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Adventure: Redblade's Riches!! (Ozymandias79 judging!)


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stonegod

Spawn of Khyber/LEB Judge
Dang't reels under the rapid assault, and gurgles weakly in Beryk's direction. Taking a moment to listen carefully to the porky hob's words, Dang't coughs weakly... but the cough turns into a powerful wind that lifts the goblin high into the air and deposits him behind some cover. The cough also lifts the dazed Hrav, waiting to lift him as well. He slumps back to the floor, head spinning.[sblock=Actions (Read E13!)]Delay (if needed) for Beryk to hopefully heal Dang't some. Then use Sorcerous Sirocco to fly to 2AKS (1 sq to 1.5AH, 1 square to 2AHS then over). Hrav may also fly his speed+2 regardless of being dazed. Still dazed. Not sure I can use SS to stand as well, so likely prone too.[/sblock][sblock=Dang't (dazed, prone, bloodied)]Dang't—Male Goblin Storm Sorcerer 2
Initiative: +5, Low-Light, Passive Perception: 11, Passive Insight: 11
AC: 15, Fort: 13, Reflex: 16, Will: 17 — Speed: 6
Resist: lightning 5, thunder 5
HP: 4/32, Bloodied: 16, Surge: 8, Surges left: 7/8
Action Points: 2, Second Wind: Not Used
Powers -
Storm Walk
Lightning Strike

Pinning Bolt
Howling Tempest
Goblin Tactics
Storm Soul
Sneak Attack
Sorcerous Sirocco

Stormbiter Warblade Dagger +1

Full character sheet[/sblock]
 

Erekose13

Explorer
"Hey little buddy, come on get up. Can't keep this up without our mascot." the large hobgoblin shouts in encouragement across the din of battle. Then shouts something derogatory towards the guard behind Dang't.

[sblock=ooc]
Actions:
Start: n/a
Minor: Majestic Word on Dang't. HS + 5hp + 5thp + shift 1 (don't move him)
Standard: misdirected mark vs. G3 Ref (1d20+7=23, 1d8+6=9) = hit, 9 dmg, marked by Girth
End: n/a

[sblock=stat block]Beyrk Verkunder - Male Hobgoblin Bard 2
Initiative: +3, Passive Perception: 11, Passive Insight: 12, Low-Light Vision
AC: 18, Fort: 15, Reflex: 13, Will: 17 - Speed: 5
HP: 35/35, Bloodied: 17, Surge Value: 8; Surges left: 9/11
Action Points: 1

Powers:
Misdirected Mark
Warsong Strike
Virtue of Valor

Hobgoblin Resilience
Majestic Word 2
Words of Friendship
Shout of Triumph

Slayer's Song
Canon of Avoidance
[/sblock][/sblock]
 

Darksteed

First Post
*Clang rang the small iron kettle punching bag, as the mighty guard seemed to slam him for a hard blow to the head. Kauldron groans as bleed oozes out from under his helm and mask.*

Damn it. What the hell is with today? Has me armor being magnetized from the jaunt through that portal?

*He shake his head, clearing it and the ringing that rang out in his ears.*

Everything, including the kitchen sink seems to be hitting me, no matter how heavily armored I be. Augh! Enough of this. If it is my day to die then so be it!

*With that the small kettle goblin twisted his blade within his grasp and lunged for the much larger warrior. He bought up his shield and slammed it hard into the man's knee causing it to buckle for the merest most in time. Allowing him to use it as a stepping stone. He ran up the man's knee then up his chest as he raised his blade high into the air.*

For the glory of the Great Inferno!


*Divine energy pulsed and crackled into the air just before the blade slammed down into the meat bag just between the collar bone and neck. A spray of blood pours out as the blade gets pulled free.*

That's right! None of you can get me! None of you can take me down! Give into the Might of the Great Inferno! You can't win!!


*He small iron kettle roars out, still upon the soldier clinging to his armored collar. He rears his head back and slams his masked helm into the man's face. Instantly breaking his nose. Blood splashes his helm. He chuckles.*

A parting gift from me to you.


*With a quick flick of his wrist the blade slashes the man across his face taking out his right eye in the process of doing so. Kauldron kicks off his chest and lands nearby. Raising his shield and twirling his blade in his hand once again, ready to take on the coming assault.*

Come on bring it!!

[sblock=Actions]Move: Shift to AG-W
Minor: Divine Strength

  • Effect: +3 damage on next attack.
Standard: Valorous Smite on G2



  • Effect: G2, G1 & M are all subjected to Kauldron’s Divine Sanction until the end of next turn. They are all Marked and if they do attack anyone other then Kauldron they will each take 7 radiant damage.
Action Point: Enfeebling Strike on G2


  • Effect: G1 takes a -3 penalty to attack until the end of next turn. This is on top of the -2 penalty to attack from Kauldron marking him. So, -3 to attack Kauldron, -5 to attack anyone else.
[/sblock]


[sblock=Kauldron]Kauldron- Male Goblin Paladin 1
Passive Perception: 10, Passive Insight: 10
AC:20, Fort:14, Reflex:16, Will:15 -- Speed:5
HP:14/29, Temp HP:0
Bloodied:14, Surge Value:7, Surges left:7/12
Powers-
Divine Challenge
Enfeebling Strike
Goblin Tactics

Virtuous Strike
Action Point [X]
Channel Divinity [X]
Javelin [ ] [ ]
Second Wind [ ]
Valorous Smite [X]
Lay on Hands [ ]
[FONT=&quot]Majestic Halo [ ] [/FONT][FONT=&quot][/sblock][/FONT]

[sblock=OOC]There that should hopefully take the heat off of the rest of you long enough for you all to recover. Now hopefully I'll be able to actually not take a hit from something with my huge nice. AC haven't worked out yet. Everythings been hitting me so far even with the highest AC. Here's to wishful thinking heh. Also G2 is at 1 hp now if anyone cares to squeeze his way, he'll faint.[/sblock]
 

covaithe

Explorer
Quagmire shakes his head to clear it, but remains dizzied. He lumbers into a roaring charge at the guard in the corner, but his blow, though fierce, is ineffective.

[sblock=actions]Immediate: hobgoblin resilience to try to throw off dazed: fail.

Standard: charge G3: 13 vs. AC misses. Man, IC hates me recently.

End of turn: save vs. dazed succeeds.
[/sblock]
 

garyh

First Post
Hrav finds himself soaring across the room, then sees Kauldron on the other side of the guard he lands next to. Seeing his opportunity, the bugbear runs the human through with Black Death.

"Right handy to have around, you are!" Hrav chuckles to Kauldron. Still, his head continues to ring.

[sblock=Mechanics]Free action from Sorcerous Sirocco - Fly to AI-W.

Standard action - Torturous Strike against G2.

Torturous Strike G2 (CA, SA) (1d20+11+2=26, 2d10+9=16, 2d8+4=18)

Hits AC 26 for 34 damage. G2 is dead.

End of turn - Save against Dazed:

Save vs Dazed (1d20=3)

Fail.[/sblock]

[sblock=Hrav's Info]Hrav Kortaga - Male Bugbear Rogue (Fighter) 5
Initiative: +6, Passive Perception: 19, Passive Insight: 18, Low-Light Vision
AC: 19, Fort: 17, Reflex: 19, Will: 14 - Speed: 6
HP: 35/46, Bloodied: 23, Surge Value: 12, Surges left: 5/8
Action Points: 1
Resists: 5 Necrotic, 5 Poison

Powers:
Clever Strike
Piercing Strike

Nasty Backswing
Predatory Eye
Second Wind (Item: may use two surges when bloodied)
Student of the Sword +1 and Mark
Torturous Strike
Tumble

Downward Spiral
Handspring Assault

Acidic Rapier Ranged Attack (Encounter)
Acidic Rapier Ongoing Damage (Daily)
Deathcut Leather Armor (Daily)
Potion of Healing x1


Full character sheet[/sblock]
 

Phoenix8008

First Post
[sblock=Downstairs (all but Dang't)]Girth blasts the guard in the southern hallway, leaving him rooted to the spot as he reels with the pain. Dang't feels his pain ease as Beyrk soothes the gob with a few well placed words. The sorcerer summons a wind that lifts him up to the second floor and into the corner beside a chair. Then Beyrk shouts at the guard, drawing Girth's attention to it although they can't see each other through all the bookshelves from their opposite corners. Kauldron steps up and wails on the nearest guard twice, leaving him hanging on to life by a very thin thread. A thread which Hrav cuts after he is blown down the aisle to the southern hallway to find himself behind the same guard. Only Quagmire was able to shake of the daze after charging the guard in the northeastern corner, although he failed to injure the guard with his attack.[sblock=Darksteed]
Darksteed said:
Action Point: Enfeebling Strike on G2

* Attack: 1d20+7 → [20,7] = (27) (CRIT!)
* Damage: 1d6+4 → [6,4] = (10)

* Effect: G1 takes a -3 penalty to attack until the end of next turn. This is on top of the -2 penalty to attack from Kauldron marking him. So, -3 to attack Kauldron, -5 to attack anyone else.
You hit G2 with the enfeebling strike but G1 gets the -3 to attack? Just checking here. Guessing that it was supposed to be G2 who was hit that takes the -3 extra to attack. Is this correct? If it was actually against G2, it's a moot point thanks to Hrav, but if it somehow did affect G1 instead, let me know so I can apply it.[/sblock]
The guard nearest Hrav slashes its halberd at him, but misses badly while triggering a flash of painful light for ignoring Kauldron. The same goes for the guard attacking Quagmire. The one attacking Hrav then backs up while the one beside Quagmire shifts around the corner to try and give himself some space.

Quagmire suddenly appears from behind Kauldron and nods past him towards Hrav like he's pointing something out for the goblin to look at but right at the last instant, Kauldron sees the short sword held in Quagmires hand stabbing towards his back. Shifting his weight slightly, the sword is deflected off Kauldron's armor which finally proves useful.[/sblock][sblock=Upstairs(Dang't only)]The mage turns toward Dang't and conjures a glowing missile which streaks towards the prone goblin and pierces his chest, causing another bleeding wound on the mascot. The mage yelps though as a flash of light burns him for ignoring the Paladin below. Dang't smiles though as he sees Kauldron tromp up the stairs and into the room where he comes to stand over Dang't. Instead of turning to defend the sorcerer though, the plate clad teammate stabs down at Dang't for some reason. The wily sorcerer twists his body out of the way though, barely avoiding the strike as he tries to figure out what is going on with his newest teammate.[/sblock][sblock=OOC]Yes, you are dealing with shapeshifters now also. This is strictly OOC though until somebody can beat their Bluff checks (with Insight checks) which are currently at 40 for the upstairs one (K'), and 31 for the downstairs one (Q'). Although Kauldron can see the Quagmire attacking him and the original Quagmire down at the end of the row, so he might have some clue why one is attacking him, even if he can't pierce their disguise.[/sblock]
Your turn...

attachment.php


[sblock=Attacks]DC 5-6 check for Powerful Strike recharge for G1 and G3. (1d6=2, 1d6=1)Neither Guard recharges his Powerful Strike power.

Halberd basic attack at Hrav AC19 and Quagmire AC20. (1d20+10=11, 1d10+3=6, 1d20+10=11, 1d10+3=6)

Bluff checks vs Kauldron and Dang't (1d20+10+20=40, 1d20+10+20=31) Succeed to gain CA vs. Kauldron and Dang't

Kauldron and Dang't Insight checks (1d20+0=2, 1d20+1=5) Fail

versus Reflex 16 of Kauldron and Dang't (1d20+6=20, 1d20+6=21) Shapeshifter faint succeded vs both Kauldron and Dang't.

Short Sword attacks vs. Kauldron AC20 and Dang't AC15 with extra d6 dmg for CA. (1d20+8=9, 1d6+3+1d6=11, 1d20+8=10, 1d6+3+1d6=6)Both missed even without the +2 to attack for CA which I forgot to add! Damn lucky!

Magic Missile vs. Dang't Reflex 16 (1d20+7=19, 2d4+4=7) Hit Dang't for 7 force damage and the mage takes 7 radiant damage from Kauldron's mark.[/sblock][sblock=Status]Party current/total HP's, [current/total HS's], conditions (* if already acted)
Hrav: 35/46, [5/8]; Dazed(save ends)
Quagmire: 30/41, [7/9];
Girth: 45/45, [9/10]
Dang't: 10/32 +5 temp, [6/8]; bloodied, prone, dazed(save ends)
Beyrk: 35/35, [9/11]
Kauldron: 14/29, [7/12]; Bloodied, prone

Milestones: 2 today (2 AP's awarded)

Enemy current(future)/total HP's/conditions:
Human Rabble 1: 0/1; dead
Human Rabble 2: 0/1; dead
Human Rabble 3: 0/1; dead
Human Guard 1: 40/47; used Powerful Strike, marked by Kauldron
Human Guard 2: -33/47; dead
Human Guard 3: 38/47; used Powerful Strike, marked by Girth
Human Mage: 35/42; used Thunder Burst, marked by Kauldron
Q': 45/45;
K': 45/45;[/sblock][sblock=Enemy Stats]Human Rabble
Perception 10
HP 1; a missed attack never damages a minion
AC 15; Fortitude 13, Reflex 11, Will 11; see also mob rule
:bmelee: Club (Standard, at-will) Weapon
+6 vs Armor Class; 4 damage.
Mob Rule - The human rabble gains a +2 power bonus to all defenses while at least two other human rabble are within 5 squares of it.

Human Guard
Perception 16
HP 47; Bloodied 23
AC 18; Fortitude 16, Reflex 15, Will 14
:bmelee: Halberd (standard; at-will) Weapon: Reach 2; +10 vs. AC; 1d10 + 3 damage, and the target is marked until the end of the human guard’s next turn.
:melee: Powerful Strike (standard; recharge :5::6: ) Weapon: Requires halberd; reach 2; +10 vs. AC; 1d10 + 7 damage, and the target is knocked prone.
:ranged: Crossbow (standard; at-will) Weapon
Ranged 15/30; +9 vs. AC; 1d8 + 2 damage.

Human Mage
Perception +5
HP 42; Bloodied 21
AC 17; Fortitude 13, Refl ex 14, Will 15
:bmelee: Quarterstaff (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 damage.
:branged: Magic Missile (standard; at-will) ✦ Force
Ranged 20; +7 vs. Refl ex; 2d4 + 4 force damage.
:ranged: Dancing Lightning (standard; encounter) ✦ Lightning
The mage makes a separate attack against 3 diff erent targets:
ranged 10; +7 vs. Refl ex; 1d6 + 4 lightning damage.
:area: Thunder Burst (standard; encounter) ✦ Thunder
Area burst 1 within 10; +7 vs. Fortitude; 1d8 + 4 thunder
damage, and the target is dazed (save ends).

Str 10 (+2) Dex 14 (+4) Wis 17 (+5)
Con 12 (+3) Int 18 (+6) Cha 12 (+3)

Doppelganger Sneak
HP 45; Bloodied 22
AC 18; Fortitude 14, Refl ex 16, Will 16
:bmelee: Short Sword (standard; at-will) ✦ Weapon
+8 vs. AC; 1d6 + 3 damage.
:melee: Shapeshifter Feint (minor; at-will)
+6 vs. Reflex; the doppelganger gains combat advantage against
the target until the end of the doppelganger’s next turn.
Combat Advantage
The doppelganger sneak deals an extra 1d6 damage against any
target it has combat advantage against.
Change Shape (minor; at-will) ✦ Polymorph
A doppelganger can alter its physical form to take on the
appearance of any Medium humanoid, including a unique
individual (see Change Shape, page 280).
Str 11 (+1) Dex 16 (+4) Wis 12 (+2)
Con 13 (+2) Int 10 (+1) Cha 15 (+3)[/sblock]
 

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Darksteed

First Post
OOC: Yeah sorry that was suppose to be G2 the dead one that was taking the extra -3 attack penatly from Enfeebling Strike. Also G1, the other Halberd wielder that was marked by Kauldron takes 7 radiant damage for not attacking him as well. Hmm interesting predicament I`m currently in, heh.
 


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