Round 7
Kryath forces a healing potion down Rocco's throat, and the dwarf's eyes flutter open. Kryath hauls on the dwarf, trying to help him to his feet and hurry him back into the fray, but, perhaps still confused by repeated debilitating spells, the dwarf resists the pull for a crucial moment.
Meanwhile, Cyr gathers his remaining strength and circles behind Myri, trying to cut off her escape. He waves his dagger threateningly, feeling slightly ridiculous.
Rocco's head clears, and he stands. Dropping one of his axes momentarily, he hurls a javelin towards the surviving warlock. It misses, but he draws her attention.
Silphyus moves to Aurak's side and quickly rouses him. The paladin surges to his feet and charges with a roar. Just before his blade connects, a dark surge of energy sparks from the warlock's body to his, leaving him drained and on the verge of death again. But he retains just enough strength to finish the stroke, gashing the cloaked figure again.
Ibram takes in the situation, considering his next actions...
[sblock=ooc]Kryath pours a potion down Rocco's throat, who spends a surge and heals to 10 HP. Kryath attempts to haul Rocco closer to the fight, but fails.
Cyr uses second wind, draws a dagger, and moves behind Myri. His +3 to attack on Myri expires.
Rocco stands up and throws a javelin. It misses, but he marks Myri. Rocco will need to have dropped one of his hand axes to pull this move off, so one of them is on the ground by his feet.
Silphyus moves to Aurak and succeeds at a heal check to activate his second wind.
Aurak stands and charges Myri. This triggers her Darkspiral Aura, which deals
2d6=6 necrotic and psychic damage to Aurak, leaving him with 1 left. His charge hits for 6 damage.
I got this far in the update before I realized that
I don't have actions for Ibram! So I might as well go ahead and post this, but Ibram needs to go before the enemies can act.
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[sblock=status and initiative]
- Myri 54 damage, cursed by Silphyus, bloodied, darskpiral aura 0, marked by Rocco
-
Issa dead
-
Elalaran dead
-
Bandit 1 dead
-
Bandit 2 dead
- Bandit 3 unharmed
- Ibram 7/30 HP, 9/11 surges, 1 failed death save, cursed by Issa
- Rocco 10/31 HP, 9/12 surges, cursed by Myri, 1 failed death save
- Silphyus 18/28 HP +5 temp, 8/9 surges, cursed by Issa
- Cyr 7/22 HP 6/7 surges, cursed by Myri, +2 def tsnt
- Kryath 26/26 HP, 8/8 surges, cursed by Issa
- Aurak 1/27 HP, 9/11 surges, prone, cursed by Myri
Resources Used:
- Cyr: AP, Memory of a Thousand Lifetimes, Blades of Astral Fire, Channel Divinity, Second Wind
- Ibram: AP, Echoing Roar, Majestic Word x2, Thunder's calling, second wind, Dire Radiance
- Rocco: AP, second wind
- Myri: shadow jaunt, AP, Cursebite
- Issa: shadow jaunt, AP, Cursebite
- Kryath: Ice Javelins, breath weapon, Ray of the Moon
- Aurak: Lay on Hands x2, Divine Strength, Valorous Smite, second wind
- Silphyus: AP, second wind, vampiric embrace
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[sblock=Enemy stats]Myri and Issa: Reflex at least 14 but no more than 16. AC <= 19.
Human bandits: AC <= 24, Reflex <= 19
[/sblock]
[sblock=map and terrain notes]
Squares that are more than half covered in vegetation are difficult and lightly obscured terrain. Entering such a square costs 2 squares of movement. Creatures in obscured terrain have concealment, and if there are five or more squares of obscured terrain between you and a target, that target has total concealment from you.
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