The big spider springs from its web straight at Noriaki, who slashes at it in response. The angle at which it is approaching upsets his balance, though, and he misses. The spider bites him three times before springing away as quickly as it came, leaving him unconscious and bleeding.
The group hears movement in the jungle. A much smaller spider spits poison at Takahaan before disappearing into the undergrowth again. Another spits at Castile, but misses.
Swarms of spiderlings pour out from the center of the web and surge toward Takahaan and Castile. Takahaan is cruelly bitten, but Castile escapes the worst of it.
GM: | Dekana: Thanks for the reminder on hit points. I’m ignoring Castile’s actions because she’s after the bad guys in the initiative order, but you can keep the perception roll if you like (as long as you spend the minor action for it, of course).
Note that Takahaan and Castile are in swarm auras and will each take 7 at the start of their turns. Takahaan has an opportunity to use Vengeance is Mine on Swarm 2 if desired.
Edit--NPCs: As a minor action, any PC can command an NPC to move. Alternatively, you can have one NPC move at the same time as you take a move, if that NPC is in your way. NPCs can't take more than the usual number of moves in this way.
All characters may now act. | |
[sblock=actions and rolls]Joompin spider standard: Death From Above--jumps to F16 and attacks.
Noriaki’s readied action:
Noriaki howling strike vs AC, jumping spider; damage (1d20+7=14, 1d12+1d6+4=16) miss.
Joompin Spider:
Death from above vs AC, Noriaki; damage (1d20+7=17, 1d8+4=8). Hit, 8 damage, Noriaki is prone and takes ongoing 5 poison (save ends).
Joompin Spider action point:
Double Attack vs. AC, Noriaki; damage (2 attacks with CA) (1d20+7+2=26, 1d8+4=9, 1d20+7+2=17, 1d8+4=11). Noriaki takes 20 more damage. (Ouch.)
Joompin spider move: Prodigious Leap--jumps to K10 without provoking.
Spitter standard:
poison spit vs AC, Castile (1d20+9=15), miss. Move: spitter moves and hides.
Another spitter standard:
poison spit vs AC, Takahaan (1d20+9=23), hit for 5 poison damage. Move: spitter moves and hides.
Other spitters move and hide.
Spiderling swarm 1: move through web to J17. Standard: charge to G18.
swarm of fangs vs AC, Castile (+1 charge); damage (1d20+4+4=17, 1d6+2=8), miss.
Spiderling swarm 2: move through web to J16. Standard: charge to G17.
swarm of fangs vs AC, Takahaan (+1 charge); damage (+2 for additional adjacent swarm) (1d20+4+1=21, 1d6+2+2=10), hit for 10 and Takahaan takes 5 ongoing poison damage (save ends).
A pretty bad round there. Invisible Castle has spoken.[/sblock]
[sblock=terrain rules]
Terrain Rules
The dark green terrain is
heavy undergrowth. It is
difficult terrain. A creature who is
prone in this terrain gains
concealment. If there are at least two squares of heavy undergrowth between such a creature and an observer, the prone creature gains
total concealment with respect to that observer.
The light brown areas are relatively clear and count as
normal terrain.
The dark brown circles are trees; they are blocking terrain.
The webs look like they will slow you down at the very least; should you enter a square containing a web, you can consult the spoiler block in the Enemies and Hazards section to learn its specific effects. Note that all the webs are in heavy undergrowth squares; the heavy undergrowth has its usual effects in addition to the web effects.[/sblock]
[sblock=Perception 16]There is a small spider hidden in B10.[/sblock]
[sblock=Perception 21]There is a small spider hidden in J11.[/sblock]
[sblock=Perception 17]There is a small spider hidden in M10.[/sblock]
[sblock=Perception 21]There is a small spider hidden in L15.[/sblock]
[sblock=Perception 19]There is a small spider hidden in L20.[/sblock]
[sblock=status]
PCs
Alkas (A18) HP 35/35; surges 10/13
Castile (F18) HP
31/33; surges 9/13
Dartmoor (B17) HP 28/28; surges 8/10
Hú Lí (B18) HP 24/24; surges 6/8
Noriaki (E17) HP
-1/27; surges 6/9; unconscious, prone, dying, ongoing 5 poison (save ends)
Takahaan (F17) HP
9/24; surges 5/8; bloodied, ongoing 5 poison (save ends)
NPCs
Aerys (C18) HP 29/29; surges 9/11
Gelik (D17) HP 22/22; surges 3/6
Ishirou (D18) HP 24/24; surges 5/7
Jade (C17) HP 28/28; surges 6/10
Sasha (E18) HP 23/23; surges 4/6
Bad Guys
Jumping Spider (K10)
Spiderling Swarm 1 (G18) aura 1 does 5 at the start of the enemy’s turn (7 if another swarm is adjacent to the target)
Spiderling Swarm 2 (G17) aura 1 does 5 at the start of the enemy’s turn (7 if another swarm is adjacent to the target)
Others: hidden
[/sblock]
[sblock=Enemy Stats]Please read the appropriate block(s) only when necessary to resolve attacks or OAs, or when you enter a square containing a web.
[sblock=Jumping Spider]Joompin Spider
AC 17, Fort 17, Ref 16, Will 13; HP 56, bloodied 28
bite +7 vs. AC, 1d8+3 damage and ongoing 5 poison damage (save ends)
[sblock=When spider is bloodied]Nothing special happens. Gotcha![/sblock][/sblock]
[sblock=Spidering Swarm]Spiderling Swarm
AC 14, Fort 14, Ref 15, Will 10; HP 44, bloodied 22
Resist half damage from melee and ranged attacks; Vulnerable 5 to close and area attacks
Aura 1: each enemy that starts its turn in the aura takes 5 damage +2 extra damage per additional swarm adjacent to the enemy
Swarm of Fangs +4 vs. AC, 1d6+2 damage and ongoing 5 poison damage (save ends). A creature already taking poison damage is also weakened (save ends). The swarm’s attack deals 2 extra damage for each additional swarm adjacent to the target.
[sblock=When hit by an area or close attack]The swarm shifts reactively. Please wait for me to resolve this.[/sblock][/sblock]
[sblock=Spitter]Spitter
AC 16, Fort 13, Ref 16, Will 13; HP 1 (minion)
Bite +7 vs. AC, 5 poison damage
Note: The spitters are quite small and can gain concealment/total concealment from heavy undergrowth as though they are prone.[/sblock]
[sblock=Web Hazard]When you enter a web, it makes an opportunity attack against you:
Sticky Web Attack: +4 vs. Reflex
Hit: you are restrained (save ends)
Miss: you are slowed until the end of your turn.
Special: when you are restrained by a web and succeed on your save, the web in your square is destroyed.
Restrained: you are immobilized, grant CA, take a -2 penalty to attack rolls, and cannot be pushed, pulled, or slid.[/sblock][/sblock]