Race to the Finish: Battle in the Streets
The Oriens seemed dismayed by the sudden arrival of the Winds, and one of them let loose a magical blast to disable or distract them before rushing aside. The group now had them afoot, but the race was not over yet.
Race to the Finish: Battle in the Streets
The race is now both a chase and a battle. There are two primary objectives: Outrace the Horns and/or Delay the Horns. These are two separate challenges. In any one "round", a PC may participate in one or the other. Success/failures for each are tallied separately and their consequence measured separately.
Outrace the Horns
Primary Skills
Athletics, Acrobatics, Endurance Run, jump, and tough it out on foot.
Streetwise Determine the best route, find a short-cut.
Secondary Skills
Insight Try to determine the Horn's route by their cues.
Perception Try to catch glimpse of a better route.
Delay the Horns
Primary Skills
Bluff, Intimidate Fient or bully one of the horns.
Make an attack Attempt and attack against the Horns. Any power may be used, but only one per round (one minor, move, or standard action). Melee and close will have more difficulty than ranged or area. An at-will power success counts as 1, an encounter as 2, and a daily as 2 with a +2 bonus to next roll.
Secondary Skills
Endurance Try to get close enough for a better distraction.
Streetwise Try to gain advantage for the next ploy.
Other skills may be used as secondary if a good RP justification is made, but only once.