[sblock=ooc]Ok, so I'm guessing Mervin's at AA-4, correct?
Guys, taking a look at the map and the enemies again, I have to say: we're honestly not in a bad position. The snakes can't get past us unless they double move, and once they get into the main room they'll take up 4 squares anyway. The only downside is that they have reach, so once they have us surrounded they'll be able to hit anyone - but generally speaking I'd say if we spread ourselves along this passageway we can use their size against them. They can move through our spaces but they can't end in our space; and there's no reason to think we won't get lots of OAs as they go by, as well. Since they are so big, if we spread out a bit we should be able to limit their movement quite well, squeezing or no.[/sblock]
Mervin conjures a small sphere of burning flame and tosses it at the snakes; it bounces off the ceiling and explodes in their midst. Even though he barely had to even try in order to hit them, miraculously (for the snake) his throw was so poorly aimed that one of the snakes wasn't even singed. The closer one was just barely caught in the force of the blast and knocked sideways, however - and then the flames inside the ball covered the area and it began burning, doing damage to them both.
Mervin, confused at how he managed to miss one of the snakes in such a tiny passageway, then takes a few steps back to position himself tactically against being surrounded, as he was sure they would soon be.
[sblock=ooc]standard:
Orbmaster's Incendiary Detonation on W4; 15 vs. ref on the southern one and 13 vs. ref on the northern one. 80% chance to hit, and I missed and almost missed. Sigh. Hit the southern one for
11 (near minimum) force damage and it is knocked
prone (which makes no damn sense at all, but just like an ooze getting prone, so is the snake); the area from X4 to V4 is now covered in flames, and any enemy that enters or starts its turn there takes
2 fire damage.
move: move to AC-4[/sblock]
[sblock=Mervin ministats]
Mervin Male Human Wizard 5
Initiative: +8, Passive Perception: 13, Passive Insight: 18, Senses: Normal
AC:22, Fort:17, Reflex:20, Will:18
HP:
40/40, Bloodied:20, Surge Value:10, Surges left:
8/8
Action Points/Milestones:
1/0
Powers:
Phantom Bolt
Winged Horde
Thunderwave
(Wizard cantrips)
Orbmaster's Incendiary Detonation
Color Spray
Shield
Staff of Defense
Second Wind
Orb of Nimble Thoughts
Flaming Sphere
Stinking Cloud
Irrefutable armor
Important Stuff:
Conditions:
Full sheet:
PC:Mervin (evilbob) - L4W Wiki[/sblock]