[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

FourMonos

First Post
Quan takes aim at the kife fighter, but only with extra concentration does the arrow slam into his knee, knocking him to the ground.

[sblock=actions]
Standard: Clever Shot vs knife fighter: 1d20+14+1, 1d12+10+2 → ([5, 14, 1], [7, 10, 2]). Roll Lookup Miss but!
Free: Heroic Effort: +4 to hit. Now hit AC 24 for 19 damage, knife fighter is knocked prone. He is also -2 to range and area attacks.
[/sblock]

[sblock=mini-stats]"Quan" Thatcher- Male Human Hunter 6
Active Stance: Aspect of the Pack Wolf
Status: none
Initiative: +8, Passive perception: 21, Passive Insight: 16
AC: 21, For: 16, Ref: 20, Will: 17 HP: 50/50, Bloodied: 25, Surge value: 12, Surges/day: 7/7
Speed: 6 squares, Languages: Allarian, Goblin AP: 1, Second Wind: unused
Powers: Aimed Shot, Clever Shot, Rapid Shot,
Disruptive Shot, Disruptive Shot, Reactive Shift, Assassin's Shroud 1 2, Heroic Effort
Healing Lore, Entangling Roots, Shadowdance Leather[/sblock]
 

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JRYoung

First Post
Skalisss circles around the Berserker and Knife fighter, and says a prayers to his god Netari.

"Know the power of the Sssea King!"

[SBLOCK=Actions]
Move Action: move to G6, H7, I8, I9, H10

Standard Action: Divine Reverence, close Burst 1 (enemies only)
Both the Berserker and Knife Fighter are hit for 9 points AND DAZED TENT!

ACTION POINT: Piercing Smite on Berserker
[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 7 Character Sheet
L4Wrequest_09.jpg

Initiative: +3 Senses: Normal P-Perception: 15 P-Insight: 20
HP: 68/68 SurgeValue: 18 Surges: 11/11
AC:26 Fort:19 Reflex:17 Will:19

Action Points: used Second Wind: not used
Resist: none Speed:5
Conditions: none
BasicAttack: - "Inescapable Longsword", +12 to Hit vs AC, 1d8+9 damage
BasicRangedAttack: - Javelin, +9 to Hit vs AC, 1d6+4 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite
Righteous Smite
Divine Reverence USED
Dragon Breath
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
Lay on Hands x2
Healing Word
Paladin's Judgement
Sacred Circle
Healing Surge from Dwarven Plate Armor
Martyr's Retribution
Wrath of the Gods
[/SBLOCK]
http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
[/SBLOCK]
 
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Nementah comes by melee and looks at the victims to see if there is any hope of reviving them. At the same time, Primera gallops and jumps over the knife fighter. He cringes expecing the noble creature to come crashing down on him, but it serenely remains in the air.

It does, however lash a hoove downward, but being high in the air, prone human is out of it's reach.

[sblock=Actions]
Move: Nementah D11, Primera 1 square UP, G9 - all adjacent allies gain +1 NADs
Standard: Protecting Strike vs Will (BK1); damage (1d20+10+2=13, 1d8+7=15) - natural 1

Minor: Heal check (1d20+12=31) - coulnd't this be the attack roll?! - checks for vital signs on the victims
[/sblock]

[sblock=Nementah]
Initiative +4; Senses Passive Insight 16, Passive Perception 22
HP 56/56, Bloodied 28, Surge Value 14, Surges 11/11
AC 19; Fortitude 19, Reflex 18, Will 19
1 AP
Speed 6

+1 to hit vs bloodied enemies

Spirits Shield
Protecting Strike
Call Spirit Companion
Spirit of the Tempest


Voyage of the Ancients
Wrath of the Destroyer
Pursuit of the Hunter
Healing spirit
Healing spirit
Speak with spirits
Certain threat


Cleansing Wind of the North
Protective Roots
Winds of Pain and Succor
Spirit of the Keeper



Repulsion Armor daily

[/sblock]

[sblock=Primera - please read]
Primera grants to those adjacent:
+1 NADs
+4 to surge value on second wind
+8 to surge value on healing spirit
4thp on healing spirit

Primera can make OA:
Trigger: Enemy leaves a square adjacent to SC without shifting
Attack: +10 vs. Reflex
Hit: 4 damage
Effect: One ally within 5 squares of SC regains 4hp

Primera CANNOT flank, grant CA, cover
Primera cannot be targeted or damaged by area attacks

If she takes 13hp in single melee or ranged attack she dissapears and Nementah takes 8damage (can be reduced by DR)
[/sblock]

Heh, Neurotic is the gremlin behind misterious moves of the baddies :) I put Primera in one square and next time I look he moved. Then I move it back and it returns :) I didn't know these are on-line (it says copy of in the title :))
 
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Neurotic

I plan on living forever. Or die trying.
Rocco smiles as everyone gathers around him. "Just the way I like it."

He starts a spinning dance, more fitting for an elf of shadar-kai then a dwarf, viciously cutting each enemy, killing the thug and wounding others.

He then brings his knife to bear as he finishes the spin, flinging both opponents away, but closely following immediately after.

"Good work everyone. Sorcerer, can you blast them both? We arranged them nicely for you. Skaliss, which one would you like to finish?"

[sblock=Actions]
Take 5-2 = 3 damage
Standard: Sweeping Blow vs AC in order BK1, BB1, B3; damage (1d20+15+2=23, 1d20+15+2=36, 1d20+15=21, 1d8.minroll(2)+10=13)

AP: Funneling Fury vs AC in order BK1, BB1; axe damage; dagger damage (1d20+13+2=32, 1d20+11+2=22, 1d8.minroll(2)+10=16, 1d4+7=9) - slide BK1 to H8; BB1 to H9 - MARK BOTH
BK1 dazed can either stand up or attack from prone with ranged attack hehe

TOTAL DAMAGE: BK1 = 29; BB1 = 22

Move: Rocco shifts to G10, gains +1 AC and Ref

Save (1d20=7)
[/sblock]

[sblock=Rocco Stats]
STATUS: ongoing 5, +1 AC & Ref
MARKED: BK1; BB1

Initiative +5; Senses Passive Insight 16, Passive Perception 21
HP 50/61, Bloodied 30, Surge Value 15+1, Surges 11/12
AC 23; Fortitude 20, Reflex 18, Will 19
1/1 AP
Speed 5

Dual Strike
Brash Strike
Combat Challenge
Combat Superiority
Pass Forward


Funneling Fury
Sweeping Blow
Kirre's Roar
Second Wind


Villain's Menace
Dancing Defense


Foe Maker Hand Axe - daily, standard, everyone within 5 squares are marked by Rocco
Mithral Chainmail - daily, immediate reaction, halve the damage of melee or ranged attack
Foe chaser boots - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy.
Flesh Grinder Gauntlet Axe +2 - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage

[/sblock]
 
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dimsdale

First Post
OOC: Hold on Rocco and Quan. Nementah hasn't posted first action yet. I'll give you a chance to recon actions if necessary after MetaVoid goes. Let me know if you want to keep your actions after he has posted. 2nd Round will begin with Rocco and Quan, followed by the baddies, the rest of the allies...including a surprise...or two :)[/occ]
 

FourMonos

First Post
OOC: My apologies dimsdale, thought it was 'Mal rules' style. just mute my actions until after Namentah, then if they're no major change, just keep them as is
 


dimsdale

First Post
[sblock=FourMonos]
no mistake on your part. I goofed again
[/sblock]

[sblock=MetaVoid]
I don't have my books with me. Can you tell me what +1 NAD means?
[/sblock]


The heros continue their assault on the bandits. One of the thugs fails from a blast from the sorcerer. Another falls from combined attacks from Skalisss, Jailin, and Rocco. And, although still alive, the leader is brutally attack by spell and melee attacks. HANK, WE NEED HELP OUT HERE!

Whats the problem? They're just body guards? Handle them or I'll kill you myself.

EVERYONE'S ALREADY DEAD!

Your going to be dead when I finish off these bastards. You can count on that!

The leader's call is answered however. All hell breaks loose. You just stirred up a hornet's nest.
Reinforcements come from multiple areas ally entrances and roof tops. The archers send a barrage of arrows fly towards multiple targets. Some hit, many bounce off Skalisss's armor. Foes on the streets start working there way into battle

[sblock=Nementah]
You discover that the victims are unconscious but all vitals are fine
[/sblock]

Hi Nementah, don't worry about these two. I'll take care of them. I have powers that my mom and dad don't know about. She smiles and then closes her eyes. Her face begins to glow a silver hue. In a snap, her eyes open, revealing blazing silver radiant light. Silver radiance burst from Lerrick's body, encasing the victems. Wake up you two and help my friends.

[sblock=Tenchuu and Walking Dad]
Welcome to Mark of Trogdor. Feel free to roleplay your characters from here on out. Lerrick heals both of your characters for 16 + you spend a healing surge. You can start your turns now. You'll have to get up first :)
[/sblock]

[sblock=Mechanics]
Nementah: Attack BK1 Miss
Heal Check: You discover that they are unconscious, all vitals are good to go

Primera: all adjancent allies gain + NAD's

Jailin: Roar of thunder: Hits for 23 on BB1, BK1 and kills B3

Quan hit BK1 for 19 (power spent: Heroic Effort) and foe is knocked prone, -2 to all ranged and area attacks

Skalisss: Divine Reverence: Hits both BB1 and BK1 for 9 and foes are dazed tent. AP Piercing smite BB1 for 21 (powers used: Divine Reverence and Piercing Smite)

Rocco: Take 3 damage
Powers Used: Sweeping Blow and Funneling Fury BK1 = 29 and BB1 = 22
fails SA vs on-going damage +1 to AC and Reflex TBNT: Marks Both BB1 and BK1


Baddies turn:

BK1: Stands up: (only action)

Archer attacks: Rolled at Random: 1, 4, 3, 5, 2, 5, 1, 5, 5, 2 (don't pay any attention to the numbers to the left: They helped my determine randomly who was targeted by the archers.


BA1: 1st Bolt vs AC+11 miss and 2nd Bolt vs AC+11 = 27 for 14
1st Bolt miss 2nd bolt Hit Raijin for 14
BA2: 1st Bolt AC+11 = 20 for 11 and 2nd Bolt vs AC+11 = 19 for 12
1st Bolt hits Nementah for 11 2nd Bolt Skalisss miss
BA3: 1st Bolt AC+11 = 14 for 6 and 2nd Bolt vs AC+11 = 23 for 11
1st Bolt Rocco miss 2nd bolt Skalisss miss
BA4: 1st Bolt AC+11 = 30 for 11 and 2nd Bolt vs AC+11 = 30 for 7
!st Bolt Quan hit for 11 2nd Bolt hit Skalisss for 7
BA5: 1st Bolt AC+11 = 24 for 7 and 2nd Bolt vs AC+11 = 25 for 10
1st Bolt Quan hit for 7 2nd Bolt Skalisss miss
BA6: 1st Bolt AC+11 = 21 for 11 and 2nd Bolt vs AC+11 = 21 for 6
1st bolt Skalisss miss 2nd bolt Rocco miss

[/sblock]

[sblock=Stats]
Quan: Q6 32/50 HS 7/7 AP 1: Powers used: Assassins's Shroud 1
Rocco: P6 53/61 THP HS 11/12 AP 0: 5 on-going damage save ends:
Nementah R6: 45/56 HS 11/11 AP 1
Raijin: Q7: 34/48 HS 6/6 AP 1:
Skalisss: P7: 61/68 HS 11/11 AP 0

Welcome aboard Walking Dad and Tenchuu (Please provide stat blocks when you do your action

Enemies:
Bandit Minions B1:1//1 DEAD
Bandit Minions B2:1//1 DEAD
Bandit Minions B3:1//1 DEAD
Bandit Minions B4:1//1
Bandit Minions B5:1//1
Bandit Minions B6:1//1
Bandit Minions B7:1//1
Bandit Minions B8:1//1
Bandit Berserker BB1:66/66 DEAD
Bandit Berserker BB2:66/66
Bandit Berserker BB3:66/66
Bandit Knife Fighter B1:62/162 AP 0, Marked by Rocco, DAZED, no longer prone
Bandit Knife Fighter B2:162/162
Bandit Archers BA1 43/43/
Bandit Archers BA2 43/43/
Bandit Archers BA3 43/43/
Bandit Archers BA4 43/43/
Bandit Archers BA5 43/43/
Bandit Archers BA6 43/43/
[/sblock]

[sblock=Enemies]
Enemies:
Bandit Minion
HP 1; a missed attack never damages a minion.
AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule
Speed 6
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.
Mob Rule
The human lackey gains a +2 power bonus to all defenses while
at least two other human lackeys are within 5 squares of it.

Bandit Berskerers:
HP 66; Bloodied 33; see also battle fury
AC 15; Fortitude 15, Refl ex 14, Will 14
Speed 7
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
Battle Fury (free, when first bloodied; encounter)
The human berserker makes a melee basic attack with a +4
bonus to the attack roll and deals an extra 1d6 damage on a hit.
Handaxe (standard; at-will) ✦ Weapon
Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.

Knife Fighter
HP 162; Bloodied 81
AC 21; Fortitude 19, Reflex 19, Will 19
Saving Throws +2
Speed 7
Action Points 1
© Wounding Dagger (standard; at-will) 4 Weapon
+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and
ongoing 5 damage (save ends).
+ Dance of the Knife (standard; at-will) 4 Weapon
+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:
The human knife fighter shifts 2 squares after the attack and
makes one more attack against the same target or a different
one. The knife fighter then shifts 2 squares.
Peerless Tumbler (move; recharge :X ji:])
The human knife fighter shifts 4 squares, ignoring difficult
terrain.
Combat Advantage '
A human knife fighter deals 2d6 extra damage

Bandit Archer
Initiative +6 Senses Perception +9; darkvision
HP 33; Bloodied 21
AC 14; Fortitude 15, Reflex 17, Will 15
Immune disease, poison
Speed 6 ______
© Slam (standard; at-will)
+11 vs. AC; 1 d6 + 4 damage.
© Bolt (standard; at-will)
Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.
•Y Double Shot (standard; recharge : : X fl))
The arbalester makes two bolt attacks, each against a different
target. The targets must be within 5 squares of each other.


[/sblock]

[sblock=Map]
map

Note: Archers have cover -2 for hero attack rolls
[/sblock]


[sblock=Adventure Summary]
Motives

Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
[/sblock]


OOC: I might have gone a little overboard here, but your are in the main head quarters of a bandit hideout. That can never be easy can it? :) It is your turn. Have at it!
 
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JRYoung

First Post
"We are outnumbered, if we ssspread out we will be overrun. Use the wagon for cover" Skalisss suggests. "We ssshould take out the archersss firssst."

[SBLOCK=Actions]
Move Action: Shift to I9

Standard Action: Martyr's Retribution on BK1
[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 7 Character Sheet
L4Wrequest_09.jpg

Initiative: +3 Senses: Normal P-Perception: 15 P-Insight: 20
HP: 61/68 SurgeValue: 18 Surges: 10/11
AC:26 Fort:19 Reflex:17 Will:19

Action Points: used Second Wind: not used
Resist: none Speed:5
Conditions: none
BasicAttack: - "Inescapable Longsword", +12 to Hit vs AC, 1d8+9 damage
BasicRangedAttack: - Javelin, +9 to Hit vs AC, 1d6+4 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite
Righteous Smite
Divine Reverence USED
Dragon Breath
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
Lay on Hands x2
Healing Word
Paladin's Judgement
Sacred Circle
Healing Surge from Dwarven Plate Armor
Martyr's Retribution USED
Wrath of the Gods
[/SBLOCK]
http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
[/SBLOCK]
 
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Tenchuu

First Post
Halleck awoke suddenly and scrambled to his feet. Quickly, he surveyed the battlefield, looking to see if he spotted baldy anywhere in the melee, and then crouched back down. "Thank you my dear. I appreciate your assistance, and I would love to return the favor. Would you be so kind as to fill me in on who I should be helping?"

[sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
Minor: Draw Sword.
Move: Get Up
Standard: Total Defense
[sblock=ignore]

  • Target1: Impaler 1
  • Attack1: 1d20+11=30
  • Damage: 1d8+6=8
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.
Remove when you remove ignore tag[/sblock]

[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 7
Initiative: +3, Passive Perception: 18, Passive Insight: 20

Defenses:

AC: 23, Fort: 17, Reflex: 17, Will: 20 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 29/55, THP: 0/8 Bloodied: 25, Surge Value: 12, Surges left: 8/9
Action Points: 1/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +11 vs AC - Harmonic Spellblade Longsword 1d8+6
:ranged: Ranged Basic Attack: N/A

Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges

Powers:
At-Will:
Brash Assault, Vicious Mockery
Encounter: Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Canon of Avoidance, Dwarven Scale Healing, Harmonic Spellblade Boon,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2

[/sblock][sblock=Halleck's Log]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers.

[/sblock]
[/sblock]
 
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