[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)


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johnmeier1

Explorer
OOC:

It is the player turn. If you look on the map, you'll see on the column acted who hasn't acted yet. At the moment, Jarel-karn (me), Halleck (Technuu), Raijin (you) and Nementah (MetaVoid) have a readied action.

OOC: According to dimsdale's last post, "Only Nementah has not gone yet." and I saw him roll a Stormwalk for Raijin.

I did move Raijin, so I guess it turn is over then.

 


Velmont

First Post
OOC: I'll go now. Before or after Halleck, no change. Just don't override my mark, or I won't be able to prevent up to 56 damage against the 8 characters who will surround the dwarf if the dwarf decide to use his close burst attack.


Jarel-karn challenge the dwarf. "Your situation is hopeless, you know." He then try to attack the dwarf, but Jarel-karn have lost his focus with all his rambling.

[SBLOCK=Mechanic]Minor: Mark Dwarf

Standard: Booming Blade vs AC on Dwarf (1d20+17=21, 1d8+10=16, 1d6+10=12) Miss :(

Move: N/A

[/SBLOCK]

[SBLOCK=Immediat Interrupt]Jarel-karn have many immediate action. I'll list in this SBLOCK the immediate action Jarel-karn will do in order of importance. Take the first trigger that happens during the round. If many happen at once, take the first in the list.

Note: I won't use an Immediat Interrupt during Halleck turn unless it is Leather Armor of Aegis Expansion +2. During enemy turn, I'll use only Leather Armor of Aegis Expansion +2 against the dwarf. If the dwarf die, just follow the order below.

1) Trigger: A creature you have marked with your Aegis of Shielding target Jarel-karn and at least two allies with an attack. Power: Leather Armor of Aegis Expansion +2 Effect: The damage of the triggering attack is reduced by 7

2) Trigger: A marked enemy hit any ally within 10 squares Power: Aegis of Shielding Effect: Close Burst 10; -10 damage to triggering attack..

3) Trigger: An enemy hit in melee any ally within 5 squares, is within 5 squares of another enemy. Power: Dimensional Vortex Effect: Ranged 5; +12 vs. Will against triggering enemy. If hit, you teleport the target 5 squares next to an enemy. The target make his melee attack against the most damaged enemy and do an extra 5 damages if it is marked by Jarel-karn. If there is no target valid, he expend the attack.

4) Trigger: An enemy hit any bloodied non-defender ally within 10 squares or Jarel-karn Power: Channeling Shield Effect: Close Burst 10; You reduce the damage by 10 from the triggering attack. You next successful attack you make before the end of your next turn will do 5 more damage.

5) Trigger: An enemy hit in melee any non-defender ally within 2 squares Power: Guardian's Counter Effect: You and your ally shift up to 2 squares as a free action, swapping position. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker. (+15 vs AC 1d8+7 damage) [/SBLOCK]

[Sblock=Jarel-karn]Jarel-karn
Genasi Swordmage 9
Initiative +5
Passive Insight 15; Passive Perception 15; Normal Vision
HP 83/83; THP 7; Bloodied 41; Surge-Value 21; Surges Per-Day 12/13
AC 27(29); Fortitude 22; Reflex 21(22); Will 19
Speed 6
Action Points: 1

Current Effects: None

Basic Attack: Runic Longsword +15 vs AC 1d8+7 damage

Skills: Arcana +14, Athletic +9, Endurence +18, Intimidate +10, Insight +5, Nature +5, Perception +5
Languages: Common, Tsugo

Powers
[ ]Aegis of Shielding
[ ]Booming Blade
[ ]Ligthning Lure

[ ]Promise Storm
[ ]Guardian Counter
[ ]Ligthning Clash
[ ]Dimensional Vortex
[ ]Echoes of Sword Magic
[ ]Channeling Shield
[ ]Armathor's Step

[ ]Dimensional Thunder
[ ]Lingering Ligthning
[ ]Blade Bolt

[ ]Leather Armor of Aegis Expansion +2 [E]
[ ]Periapt of Cascading Health [E]
[ ]Warded Vambraces [E]
[ ]Boots of Fencing Master [E]
[ ]Corellon's Boon of Arcane Might [Sword Burst] [E]
[X]Corellon's Boon of Arcane Might [Dual Lightning Strike] [D]
[/sblock]
 

dimsdale

First Post
OOC: According to dimsdale's last post, "Only Nementah has not gone yet." and I saw him roll a Stormwalk for Raijin.

I did move Raijin, so I guess it turn is over then.


OOC:
[MENTION=73730]johnmeier1[/MENTION] Go ahead and redo your turn. I'm going to delete the action I made for Raijin. i had no idea how to NPC a sorcerer anyway and I'm sure that Raijin would have done something different had his creator been around. :)

So...Halleck and Raijin are up

[MENTION=13739]Velmont[/MENTION] Halleck action will overide your mark according to his last post. if that is indeed the case I'll assume when he posts Halleck's turn that Jarel-Karn did his action after the warlord.

 
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Velmont

First Post
OOC:
Halleck action will overide your mark according to his last post. if that is indeed the case I'll assume when he posts Halleck's turn that Jarel-Karn did his action after the warlord.

I've sent a PM to Tenchuu and we have agreed that he won't mark the dwarf. The goal of divine challenging the dwarf is to use Diabolic Stratagem, but it seems Halleck have other option to make sure he get attacked.
 


johnmeier1

Explorer
Before Raijin moves in, he begins to course with energy and tosses a bolt at the dwarf.

[sblock=actions]Before the move action I will
Minor: Promise of Storm
Standard: Stormwalk vs Dwarf Fort
[/sblock]

[sblock=ministats]
Status: 9 temp hp

Triggers: First Melee attack (Dragonflame Mettle), Attack hits by 7 or less (Sudden Scales)
Passive Perception 14, Passive Insight 20
AC 20, Fort 21, Reflex 15, Will 22
HP: 51/62, Bloodied 31, Surge Value 15, Surges 6/6
Resist Force 10, Resist Lightning 5, Resist Thunder 5
Speed 6, Initiative +3
Action Points: 1, Second Wind
At-Will Powers: Blazing Starfall, Storm Walk
Encounter Powers: Blazing Bolts, Dragonflame Mettle, Promise of Storm, Sudden Scales, Teleport Bash, Thundering Roar
Daily Powers: Adamantine Echo, Bracers of Defense, Brooch of Shielding, Lightning Breath, Slaad's Gambit, Staff of Storms, Variable Resistance

http://l4w.wikia.com/index.php?title=PC:Raijin_(johnmeier1)
[/sblock]
 
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dimsdale

First Post
ooc: [MENTION=85539]Tenchuu[/MENTION]. I'm unclear on Halleck's move. Is it a readied action, triggered action or is Halleck going to preform an action this round.
 

Tenchuu

First Post
OOC: Sorry about the delay. Work has been crazy.

Diabolic Stratagem has a built in mark, so if I can just choose not to mark, that would be best and keep the order as it. But if not, then I guess my turn should go before Velmonts.


"Raijin, we stand as one," Halleck said, inspiring him (albeit majestically) to fight on. The troubadour moved up to surround the dwarf.

With his shield up, Halleck thrust out his blade, piercing the dwarf. "Come on, master dwarf. Hit me, if you can!" To provoke the creature further, he struck out again. His second attack missed, but it angered the dwarf into acting.

The statue struck into Halleck hard, and Skalisss took the opportunity to slash the creature's back.

"Now! Attack it now!" Halleck ordered.

OOC: Raijin - Healing 1 HS plus 8, and he slides to T9.

Everyone, including me, gets a free basic attack against the Dwarf.

Remember, everyone gets a +5 to damage from Heroic Effort, so long as Halleck remains bloodied.


[sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
Minor: Majestic word on Raijin.
Move: move to T10 (+1 to AC / Ref)
Standard: Diabolic Stratagem
  • Target1: dwarf
  • Attack1: 1d20+14=28 +2 (CA)=30 vs reflex
  • Damage: 1d8+8=12
  • Effect: You grant the target of this attack combat advantage until the start of your next turn. The first attack the target makes against you before the start of your next turn provokes opportunity attacks from you and your allies.
AP: Brash Assault

  • Target: Dwarf
  • Attack: 1d20+14=16 +2(CA)=18 Miss
  • Damage: 1d8+8=0
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.


[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 9
Initiative: +4, Passive Perception: 16, Passive Insight: 18

Defenses:

AC: 26, Fort: 21, Reflex: 18, Will: 21 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 25/65, THP: 14/14 Bloodied: 32, Surge Value: 16, Surges left: 9/9
Action Points: 0/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +14 vs AC - Harmonic Spellblade Longsword 1d8+8
:ranged: Ranged Basic Attack: N/A

Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges
Superior Fortitude Feat: resist 3 to ongoing damage

Powers:
At-Will:
Brash Assault, Vicious Mockery, Cloak of the Walking Wounded Second Wind, Boot of the Fencing Master shift,
Encounter: Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Benefactor Armor Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Song of Discord, Canon of Avoidance, Harmonic Spellblade Boon, Benefactor Armor Daily,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2

[/sblock][sblock=Halleck's Log][sblock=Mark of Trogdor]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,

3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.

4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.

5. Delivered Lerrick, performed the ritual, saved the day. However, discovered an evil dragon named Bosch who wears a necklace which makes him a juggernaut. Halleck carries a shield which should counter this effect. Adventurers now must stop the dragon.
[/sblock]1. Wait at Tavern.
2. Fight in tavern vs statues.

[/sblock]
[/sblock]
 
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