is about 2 1/2 feet above the rest of the ground floor. The pit in front of the stage is 2 1/2 feet lower than the ground floor. The long hallway that Sheng and Hadrak are emerging from is at a very slight incline. The two statues on stage take up a 10 by 10 space each. The curtains are tall enough to exist on the first and second floors. The second floor is about ten feet above the ground floor.
There is no guard fail on the stairs or between H7 and I7.
Squares with with lights in them do not block line of effect but do provide cover. The walkways have metal railings.
[sblock=1st Floor]
[/sblock]
[sblock=2nd Floor]
[/sblock]
[sblock=3rd Floor]
[/sblock]