The ambushers on the roof blast away in the killzone with some success. Meanwhile, horrors start pouring out of the buildings; A half human/devil monstrosity, a humanoid devil covered in spike wielding wicked blades a tru beast that is all fang and muscle are the first to join the fray.
[sblock=Actions]
save for C1 (1d20=17) success
He isn't pushed off the wall, he falls prone instead. Gets up and
Devil Cultist;
C1 & C3
Thunder burst, area 1 range 10
C1 blasts Ashir and Haruka, C3 blasts Virgil and Dante
vs Fort, 1:Haruka 2:Ashir 3ante 4:Virgil (1d20+8=27, 1d20+8=15, 1d20+8=10, 1d20+8=23)
Hit Haruka and Virgil
thunder + daze (save ends) (1d8+4=9)
C2 & C4
Magic Missile range 20 shoots Rocco and Ashir
Magic missile vs Ref 1:Ashir 2:Rocco (1d20+8=17, 2d4+4=9, 1d20+8=20, 2d4+4=7)
[/sblock]
GM: | Status Highlight:
Haruka and Virgil are dazed (save ends) | |
[sblock=S&S]
C1: 42/46, TB spent
C3: TB spent
Haruka: 56/65 Dazed (Save ends)
Rocco: 48/55
Virgil: 61/70 Dazed (Save ends)
C : Cultist (currently all on the roofs)
Perception 17
HP 48; Bloodied 24
AC 18; Fortitude 14, Reflex 15, Will 16
OA Quarterstaff (standard, at-will) Weapon
+5 vs AC; 1d8 damage.
W: Cambion Wrathborn
HP 100; Bloodied 50
AC 23, Fortitude 21, Reflex 24, Will 18
Perception 16
Resist 10 fire
OA: +14 2d8+8
P: Pain Devil
Perception 22;
Aura of Torment aura 2; a creature without the devil keyword that starts its turn in the aura takes 2 damage.
HP 86; Bloodied 43
AC 24; Fortitude 21, Reflex 18, Will 19
Resist 10 fire
OA: +15 vs AC; 2d8+5 damage, and the target is slowed until the end of the pain devil's next turn.
R: Rage Devil
HP 138; Bloodied 69
AC 23, Fortitude 24, Reflex 21, Will 23
Perception 19
Resist 20 fire
OA: +16 vs. AC
Hit: 2d12 + 5 damage, and the target loses all resistances until the end of its next turn.
[/sblock]