[sblock=ooc]Fair enough.[/sblock]
Azryah's feet stick a bit in the mud again, but she still manages to slide a bit closer to the remaining mud creature. She glares at it, allowing the might of Merkari to fill her that she may smite this enemy the faster. Swinging her sword with all her might, she manages to break another chunk off the congealing mass of mud, and doing so, feels the warmth of healing flow into her body. It looks much smaller than it originally did. Knowing that Chaku is nearby, she smiles, feeling the creature is not much longer for the world.
[sblock=Mechanics]
Athletics for starting in mud:1d20+7=9 - good thing that didn't really matter
Move: to N5
Minor: Oath of Enmity on Mud Lasher 2
Standard: 1d20+9=21 1d20+9=16 vs. AC for
1d10+5+3=13 cold damage
Effects:
-Azryah heals 5 due to Stirring Shout.
-The first time an enemy other than Mud Lasher 2 hits or misses Azryah before the end of her next turn, Mud Lasher 2 takes 3 radiant damage.
-Mud Lasher 2 now has vulnerable cold until the end of its turn.[/sblock]
[sblock=Azryah Mini-stats]
Azryah - Female Deva Avenger (Censure: Retribution) 2
Passive Perception: 20, Passive Insight: 15
AC:19, Fort:14, Ref:15, Will:16 -- Speed:6
HP:
19/34, Bloodied:17, Surge Value:8, Surges Left: 8/9
Action Points: 0, MI Daily Uses: 0, Milestones: 0
Powers:
Bond of Retribution, Radiant Vengeance, Frost Greatsword +1 Cold DMG On/Off
Oath of Enmity, Avenging Echo, Enduring Spirit, Memory of a Thousand Lifetimes, Channel Divinity: Abjure Undead, Channel Divinity: Divine Guidance, Second Wind
Argent Mantle, Frost Greatsword +1 DMG&Slow
Damage Resistence: 6 vs. Necrotic & Radiant
Special: +1 to all defenses vs. attacks by bloodied creatures
Censure of Retribution: When any enemy other than my Oath of Enmity target hits me, I gain a +3 bonus to damage rolls against my Oath of Enmity target until the end of my next turn. This bonus is cumulative.
Conditions: [/sblock]