GROMkill
First Post
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As Takahaan's furor continues to build, the dragonborn continues his vicious onslaught against the jungle-fiends plaguing the beautiful jungle scenery. Approaching the massive treelike creature that has been torturing his new friend with such viciousness, he yells at it. "Your end is nigh!" Dropping his sword arm, he reels back; his eyes have turned a burning, crimson red tinge, sweat and blood dripping from his face and body.
Reeling back in his signature fashion, a loud, sharp guttural sound emanates from deep within his throat as he expels a blast of flaming breath out toward the Caller. The burst of fiery wrath blankets the creature, and the powerful dragonborn screams a victory cry, his aimed breath true as an arrow. The creature alight, Taka turns to his companion with a big grin on his face.
"Noriaki! For ages they will speak legends of our feats upon this isle!"
[sblock=Takahaan's Actions] Move: Walk to H15
Minor: Dragon Breath in corners G16, I18. 1d20+8=22 1d6+1=7 Hits Caller's Reflex 14 for 17 damage including the fire vulnerability. I believe this kills the Caller.
Standard: Total Defense. Oh, and gloat.
[/sblock][sblock=Takahaan]Takahaan Thanazashi Male Dragonborn Bravura Warlord 1
Initiative: +3
Passive Perception: 11
Passive Insight: 10
Senses: Normal
AC:18
Fort:17
Reflex:15
Will:17 HP:13/29
Bloodied:14
Surge Value:8
Surges left:6/8
Action Points: 1
Powers:
Brash Assault
Intuitive Strike
Dragon Breath [x]
Inspiring Word [xx]
Vengeance Is Mine [x]
Lamb to the Slaughter [ ]
Spur To Action [x]
Other Abilities:
Second Wind [x]
Cloak of Resistance [ ]
Conditions
Bloodied, giving Taka +1 to attack rolls from racial.
[sblock=Important Features] Bravura Presence: When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.
Combat Leader: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative. +1 to attack rolls when bloodied.
Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.[/sblock] [/sblock]
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