Combat likely over unless you pursue
Round 6, continued
I22: Ratman1
I22.1: Ogrin
I22.2: Rats (moved in initiative via readied action)
I22.3: Rasereit
I19: Ratman2
I16: Vargo & Wolf (moved up via readied entangle)
I16.1: Hallidor
I12: Juliana
I7: Zaeryl
I2: Almayce
I16: Vargo moves over to Huld and, with a standard action, drops the Entangle spell. He gets ready to “magic fang” Huld for more bitin’ and scratchin’ next round.
I16.1: Hallidor bravely moves up and charges Ratman2. Rolls a “15” and hits easily. Does “7” points of damage. Hallidor can’t help but notice that the wound to Ratman2 instantly heals somewhat; what was initially a blood-squirtin’ bash has turned into a multicolored bruise. This disturbs Hallidor, rather.
“Something’s strange about this one!” Hallidor shouts – not quite confidently.
I12: Juliana charges rat2 as well, going for the trip, rolling a “1” and completely whiffing. Durn.
I7: A second construct from Zaeryl appears and charges rat2 as well, squeezing in. Rolls a “9” and misses. Zaeryl does something else {supply}
I2: Almayce moves up to Raz and heals him 9! Good roll dude.
ROUND 7
I22: Ratman1
I22.1: Ogrin
I22.2: Rasereit
I19: Ratman2
I16: Vargo & Wolf (moved up via readied entangle)
I16.1: Hallidor
I12: Juliana
I7: Zaeryl
I2: Almayce
I22: Ratman1 delays.
I22.1: Ogrin moves up to Ratman1 and kicks hiney. Rolls a “7” and misses.
I22.2: Raz moves around to Rat2 and attacks, still in a frenzy: And, rolls a “1”. Good grief.
I19: Ratman2 and Ratman1 one, after nodding at each other and smiling somewhat evilly, double move as a retreat. They provoke no movement-based AOO’s for doing this… they move 60’ total, in 2 different directions, moving out of the 20’ radius of light, and out of the 20’ radius of shadows – into the deep black. Raz can still see them both, and Almayce can see both of them shadowily (is that a word)? (actually they are both just outside Raz's 60' darkvision, technically).
(picture is of the scene right before the retreat).
So. Combat over unless somebody pursues.
Let me know if you do.
{pursuit happens or not}.
A few minutes after the Ratmen disappear, Vargo remembers hearing a story about such creatures (takes “10” on his knowledge check post Hallidor comment) – and identifies them correctly as WereRats, lycanthropes for sure. (common knowledge re: lycanthropes and silver vulnerability known to all from folklore). Vargo also knows they are highly organized, and not known to attack without reason – nor to give up easily.
WHAT DOES THE PARTY DO AT THIS POINT?