On round 6, Initiative 13:
Drynethael (with shield) AC 18 (Damage Conversion 3) HP 2/8 (3 lethal damage, 3 nonlethal)
Cursing at his ineffective spell, Dryneth does his best to block out the image of his stern father lecturing him on how he should pay more attention to his arcane studies. He flinches silently in pain when the frog bites into his arm, but cries out suddenly in horror as the beast's jaws clamp onto his companion in a seemingly lethal death lock.
"No! I'm too late!" he laments aloud.
Drynethael tries to scare the frog away from its meal, desperately hoping that the cleric can restore life to the mortally wounded bard. He stabs his rapier viciously at the amphibian as soon as an opening presents itself that will not further harm the human. He then steps slightly to his left to force the beast to expose its weaker flank to Dolan.
[sblock=OOC Redclaw]
Sorry, man. I'm not trying to steal your thunder or step on your toes or anything by attacking the same frog and all. Even though you just connected solidly, I just want to be extra sure it goes down with our compatriot on the floor and all (even though my 2 points isn't going to do too terribly much). Just wanted to make sure you knew that!
By the way, if it's still alive by next round, you and I should have a flank bonus, since I'm taking my 5' step due north to set up a diagonal flank between us.
[/sblock]
[sblock=Combat OOC]
EDIT: OOPS! Forgot Inspire Courage lasted for 5 rounds after the bard stops singing. So, my attack rolls end up being:
Attack: AC 24
Critical Confirmation Roll: AC 13
Damage: 3 (6 if it's a critical)
Attack on frog #3:
1d20+5 = AC 23 CRITICAL THREAT
Roll to confirm critical = AC 12 (unsure)
Damage:
1d6 = 2 HP damage, double if the above was a critical.
After the attack, Dryneth will take a 5' step north, to set up a flank with Dolan, should the frog still not go down.
[/sblock]
EDIT: OOPS! Forgot Inspire Courage lasted for 5 rounds after the bard stops singing. So, my attack rolls end up being:
Attack: AC 24
Critical Confirmation Roll: AC 13
Damage: 3 (6 if it's a critical)