The door at the top of the stairs opens, and a woman comes sweeping down the stairs. She is tall and statuesque, in her late forties or early fifties, and stunningly attractive. Her brown hair is done up with thin golden chains decorated with leaf motifs, and a jeweled brooch that looks like a sheaf of wheat over a blood-red heart is pinned to the breast of her extremely clingy toga.
[sblock=Religion DC 12 (passive)]The brooch is a symbol of
Vena, goddess of fertility and beauty.
[sblock=Religion DC 20 (active)]The woman is the High Priestess of Daunton's temple of Vena. Her name is Millienas D'Rawth. She is noble by birth but has served in the temple most of her life. She's generally popular, but has occasionally stirred controversy by bucking traditions and establishing new practices at the temple.[/sblock][/sblock]
Two others wearing similar but less ornamented brooches, a human man and a tiefling woman, trail along behind her. Both are much younger, and not quite as good-looking.
The tall woman smiles brilliantly at you all as she heads for the front door.
// I'm going to keep moving the narration along here, but if you want to try to interact with her, go ahead - we can come back to it.
"Who's this bunch?" a voice asks from the top of the stairs. You can see a half-elven woman standing in the doorway.
"They're here about that pickup job, boss," the scruffy clerk says.
"Send 'em up then," she says, and walks back into the room at the top of the stairs.
The clerk turns back to your group.
"You heard the boss, dintcha? Go on up." He jerks a thumb in the direction of the stairs, and turns back to his desk, where he appears to be stabbing various sheafs of paper with a sharp dagger. It looks like he's already forgotten about you.
// Again, I'm keeping things moving, but if for some reason you don't go up right away, we can come back to this point...
The woman has left the door open. Behind it is a fairly large room dominated by a huge desk carved from a single block of oak. It's covered with papers, logbooks, a few quills and inkpots, and one shiny brass sextant being used as a paperweight. Behind the desk is a big open window featuring a killer view of the Commons across the harbor. Soft splashes, bird calls, and the salty smell of the water waft through it on a cool breeze. You can see the top of the silver mast of the sloop as well.
Two sturdy chairs sit before the desk along with one behind it, against the window. Pieces of carved driftwood hang on the walls alongside parts of ships (wheels, rudders, railings) in a seemingly random, but not unpleasant pattern. A weatherbeaten and pitted keel from a sizable ship dominates the hangings.
The half-elven woman is sitting on the edge of the desk, facing you. She has a lean build, hair barely frosted with grey, and a piercing gaze. She's wearing a plain grey cotton dress, but jade jewelry at her throat and ears provides a splash of color.
She turns her sharp eyes over each of you in turn.
"Well, well, aren't you the motley group?" she says.
"That's Daunton for you." She seems amused.
"I'm Hedra Silverships. Just call me Hedra. I'll give you the rundown on the job in a minute. But first, tell me a bit about yourselves and your qualifications. Does one of you speak for the group? If so, that'll save us some time. But if not, you can each speak for yourselves." She leans back with her arms crossed, waiting.