The party hacks away at the mound with multiple attacks. Shards of vegetation fly into the air and fall all around the campsite. Gallens' attack causes damage on multiple fronts. In addition to slicing off a thick vine, the power of the blow moves the creature over the fire. The mound shutters and groans in discomfort. However the size of the creature now poses a problem for the heroes. The once-lighted campsite now becomes shrouded in darkness. The sound of a dying campfire as if large amounts of water had been poured on it and the smell of smoke from smoldering vegetation fill the air. In the darkness the creature lashes out with multiple attacks on Prime. Apparently the darkness doesn't affect the creature's ability to locate its prey. One vine lashes out ripping into the construct's leg. The second vine attempts to grab Prime, but the fighter moves in the last second.
[sblock=map]
https://docs.google.com/spreadsheet...pNV1JrSWV3NkE&hl=en_US&authkey=CPat07gN#gid=0
[/sblock]
[sblock=Mechanics: Round 1]
Zharne: Miss: Effect: all allies have CA against Mound TENT
Drew: Miss
Prime: Hit for 8 and marks Mound
Vermitrax: Hits Mound for 8
Sharpe: Hit for 9: Mound -2 attack TBNT
Pet Dragon:
Gallen: Hit for 11
Other damage: 15 points from fire
Total Damage to Enemy:
51
Baddies turn:
Shambling Mound:
Attack Prime 1d20+12 for 1d8+6, 1d20+12 for 1d8+6 vs Prime AC:
Hit for 12 and miss (I forgot to added the -2 to attack roll, but it still hit AC 24)
Total Damage to Allies:
Prime: -12
[/sblock]
[sblock=Stats]
[sblock=character notes]
Prime:
Defenses: AC: 23, Fort: 19, Ref: 16, Will: 16
HP:58/58 THP: Bloodied: 29, Surge value:14, Surges left: 13/13
Gallen:
Defenses: AC: 20, Fort: 19, Ref: 17, Will: 14
HP: 51/51,THP: Bloodied 25, Surge Value 12, Surges left 9/9
Sharpe:
AC 18, Fort: 15, Ref: 13, Will: 17
HP 40/40, THP: Bloodied 20 Surge Value 10; Surges left 11/11
Malifixindalaunt: Dragon Mount
AC 20; Fort: 20; Ref: 17; Will: 17 Speed 4, fly 8 (clumsy)
HP 60/60; Bloodied 30
Vermitrax:
AC 20; Fort: 18, Ref: 20, Will 20
HP 38/38 Bloodied 19 Surge Value 9; Surges left 9/9
Resist 5 Cold 10 Force
Zharne:
AC 20; Fort: 15, Ref: 18, Will 18
HP 51 Bloodied 25 Surge Value 12(14 in Beastform); Surges left 9/9
Resist 5 Cold
[/sblock]
Party:
Prime: HP:
46/58 THP: Surges left: 13/13
Gallen: HP: 51/51,THP: Surges left 9/9
Sharpe: HP 40/40, THP: Surges left 11/11
Malifixindalaunt: HP 60/60
Vermitrax: HP 38/38 THP: Surges left 9/9
Zharne: HP 51/51 THP: Surges left 9/9
Enemies:
Shambling Mound Mound:
99/150
[/sblock]
[sblock=Enemies]
Shambling Mound
(Unlocked Stats)
Initiative +5 Senses Perception +4; darkvision
HP 150; Bloodied 75
Regeneration 5
AC 21; Fortitude 23, Refl ex 18, Will 17
Speed 4 (swamp walk)
m Tendrils (standard; at-will)
Reach 2; +12 vs. AC; 1d8 + 6 damage.
Special Abilities: ????
[/sblock]
[sblock=Adventure Summary]
Motives
Find Lord Weinfurter dead or alive
Locate and retrieve an orb
Summary of Events
[/sblock]
OOC:
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Round 2 begins now. I'm still in the process of finishing stats. That's not going to stop the heroes form attacking. Go for it. Remember, total darkness at the start of this round
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