Suddendly you’re either on fire or on your back. And it hurts a lot.
[sblock=actions]
The altar blocks line of sight, so Lilly’s pattern doesn’t hit the third orc.
Hell hound moves to current position and breathes fire, 15 Vs Shun’s, 27 Vs Vyrna’s and 21 Vs Lilly’s Ref defenses, all hit for 12 Fire damage and ongoing 5 (save ends)
The orc leader moves and used Chaos Hammer on Ryan and Eva hitting Ref 10 and 26 respectively. Eva takes 14 damage and is knocked prone, Ryan 7.
The wounded orc gets up and throws a javelin at Lilly, hits AC 16 for 8 damage
The last orc moves as far as he can and throws a javelin at Vyrna, but hits only AC 13.
Notice that the hellhound has a fire aura (5 damage) Vyrna will go down as soon her turn starts (5 ongoing plus 5 from the aura) unless you do something.
[/sblock]
[sblock=status]
Ryan: 23/31
Lily 10/30, 5 ongoing fire (save ends)
Eva 10/24, Prone
Shun 17/35 5 ongoing fire (save ends)
Vyrna 10/22 5 ongoing fire (save ends)
Orc leader: 38
AC: 16 Fort:14 Ref:13 Will:16 MBA: Spear +7 Vs AC, 2d4+2 damage.
Orc warrior 1: 46, Slowed, grants CA to Lilly
Orc warrior 2: 15/46, Slowed, grants CA to Lilly
AC: 17 Fort:16 Ref:16 Will:14 MBA: Battleaxe +8 Vs AC, 2d6+4 damage and shift 1 square
Hellhound: 92
AC: 19 Fort:16 Ref:16 Will:14 MBA: Bite +8 Vs AC, 2d6+4 damage. Aura 1: enemies take 5 fire damage if they start their turns inside the aura.
[/sblock]
[sblock=terrain]
The central altar and the columns are blocking terrain and provide cover; this means for example that you can’t move from G8 to H9, you must pass through H8 first. The stairs leading to the altar are difficult terrain. The cave is well lit with torches.[/sblock]
[sblock=map]
[/sblock]