airwalkrr
Adventurer
Vicroar creeps down the hallway, being careful to watch his step lest he trip any wires or stumble upon loose rocks and make great noise. Unfortunately, the clanking menagerie behind him more than makes up for his stealth with their heavy strides and banging armor, forty feet back though they make be. Still, it seems to Vicroar that there has been no reaction thus far to their presence; that is, until he pokes his head around the corner. Coiled up on top of a pile of loose rubble is an enormous snake, its head rising up at the sound of intruders. Though it hasn't seen Vicroar, it has certainly noticed the noise, and is uncoiling to investigate.
[sblock=Combat]Surprise round begins. The snake acts on initiative 8+4 (12). The party has initiative 11. Vicroar is the only one aware of the snake so he is the only one who may act in the surprise round. The snake has heard the party, but has not seen Vicroar yet, who is still hiding around the corner.
Vicroar acts 1st in surprise, then the snake.
In the regular round, Vicroar, Mulnock, and Dryneth may act, then the snake. After that we move to circular initiative with the whole party acting followed by the snake (if it is still alive by then).[/sblock]
[sblock=Combat]Surprise round begins. The snake acts on initiative 8+4 (12). The party has initiative 11. Vicroar is the only one aware of the snake so he is the only one who may act in the surprise round. The snake has heard the party, but has not seen Vicroar yet, who is still hiding around the corner.
Vicroar acts 1st in surprise, then the snake.
In the regular round, Vicroar, Mulnock, and Dryneth may act, then the snake. After that we move to circular initiative with the whole party acting followed by the snake (if it is still alive by then).[/sblock]