[Adventure]: The Bane of the Black Dragon (DM: Dimsdale, Judge ??)

dimsdale

First Post
OOC: [MENTION=79956]dimsdale[/MENTION] [MENTION=51271]Voda Vosa[/MENTION] [MENTION=5656]Someone[/MENTION] both Vermitrax and Prime gets OAs on the Corruption Corpseas it used a ranged attack while having an enemy adjacent to it. also remember that the Corruption Corpse grants CA to them

ooc: thanks for pointing that out Ozy. Doesn't look good for the corruption corpse :)
 

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Someone

Adventurer
Apparently, the smaller surviving corpse has something that makes his companions uncomfortable when near it. It's not something Prime can understand well, given how his proccesses are inherently different to the overcomplicated breathing and eating and excreting of the living, but Prime can understand it's of tactical importance. Will some well placed blows, he drives the smaller zombie far from the group, leaving the rest of them to deal with the severely damaged big mound of flesh.

[sblock=actions]
Before turn: Free attack on hulk hits for 10. OA on corruption corpse it's a crit for auto 17 damage and (weapon property on crits) a push of 1 square. Edit: I forgot the extra 1d6 damage on crits, ading it now.
Move action: Shift to the square the CC formerly occupied
Standard action: Tide of Iron on CC, hits for 10 and pushes it to current position. Prime shifts into vacant square, CC is Marked. Bonuses for AC and Reflex gained from Boots of the fencing master and Shield Defense feat noted on statblock[/sblock]

[sblock=mini-stats] Prime Warforged Fighter 6

Status:
Initiative: +4, Passive perception: 22, Passive Insight: 17
Defenses: AC: 26/24, Fort: 20/20, Ref: 19/17, Will: 17/17
HP:64/64 THP: 4 Bloodied: 32, Surge value:16, Surges/day: 10/13 Speed: 5 squares
Languages: Common
AP: 0
Powers:
Tide of Iron, Resolute Shield, Pass Forward
Hack and Hew, Shield Edge Block, Warforged Resolve, Unbreakable, Guardian’s Counter, Boots of the fencing master, Second Wind
Villain’s Menace, Rain of Steel, Knockback Warhammer[/sblock]
 
Last edited:


Luinnar

First Post
Sharpe pulls out a MM like the one Vermitrax threw at the corruption corpse. Flipping through it he is unable to find the entry for it, so like the Necromancer he throws the book at it.

Strike now! Sharpe shouts to Primed, Primed and ready to attack.
[sblock=actions]
Move: Fly Dragon NE
Minor:Majestic Word on Zharne, he gains Surge + 5 +4 thp and @Ozymandias79 can slide 1 square as a free action.
Standard: Staggering Note vs CC 20 vs will 7 thunder damage and @Someone Prime gets a MBA as a free action.
[/sblock]
[sblock=Moment of Escape]
Moment of Escape. (Encounter Move Ranged 10 ✦ Arcane)
Target:
One ally
Effect: Sharpe slides the target 4 squares.[/sblock]
[sblock=Sharpe]
Sharpe Wellington- Male Half-Elf Bard 5
Init: +2, Passive Perception: 14, Passive Insight: 12
AC 19 Fortitude 16 Reflex 14 Will 18, Spd: 5
HP 51/51
Bloodied 25 Surge Value 12; Surges Per-Day 7/11
AP: 1, Milestones:0

Basic Attacks:
Basic Attack +5 vs AC, Longsword, 1d8 damage
Ranged Basic Attack N/A

Powers:
Staggering Note, Guiding Strike
Majestic Word X2, Shout of Triumph, Knack for Success, Words of Friendship, Thunder's Calling, Second Wind, Shield of Devotion, Moment of Escape, Noxious Breath (Dragon)
Stirring Shout, Inspiring Fortitude (AKA Invigorating Presence), Song of Discord

Misc: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Conditions:
Nil

Note:

Virtue of Valor: Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action.

Priority:
[/sblock]
[sblock=Malifixindalaunt The White Dragon]
Malifixindalaunt (Veserab) Level 6 Lurker
Large shadow beast (mount)
HP 60/60; Bloodied 30 Surge 1/1
AC 20; Fortitude 20; Reflex 17; Will 17
Speed 4, fly 8 (clumsy)
Immune noxious breath
Initiative +11
Perception +11
Blindsight 20

Traits:
Combat Advantage
Malifixindalaunt deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.

Standard Actions
:bmelee: Bite • At-Will
Attack: +11 vs. AC
Hit: 2d6 + 5 damage.

:bmelee: Wing Claw • At-Will
Attack: +11 vs. AC
Hit: 1d6 + 5 damage.

:close: Noxious Breath (poison, zone) • Encounter
Attack: Close blast 4; +9 vs. Fortitude
Hit: 2d6 + 3 poison damage, and the target takes a -2 penalty to all defenses until the end of the
Malifixindalaunt's next turn. This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects.

:melee:Diving Wing Rake • Standard, At-Will
Effect:
Malifixindalaunt makes a charge attack, making two wing claw attacks. After attacking, Malifixindalaunt moves up to 1 square and moves in an unoccupied square.

Skills Stealth +12
Str 20 (+8) Dex 18 (+7) Wis 17 (+6)
Con 17 (+6) Int 2 (–1) Cha 4 (+0)
Alignment Evil Languages —

[/sblock]
 

Someone

Adventurer
Something the bard did gave Prime a new clear chance to strike, but this time the rotting corpse manages to defend itself.
 

Ozymandias79

First Post
Zharne blasts the dark zombie again with a cloud of insects then he intentionally moves so he aggravates the smelly zombie, making it take a swing at him but misses and thus creating an opening for the machine warrior to seize



[sblock=Action Details]
Free Action: spend surge to regain 19 hp and gain 5 thp and be slid to N11
Standard Action:Swarming Locusts@M12-M15;O12-O15(hits CC for 5 damage)The blast creates a zone of swarming locusts that lasts until the end of Zharne's next turn. While within the zone, enemies grant combat advantage.
Move Action:Move to J10 by this way M12-L13-K12-K11-J10 and thus provoking and OA from the Corruption Corpse(misses)([MENTION=5656]Someone[/MENTION] go ahead and roll your CC interrupt attack with CA)
Minor Action:N/A
Save VS weakened:SAVES
[/sblock]
 

Someone

Adventurer
OOC: Combat challenge hits for 8 damage and pushes the corruption corpse 1 square to current position. Bonuses to hit include combat challenge and warforged tactics bonuses
 
Last edited:

dimsdale

First Post
ooc: [MENTION=51271]Voda Vosa[/MENTION] Vermitrax still gets an OA on Corruption Corpse.

ooc: Gellan up then bad guys

[sblock=DM Notes: Please Ignore]

[sblock=Mechanics]
Heros
Drew: miss
Prime: hits hulk for 10 and CC for 29, marks CC, OA grant by Sharpe: Miss, hits CC for 8 more
Vermitrax: Miss and miss on OA
Sharpe: Hts CC for 7, Grants OA to Prime, Grants HS+7 to Zharne
Pet Dragon:
Gellan: Hit hulk for 21
Zharne: heals for 19, loses a HS, hit CC for 5, CA granted to allies against CC TENT, saved vs weakness

Total Damage to Enemy:
CC - -47
ZH - -31


Baddies turn:
CC
Regen 5
hurl a ball of crap at Zharne: 1d20+7 vs Reflex for 2d6+3= hit for 14 and Zhane is weakened (save ends)

ZH:


Total Damage to Allies:


[/sblock]

[sblock=map]

map

[/sblock]

[sblock=Stats]

Palyers

Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16 AP 0
HP: 64/64 THP: 4 Bloodied: 29, Surge value:14, Surges left: 11/13

Gellan:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14
HP: 36/51,THP : Bloodied 25, Surge Value 12, Surges left 6/9

Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 51/51, THP: Bloodied 20 Surge Value 10; Surges left 7/11

Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 51/60 THP 14; Bloodied 30

Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 THP 14 Bloodied 19 Surge Value 9; Surges left 8/9
Resist 5 Cold 10 Force

Zharne:
AC 20 Fort: 15, Ref: 18, Will 18 AP 0
HP 46/51 THP 4 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold

Drew:
AC 21 Fortitude 15 Reflex 19 Will 15 AP 0
HP 34/34 THP 0 Bloodied 17 Surge Value 8 Surges left 6/8

Enemies:
ZM1 1/1 DEAD
ZM2 1/1 DEAD
ZM3 1/1 DEAD
ZM4 1/1 DEAD
Z1 40/40 DEAD
Z2 DEAD
Z3 DEAD
Z4 DEAD
CH DEAD
CC 16/71
ZH DEAD: Rise Again: 13/44

[/sblock]

[sblock=Monster Stats]

Zombie Rotter
HP 1; a missed attack never damages a minion.
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison
Speed 4
m Slam (standard; at-will)
+6 vs. AC; 5 damage.

Zombie
HP 40; Bloodied 20; see also zombie weakness
AC 13; Fortitude 13, Refl ex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
mSlam (standard; at-will)
+6 vs. AC; 2d6 + 2 damage.
M Zombie Grab (standard; at-will)
+4 vs. Refl ex; the target is grabbed (until escape). Checks made
to escape the zombie’s grab take a –5 penalty.
Zombie Weakness
Any critical hit to the zombie reduces it to 0 hit points instantly.

Corruption Corpse
Grave Stench aura 1; living enemies in the aura take a –5 penalty to
attack rolls.
HP 46; Bloodied 23; see also death burst
Regeneration 5 (if the corruption corpse takes radiant damage,
regeneration doesn’t function on its next turn)
AC 17; Fortitude 16, Refl ex 14, Will 14
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 4
m Slam (standard; at-will)
+8 vs. AC; 1d6 + 3 damage.
R Mote of Corruption (standard; at-will) ✦ Necrotic
The corruption corpse hurls a black glob of necrotic fi lth. Ranged
10; +7 vs. Refl ex; 2d6 + 3 necrotic damage, and the target is
weakened (save ends).
C Death Burst (when reduced to 0 hit points) ✦ Necrotic
The corruption corpse explodes. Close burst 1; +7 vs. Fortitude;
2d6 + 3 necrotic damage.

Chillborn Zombie
Chillborn Aura (Cold) aura 2; any creature that enters or begins its
turn in the aura takes 5 cold damage. Multiple chillborn auras
deal cumulative damage.
HP 71; Bloodied 35; see also death burst
AC 22; Fortitude 20, Refl ex 16, Will 16
Immune disease, poison; Resist 10 cold, 10 necrotic; Vulnerable 5
fi re, 5 radiant
Speed 4
mSlam (standard; at-will) ✦ Cold
+11 vs. AC; 1d6 + 4 damage, and the target is immobilized until
the end of the chillborn zombie’s next turn and takes ongoing 5
cold damage (save ends); see also ice reaper.
C Death Burst (when reduced to 0 hit points) ✦ Cold
The chillborn zombie explodes. Close burst 1; +9 vs. Fortitude;
2d6 + 2 cold damage, and the target is slowed (save ends).
Ice Reaper ✦ Cold
The chillborn zombie deals an extra 5 cold damage to an
immobilized creature.

Zombie Hulk
HP 88; Bloodied 44; see also rise again
AC 20; Fortitude 23, Refl ex 17, Will 18
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Speed 4
m Slam (standard; at-will)
Reach 2; +12 vs. AC; 2d8 + 5 damage.
M Zombie Smash (standard; recharge ⚅ )
Reach 2; targets Medium size or smaller creature; +12 vs. AC;
4d8 + 5 damage, and the target is knocked prone.
Rise Again (the first time the zombie hulk drops to 0 hit points)
Make a new initiative check for the zombie hulk. On its next turn,
the zombie hulk rises (as a move action) with 44 hit points.

[/sblock]

[sblock=Adventure Summary]
Quest
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
Summary
Fought off an ambush by a shambling mound and a black dragon.
Kidnapped a sniper. Learned some info about a gang of goblins with a V scare
Sniper says help help party if they help him get home
Party attack goblin stronghold, killing ogre and many guards
Party invades V clan
Party slay leader and discovers a communication device and communicates with someone named Vlastoes
Party discovers the location of the scar clan and that the V clan had just sent out a raid on the scar clan
Party arrives at the location of the hideout and discovers the two rival clans battling to the death
The V clan crushes the attack, but makes it easy for the party to crush them.
The party enters the hideout and disables traps and a guardian statue
The party meets Vlastoes for the first time
Valstoes leaves, not before sending undead minions to kill the party.

[/sblock]

[/sblock]
 
Last edited:

RedBeardJim

First Post
Gellan takes a quick step to place the huge zombie between himself and Drew, then explodes in a whirlwind of flashing blades that takes several chunks of rotting flesh from its body.

[sblock=Actions]Move: Shift to H-11, flanking with Drew.
Standard: Attack Zombie Hulk with Whirling Frenzy, hitting AC 27 for 21 damage.[/sblock]
[sblock="Mini stat"]Gellan Bonesaw - Level 6 Halfling Barbarian
Passive Perception: 19, Passive Insight: 14, Initiative: +6 Senses: Normal
AC: 21, Fortitude: 20, Reflex: 18, Will: 15 -- Speed: 6, Size: Small
HP: 36/57, Bloodied 28, Surge Value 14, Surges left 6/9
Action Points: 0, Second Wind: not used
Powers -
Pressing Strike, Whirling Rend
Second Chance, Whirling Lunge, Hunter's Quarry
Combat Sprint, Tumbling Dodge, Whirling Frenzy, Whirling Step

Swift Panther Rage, Thunder Hooves Rage, Rage Strike[/sblock]
 


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