"Thanks for the offer, but I prefer to avoid close combat whenever possible," Ardens says to Ixen as he uses the opening the dragonborn created to get out of melee. With that, he casts a spell, scorching the Impaler and Crusher next to Ixen. Without even pausing to see the effects of his spell, Ardens turns and runs up behind the Craud Cyrus is engaging.
"Hey you overgrown shrimp. Why don't you turn around and attack the only target that's actually a threat to you."
[sblock=Actions]
Free Action: Shift to U9 thanks to Ixen's attack
Standard Action: Scorching Burst
Craud Impaler 1:
1d20+3=16 vs Reflex HIT
Craud Crusher 1:
1d20+5=17 vs Reflex HIT
Craud Swarm:
1d20+5=9 vs Reflex MISS
Hit for
9 fire damage vs Craud Impaler 1 and Craud Crusher 1.
Move: Move to W9.[/sblock]
[sblock=Tactics]Cyrus, now you can shift to Y9 and gain combat advantage against Impaler 2. This should free up Damien to clean up whatever target is left after yours and Jesse's attacks, instead of knocking the Impaler prone to give you combat advantage.
Jesse, a magic missile on Impaler 1 would be great for the kill.[/sblock]
Ardens
Initiative +1, Passive Perception: 12, Passive Insight 18
Defenses: AC: 14, Fort: 14, Ref: 15, Will: 15
HP: 26/26, Bloodied: 13, Surge Value: 6, Surges/day: 9/9, Speed: 6
Languages: Allarian, Draconic
Powers:
Erupting Flare, Scorching Burst, Magic Missile
Burning Hands [X], Force Orb, Heroic Effort [], Amulet of Life []
Fountain of Flame [], Wizard's Fury
Ghost Sound, Light, Prestidigitation, Sword Bond