[sblock=Change Shape]Strictly speaking, the assassins couldn't become Dang't or Kauldron as we're small (Medium creatures only)[/sblock]Dang't shakes his head in confusion, trying to clear his head.
Hey, don't stab Dang't! Dang't not like friend-gobs that stab! Shooing him away, he points his dagger at the fleeing mage. The distraction is costly, however, as the goblin paladin cuts Dang't deep, almost dropping him to the floor, causing him to miss the attack. Dang't bleats in pain, and tries to catch his breath. The shock is enough to clear his head.
Halp![sblock=Actions]Play dumb. Try to Lighting Strike M, OA from Assassin
hits for 12hp. Dang't
misses badly. AP for second wind. Will ready Storm Soul as usual if hit and it will work.
Makes save.[/sblock] [sblock=Dang't (prone, bloodied, second wind)]
Dang't—Male Goblin Storm Sorcerer 2
Initiative: +5, Low-Light, Passive Perception: 11, Passive Insight: 11
AC: 17, Fort: 14, Reflex: 18, Will: 19 — Speed: 6
Resist: lightning 5, thunder 5
HP: 11/32, Bloodied: 16, Surge: 8, Surges left: 6/8
Action Points: 1/2, Second Wind: Not Used
Powers -
Storm Walk
Lightning Strike
Pinning Bolt
Howling Tempest
Goblin Tactics
Storm Soul
Sneak Attack
Sorcerous Sirocco
Stormbiter Warblade Dagger +1
Full character sheet[/sblock]