ooc: [MENTION=51271]Voda Vosa[/MENTION] Vermitrax still gets an OA on Corruption Corpse.
ooc: Gellan up then bad guys
[sblock=DM Notes: Please Ignore]
[sblock=Mechanics]
Heros
Drew: miss
Prime: hits hulk for 10 and CC for 29, marks CC, OA grant by Sharpe: Miss, hits CC for 8 more
Vermitrax: Miss and miss on OA
Sharpe: Hts CC for 7, Grants OA to Prime, Grants HS+7 to Zharne
Pet Dragon:
Gellan: Hit hulk for 21
Zharne: heals for 19, loses a HS, hit CC for 5, CA granted to allies against CC TENT, saved vs weakness
Total Damage to Enemy:
CC - -47
ZH - -31
Baddies turn:
CC
Regen 5
hurl a ball of crap at Zharne: 1d20+7 vs Reflex for 2d6+3= hit for 14 and Zhane is weakened (save ends)
ZH:
Total Damage to Allies:
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[sblock=map]
map
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[sblock=Stats]
Palyers
Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 AP 0
HP:
64/64 THP: 4 Bloodied: 29, Surge value:14, Surges left: 11/13
Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14
HP:
36/51,THP : Bloodied 25, Surge Value 12, Surges left 6/9
Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 51/51, THP: Bloodied 20 Surge Value 10; Surges left 7/11
Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP
51/60 THP 14; Bloodied 30
Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
Resist 5 Cold 10 Force
Zharne:
AC 20 Fort: 15, Ref: 18, Will 18 AP 0
HP
46/51 THP 4 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold
Drew:
AC 21 Fortitude 15 Reflex 19 Will 15 AP 0
HP 34/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8
Enemies:
ZM1 1/1
DEAD
ZM2 1/1
DEAD
ZM3 1/1
DEAD
ZM4 1/1
DEAD
Z1 40/40
DEAD
Z2
DEAD
Z3
DEAD
Z4
DEAD
CH
DEAD
CC
16/71
ZH
DEAD: Rise Again:
13/44
[/sblock]
[sblock=Monster Stats]
Zombie Rotter
HP 1; a missed attack never damages a minion.
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison
Speed 4
m Slam (standard; at-will)
+6 vs. AC; 5 damage.
Zombie
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
M Zombie Grab (standard; at-will)
+4 vs. Refl ex; the target is grabbed (until escape). Checks made
to escape the zombie’s grab take a –5 penalty.
Zombie Weakness
Any critical hit to the zombie reduces it to 0 hit points instantly.
Corruption Corpse
Grave Stench aura 1; living enemies in the aura take a –5 penalty to
attack rolls.
HP 46; Bloodied 23; see also death burst
Regeneration 5 (if the corruption corpse takes radiant damage,
regeneration doesn’t function on its next turn)
AC 17; Fortitude 16, Refl ex 14, Will 14
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
m Slam (standard; at-will)
+8 vs. AC; 1d6 + 3 damage.
R Mote of Corruption (standard; at-will) ✦ Necrotic
The corruption corpse hurls a black glob of necrotic fi lth. Ranged
10; +7 vs. Refl ex; 2d6 + 3 necrotic damage, and the target is
weakened (save ends).
C Death Burst (when reduced to 0 hit points) ✦ Necrotic
The corruption corpse explodes. Close burst 1; +7 vs. Fortitude;
2d6 + 3 necrotic damage.
Chillborn Zombie
Chillborn Aura (Cold) aura 2; any creature that enters or begins its
turn in the aura takes 5 cold damage. Multiple chillborn auras
deal cumulative damage.
HP 71; Bloodied 35; see also death burst
AC 22; Fortitude 20, Refl ex 16, Will 16
Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5
fi re, 5 radiant
Speed 4
mSlam (standard; at-will) ✦ Cold
+11 vs. AC; 1d6 + 4 damage, and the target is immobilized until
the end of the chillborn zombie’s next turn and takes ongoing 5
cold damage (save ends); see also ice reaper.
C Death Burst (when reduced to 0 hit points) ✦ Cold
The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude;
2d6 + 2 cold damage, and the target is slowed (save ends).
Ice Reaper ✦ Cold
The chillborn zombie deals an extra 5 cold damage to an
immobilized creature.
Zombie Hulk
HP 88; Bloodied 44; see also rise again
AC 20; Fortitude 23, Refl ex 17, Will 18
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Speed 4
m Slam (standard; at-will)
Reach 2; +12 vs. AC; 2d8 + 5 damage.
M Zombie Smash (standard; recharge ⚅ )
Reach 2; targets Medium size or smaller creature; +12 vs. AC;
4d8 + 5 damage, and the target is knocked prone.
Rise Again (the first time the zombie hulk drops to 0 hit points)
Make a new initiative check for the zombie hulk. On its next turn,
the zombie hulk rises (as a move action) with 44 hit points.
[/sblock]
[sblock=Adventure Summary]
Quest
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
Summary
Fought off an ambush by a shambling mound and a black dragon.
Kidnapped a sniper. Learned some info about a gang of goblins with a V scare
Sniper says help help party if they help him get home
Party attack goblin stronghold, killing ogre and many guards
Party invades V clan
Party slay leader and discovers a communication device and communicates with someone named Vlastoes
Party discovers the location of the scar clan and that the V clan had just sent out a raid on the scar clan
Party arrives at the location of the hideout and discovers the two rival clans battling to the death
The V clan crushes the attack, but makes it easy for the party to crush them.
The party enters the hideout and disables traps and a guardian statue
The party meets Vlastoes for the first time
Valstoes leaves, not before sending undead minions to kill the party.
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