nerdytenor
First Post
Dorn moves into the fray (Move to O15) and conjures a primordial storm which engulfs two of the ghosts in lightning and thunder. (Primordial Storm hits Terror 3 and Warrior 3 for 23 lightning and thunder damage each. Terror 3 takes 10 cold and fire damage at the start of its turn from even roll. Warrior 3 takes 5 cold and fire damage at start of its turn and is slowed TENT from odd roll.)
Dorn lets out a horrific roar, and two pointy horns burst through his skull. He seems engorged with demonic power; even his allies feel the surge of energy. He whips himself into a ball of electricty, sending death and destruction through the ranks of his enemies. (Action point: Spark form. Dorn shifts 9 squares through his enemies, ending in P21, making an attack against each in turn. Roll 1 Roll 2. Terror 1 hit 18 lightning damage. Warrior 2 hit 18 lightning damage. Warrior 1 miss. Samantha hit/killed for 21 lightning damage. Warrior 3 hit for 23 lightning damage. Terror 3 CRIT for 23 lightning + 10 ongoing damage (save ends) + knock prone).
Each of Dorn's allies gets one whole turn with +3 to hit, and Dorn's enemies get +3 to hit Dorn for one turn. Dorn will use Narrow Escape when he is next hit.
[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer/Demon-Soul Adept 13
Immediate Reactions:
If hit, use Narrow Escape to take 1/2 damage and teleport away
Current Effects:
+1 AC from even first roll
resist 10 necrotic, ignore 10 necrotic resistance
Enemies need 1 extra square of movement to move adjacent to Dorn
Passive Perception 15, Passive Insight 15
AC 26, Fort 24, Reflex 24, Will 27 (base defenses)
HP +18TMP 74/93 Bloodied 46 Surge Value 23, Surges 6/7
Speed 7, Initiative +14
Action Points: 0
Notes
Daily Wild Soul: psychic
Dorn starts each combat with 5 tmp hp (from Fey Blessed Circlet)
Dorn has CA on surprise round and against enemies with lower init 1st round
Dorn uses the raw d20 (no mods) for all even/odd effects
Dorn scores a crit on 19 or 20
Dorn gets CA against enemies that are being flanked by his allies
When an enemy crits Dorn, Dorn can crit that enemy on a roll of 17-20 TENT
When using a close arcane attack power, Dorn can choose a square within 2 as the origin
Encounter Resources
USED Primordial Storm
Demon-Soul Bolts
USED Bedeviling Burst
USED Spark Form
USED Furious Assault (no action)
Lightning Shift (move)
USED Variable Resistance (minor)
Narrow Escape
Periapt of Cascading Health (minor)
Half-Orc Resilience (no action)
Second Wind
USED Use Action Point
Daily Resources
Chromatic Orb
Moon and the Stars
Winds of Change
Demonic Wrath (minor)
Gambit Armor (minor)
Luckblade Dagger
Deep Shroud (minor)
Diamond Cincture (minor)
Antipathy Gloves (std)
Soul of the Bat (minor)
2x potion of healing
[/sblock]
Dorn lets out a horrific roar, and two pointy horns burst through his skull. He seems engorged with demonic power; even his allies feel the surge of energy. He whips himself into a ball of electricty, sending death and destruction through the ranks of his enemies. (Action point: Spark form. Dorn shifts 9 squares through his enemies, ending in P21, making an attack against each in turn. Roll 1 Roll 2. Terror 1 hit 18 lightning damage. Warrior 2 hit 18 lightning damage. Warrior 1 miss. Samantha hit/killed for 21 lightning damage. Warrior 3 hit for 23 lightning damage. Terror 3 CRIT for 23 lightning + 10 ongoing damage (save ends) + knock prone).
Each of Dorn's allies gets one whole turn with +3 to hit, and Dorn's enemies get +3 to hit Dorn for one turn. Dorn will use Narrow Escape when he is next hit.
[sblock=Dorn Stat Block]
Dorn, Half-Orc Sorcerer/Demon-Soul Adept 13
Immediate Reactions:
If hit, use Narrow Escape to take 1/2 damage and teleport away
Current Effects:
+1 AC from even first roll
resist 10 necrotic, ignore 10 necrotic resistance
Enemies need 1 extra square of movement to move adjacent to Dorn
Passive Perception 15, Passive Insight 15
AC 26, Fort 24, Reflex 24, Will 27 (base defenses)
HP +18TMP 74/93 Bloodied 46 Surge Value 23, Surges 6/7
Speed 7, Initiative +14
Action Points: 0
Notes
Daily Wild Soul: psychic
Dorn starts each combat with 5 tmp hp (from Fey Blessed Circlet)
Dorn has CA on surprise round and against enemies with lower init 1st round
Dorn uses the raw d20 (no mods) for all even/odd effects
Dorn scores a crit on 19 or 20
Dorn gets CA against enemies that are being flanked by his allies
When an enemy crits Dorn, Dorn can crit that enemy on a roll of 17-20 TENT
When using a close arcane attack power, Dorn can choose a square within 2 as the origin
Encounter Resources
USED Primordial Storm
Demon-Soul Bolts
USED Bedeviling Burst
USED Spark Form
USED Furious Assault (no action)
Lightning Shift (move)
USED Variable Resistance (minor)
Narrow Escape
Periapt of Cascading Health (minor)
Half-Orc Resilience (no action)
Second Wind
USED Use Action Point
Daily Resources
Chromatic Orb
Moon and the Stars
Winds of Change
Demonic Wrath (minor)
Gambit Armor (minor)
Luckblade Dagger
Deep Shroud (minor)
Diamond Cincture (minor)
Antipathy Gloves (std)
Soul of the Bat (minor)
2x potion of healing
[/sblock]
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