Adv: The Path of Light; DM: ScorpiusRisk; Judge: Ozymandias79


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stonegod

Spawn of Khyber/LEB Judge
Incaration remains inert, but the flames begin to stitch him back together.[sblock=OOC]I'm assuming that's a second wind.[/sblock][sblock=Incarnation (bloodied)]Incarnation—Male Warforged Infernal Warlock 8
Initiative: +5, Passive Perception: 13, Passive Insight: 18
AC: 21, Fort: 23, Reflex: 20, Will: 21 — Speed: 6; Shadow Walk
HP: 34/69, Bloodied: 34, Surge: 17, Surges left: 8/12
+2 save vs. ongoing damage
Action Points: 1/1, Second Wind: Used, Milestones 1
Powers -
Eldritch Blast
Hellish Rebuke

Infernal Moon Curse
Fiery Bolt
Chains of Levistus

Tyrannical Threat
Tyranny of Flames

Warforged Resilience
Beguiling Word
Unspeakable Bond

Shadowdance Leather Armor +1 (daily)
Spidersilk Mantle +1 (encounter)
Prison of Salzacas (encounter)


Full character sheet - http://l4w.wikia.com/wiki/PC:Incarnation_(stonegod)[/sblock]
 

Velmont

First Post
-=-=-= Outside =-=-=-

Dane move forward and lead the group toward the house.

[SBLOCK=OOC]From this point, even if initiative is not up yet, I want the group to state their actions like in combat, which means you have your standard, move and minor action.[/SBLOCK]

-=-=-= Inside =-=-=-

Incarnation take some time to relax and meditate. He feels the pain fading away. It doesn't prevent him to overhear the discussion. In another room.

"They are coming armed. They don't seemed to come here to talk."

"It had to be expected. They are expecting a trap. That's what happen when you employ locals. Let's not disappoint them."

[SBLOCK=OOC][MENTION=36973]stonegod[/MENTION]: For the moment, you are considered to be on a short rest, so you still have your second wind. Once the initiative will be rolled, you won't have that luxury anymore, so you might start free of your bound, fresh to fight or still wounded and tied up.

At this moment, Incarnation have 1 new action and can:

1) Continue to rest and spend 1 HS.
2) Try to escape (Athletic or Acrobatic roll DC:15, need two success to get free)
3) Wait.
4) Be original...[/SBLOCK]

Map

[SBLOCK=Status]
Georg: 52/52, HS 5/10, AP 1;
Dane: 61/66, HS 4/12, AP 1;
Incarnation: 34/69, HS 7/12, AP 1;
Hadrak: 34/57, HS 4/9, AP 2;
Raiyek: 60/62, HS 4/11, AP 1;

Used power:
Dane: Villain's Menace
Georg: Cloak of Resistance, Horrid Whispers
Hadrak: Shield of Faith
Incarnation: Tyrannical Threat
Raiyek: Lay on Hand x1, Paladin's Judgment, Cloak of Resistance[/SBLOCK]
 


Lord Sessadore

Explorer
Also suspecting foul play, Raiyek readies sword and shield as they approach the cabin.

The paladin whispers to his companions, "Shall we attempt diplomacy? We haven't been very stealthy thus far, if there are any potential enemies here they are likely aware of our presence."
 

Nebten

First Post
If its just Incarn' and da priest sitting and have tea, we can sit and talk. If its a bunch of dirty Jadinits, we tried talking to them already and it got the Warden killed. I'm sure if they wanted to talk, they would have approached us in the tavern instead of having some slink follow us around all day.
 

stonegod

Spawn of Khyber/LEB Judge
Incarnation listens, but remains still, as dark magic and construct nature repair him.[sblock=OOC]Another surge. I'm assuming Incarnation is restrained (can't move, -2 to atks, granting combat advantage)? Of what is the best match for his "condition"?[/sblock][sblock=Incarnation (restrained?)]Incarnation—Male Warforged Infernal Warlock 8
Initiative: +5, Passive Perception: 13, Passive Insight: 18
AC: 21, Fort: 23, Reflex: 20, Will: 21 — Speed: 6; Shadow Walk
HP: 51/69, Bloodied: 34, Surge: 17, Surges left: 6/12
+2 save vs. ongoing damage
Action Points: 1/2, Second Wind: Not Used, Milestones 1
Powers -
Eldritch Blast
Hellish Rebuke

Infernal Moon Curse
Fiery Bolt
Chains of Levistus

Tyrannical Threat
Tyranny of Flames

Warforged Resilience
Beguiling Word
Unspeakable Bond

Shadowdance Leather Armor +1 (daily)
Spidersilk Mantle +1 (encounter)
Prison of Salzacas (encounter)


Full character sheet - PC:Incarnation (stonegod - L4W Wiki)[/sblock]
 

Velmont

First Post
-=-=-= Outside =-=-=-

Dane continue to lead the group toward the house, his weapons drawna nd ready for action.

[SBLOCK=OOC]The group have all their weapons and shield drawn (Hadrak included, even if Mal vacation have prevented him to tells so.)

From this point, even if initiative is not up yet, I want the group to state their actions like in combat, which means you have your standard, move and minor action.[/SBLOCK]

-=-=-= Inside =-=-=-

Incarnation continue to focus on his well being and feels his body continue to relax and refresh. He still overhear the conversation in the other room.

"What do we do?"

"You two, go fetch our guest."

[SBLOCK=OOC]Action hasn't started yet, so Incarnation still got his chance to choose one new action:

1) Continue to rest and spend 1 HS.
2) Try to escape (Athletic or Acrobatic roll DC:15, need two success to get free)
3) Wait.
4) Be original...[/SBLOCK]

Map

[SBLOCK=Status]
Georg: 52/52, HS 5/10, AP 1;
Dane: 61/66, HS 4/12, AP 1;
Incarnation: 51/69, HS 5/12, AP 1;
Hadrak: 34/57, HS 4/9, AP 2;
Raiyek: 60/62, HS 4/11, AP 1;

Used power:
Dane: Villain's Menace
Georg: Cloak of Resistance, Horrid Whispers
Hadrak: Shield of Faith
Incarnation: Tyrannical Threat
Raiyek: Lay on Hand x1, Paladin's Judgment, Cloak of Resistance[/SBLOCK]
 

johnmeier1

Explorer
Georg moves along the treeline, whispering I will stay back a bit friends.

OOC: Move, Standard(Move): Walk to O25
What are the lighting conditions?
 

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