Phoenix8008
First Post
[sblock=OOC]Sorry about the delay. With Spring Break rolling right into Easter weekend, things were a bit busy for me to get online much.[/sblock]
Quagmire scurries down the row of shelves, and, turning, sees Hrav engaged with 'Girth'. "Oho! I don't think so, mate. I'm wise t'yer game. Git 'em, Hrav!" He lunges, trying to provide an opening. Quagmire hits the false Girth and creates an opening for Hrav.
"Hey Quag, happy to see you back down here. This Girth ain't Girth, if ya catch my meaning!" With that, Hrav stabs the impostor twice, dropping the creature to the floor in a pool of blood. The bugbear then carefully moves next to the halberdier.
Dang't tries to blast the fleeing guard, but misses. Dang't jumps over the railing and onto the top of a bookshelf, then scampers down to the floor from there before stepping around the bookshelf to get the fleeing guard back in sight beyond Kauldron and Hrav.
NPCing: Beyrk moves past Dang't and hurls a shout at the fleeing guards back. The guards legs lock up for a split second and he crashes to the ground head first, snapping his neck in the process.
End of combat... do as thou wilt... take note of your final hps/surges as listed below to do any healing as needed.
[sblock=Attacks/Rolls]Beyrk Misdirected Mark vs. Guard3 Reflex 15 (1d20+7=24, 1d8+6=13) Hits for 13 damage, killing the guard.[/sblock][sblock=Party final status]Party current/total HP's, [current/total HS's], conditions (* if already acted)
Hrav: 30/46, [5/8];
Quagmire: 19/41, [7/9]; Bloodied
Girth: 38/45+5hp, [9/10];
Dang't: 26/32, [4/8];
Beyrk: 35/35, [9/11]
Kauldron: 7/29, [5/12]; +2 bonus to saves until SONT[/sblock]
Quagmire scurries down the row of shelves, and, turning, sees Hrav engaged with 'Girth'. "Oho! I don't think so, mate. I'm wise t'yer game. Git 'em, Hrav!" He lunges, trying to provide an opening. Quagmire hits the false Girth and creates an opening for Hrav.
"Hey Quag, happy to see you back down here. This Girth ain't Girth, if ya catch my meaning!" With that, Hrav stabs the impostor twice, dropping the creature to the floor in a pool of blood. The bugbear then carefully moves next to the halberdier.
Dang't tries to blast the fleeing guard, but misses. Dang't jumps over the railing and onto the top of a bookshelf, then scampers down to the floor from there before stepping around the bookshelf to get the fleeing guard back in sight beyond Kauldron and Hrav.
NPCing: Beyrk moves past Dang't and hurls a shout at the fleeing guards back. The guards legs lock up for a split second and he crashes to the ground head first, snapping his neck in the process.
End of combat... do as thou wilt... take note of your final hps/surges as listed below to do any healing as needed.
[sblock=Attacks/Rolls]Beyrk Misdirected Mark vs. Guard3 Reflex 15 (1d20+7=24, 1d8+6=13) Hits for 13 damage, killing the guard.[/sblock][sblock=Party final status]Party current/total HP's, [current/total HS's], conditions (* if already acted)
Hrav: 30/46, [5/8];
Quagmire: 19/41, [7/9]; Bloodied
Girth: 38/45+5hp, [9/10];
Dang't: 26/32, [4/8];
Beyrk: 35/35, [9/11]
Kauldron: 7/29, [5/12]; +2 bonus to saves until SONT[/sblock]