Charwoman Gene
Adventurer
====== Created Using Wizards of the Coast D&DI Character Builder ======
Morrek, level 3
Dwarf, Invoker
Build: Wrathful Invoker
Divine Covenant: Covenant of Wrath
FINAL ABILITY SCORES
Str 12, Con 17, Dex 8, Int 13, Wis 19, Cha 13.
Starting Ability Scores
Str 12, Con 15, Dex 8, Int 13, Wis 17, Cha 13.
AC: 18 Fort: 16 Reflex: 14 Will: 17
HP: 35 Surges: 9 Surge Value: 8
TRAINED SKILLS
Religion, History, Endurance, Insight.
FEATS
1: Ritual Caster
1: Scouring Wrath
2: Resonating Covenant
POWERS
1, At-Will: Vanguard's Lightning
1, At-Will: Sun Strike
1, Encounter: Thunder of Judgment
1, Daily: Summon Angel of Fire
2, Utility: Wall of Light
3, Encounter: Chains of Carceri
ITEMS
Ritual Book, Staff of Light +1, Brooch of No Regrets +1, Dwarven Chainmail +1, Adventurer's Kit, Crossbow Bolts (20), Crossbow
====== Created Using Wizards of the Coast D&DI Character Builder ======
Rocks. Young Morrek loved rocks. And metal and stone. This isn't that strange, him being a dwarf and all, but his parents were concerned. Morrek didn't fit in Dwarven society, and was prone to flights of fancy. "ROcks don't speak", his father would intone in a grave voice, "you need to find a trade and join the community. Even the priests have rejected your bid to join them as your crazy ideas got them riled up. The elders are considering exile if you don't contribute. Your brother and sister fit in. Why can't you?"
Morrek ran away. Ran into the bowels of the earth. Ran to his death. he slipped and fell down a shaft, and lying there dying, prayed to Moradin. A warm light poured out of a gem across the chamber, revealing a wondrous room with walls sparkling with gems and v eins of mithril. His wounds seemed to heal on their own. Morrek stumbled out of the cave and found himself in a strange land. He knew that it was his duty to strike at Moradin's enemies and to pay back his survival.
Morrek is a Young dwarf, about 40 years old or so. He is thick and solid even for his own kind. His iron-gray hair matches the gray eyes that dart wildly. His voise is deep and sonorous, although he speaks little except when channelling his god's might.
Morrek, level 3
Dwarf, Invoker
Build: Wrathful Invoker
Divine Covenant: Covenant of Wrath
FINAL ABILITY SCORES
Str 12, Con 17, Dex 8, Int 13, Wis 19, Cha 13.
Starting Ability Scores
Str 12, Con 15, Dex 8, Int 13, Wis 17, Cha 13.
AC: 18 Fort: 16 Reflex: 14 Will: 17
HP: 35 Surges: 9 Surge Value: 8
TRAINED SKILLS
Religion, History, Endurance, Insight.
FEATS
1: Ritual Caster
1: Scouring Wrath
2: Resonating Covenant
POWERS
1, At-Will: Vanguard's Lightning
1, At-Will: Sun Strike
1, Encounter: Thunder of Judgment
1, Daily: Summon Angel of Fire
2, Utility: Wall of Light
3, Encounter: Chains of Carceri
ITEMS
Ritual Book, Staff of Light +1, Brooch of No Regrets +1, Dwarven Chainmail +1, Adventurer's Kit, Crossbow Bolts (20), Crossbow
====== Created Using Wizards of the Coast D&DI Character Builder ======
Rocks. Young Morrek loved rocks. And metal and stone. This isn't that strange, him being a dwarf and all, but his parents were concerned. Morrek didn't fit in Dwarven society, and was prone to flights of fancy. "ROcks don't speak", his father would intone in a grave voice, "you need to find a trade and join the community. Even the priests have rejected your bid to join them as your crazy ideas got them riled up. The elders are considering exile if you don't contribute. Your brother and sister fit in. Why can't you?"
Morrek ran away. Ran into the bowels of the earth. Ran to his death. he slipped and fell down a shaft, and lying there dying, prayed to Moradin. A warm light poured out of a gem across the chamber, revealing a wondrous room with walls sparkling with gems and v eins of mithril. His wounds seemed to heal on their own. Morrek stumbled out of the cave and found himself in a strange land. He knew that it was his duty to strike at Moradin's enemies and to pay back his survival.
Morrek is a Young dwarf, about 40 years old or so. He is thick and solid even for his own kind. His iron-gray hair matches the gray eyes that dart wildly. His voise is deep and sonorous, although he speaks little except when channelling his god's might.
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