airwalkrr
Adventurer
Review NotesMy Rogue is ready for review, but I can't figure out how to save a bio. I'm placing it here for now. I left it pretty vague since I didn't know how you plan to bring us together.
Vandalin or Van is of Chelaxian decent his ancestors having long since immigrated to the Varisian colonies. He has the dark hair and eyes as well as the sharp features of those folk. His father ran a mercantile concern while his mother was a Wizardess of minor skill at the Twilight Academy. His early years in Galduria were simple enough, the family was doing well and he had tutors to give him a good education, though young Van showed little interest in Magic or shopkeeping. When he was in his early teens the family moved to Magnimar as his mother was interested in study at the Stone of Seers. But those of Chelaxian decent where not so welcome in Magnimar and young Vandalin was forced to live by his wits and learn to defend himself. His father struggled to make his business a success in such a hostile realm and his mother was busy with her studies. Van spent more and more time on his own often getting into trouble. He was also fascinated by the many ancient monuments here. He learned to read the writings on them from his mother. But it was then that his mother died during a magical experiment here and Van and his father fled one step ahead of their creditors on a boat to Riddleport. At least here people cared little about who you were. Van’s father was more successful here, but Van found the streets even more challenging. He developed skills here and sought thrills among thieves and vagabonds, but never wholly gave himself over to crime. His parents had instilled in him a sense of what was right and good even if he failed to adopt the traditional Chelaxian faith in laws and rules. He did continue to dream of striking it rich. He also began to take an interest in what might lay beneath the monuments that dot the landscape. As he grew toward adulthood he left his father’s home and began to travel and seek his fortune. He survived doing odd jobs where ever a fellow who was handy with sword or bow might be needed and going from ruin to monument exploring and hoping to find some fabulous long buried treasure. Always seeking thrills and adventure Van has come to Sandpoint to explore the ancient ruined lighthouse here.
Van is a lean shape featured young man who moves with wiry grace. He favors well-made clothes and a quality chain shirt, but often covers them with a hooded cloak. He wears a pair of short swords and a bow. His pack is filled with items need to pursue his penchant for exploration, rope, tools, light sources and supplies. He is a pleasant well-spoken young man and is equally comfortable chatting with bar patrons or scholars.
- Languages: Perhaps I am overlooking something or simply not familiar enough with Pathfinder rules or the Golarian setting. Are characters in Golarian assumed to gain their region's language or their heritage language as a bonus language? Otherwise it looks like Vandalin has an extra language. Edit: Not that regional languages are going to come into play all that much in this campaign except as flavor. But I would like to know if there is such a rule.
- Skills: I suggest checking off all your class skills, even if you don't have ranks in them.
- Skills: The way I interpret it, Trapfinding provides a +1/2 class level bonus to all Disable Device checks, so it is not conditional. Only the Perception bonus is conditional. So you can add +1 to the misc column for Disable Device.
- Skills: Add your mwk chain shirt's ACP of -1 to all skills with ACP in the misc column.
- Carrying Capacity: This field needs to be filled in.
- Inventory: Most items are missing their weights. These need to be filled in.
- Inventory: By my count you should have 25 gp, 8 sp, 5 cp
- Inventory: You have a bow, but it doesn't seem you've purchased any arrows.
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