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An E6 oriental/western game (replacement needed) - last call for bento

DrZombie

First Post
mfrench, for one reason or another I have a yearning for this game to begin. Would you mind terribly to start up a prologue thread for MacNacFeegle and myself so we can start with some fluffy RP'ing in ithe monastery or something, so that we can get to know each others charcter before the actual game starts?
 

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mfrench

First Post
DrZ: Sure, I'll see what I can get up and running this morning.

Here's the Nakatura Valley OOC thread.

I'm working on a brief prologue so that you two can get running. Edit: Here it is.

The IC thread will be up eventually. I am also going to try to formalize all of the rules in one place. Edit: Here is the IC thread, to be started shortly.
 
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mfrench

First Post
DrZ, Precise Strike is fine. What is it from, exactly (just for reference)?

Lorthanoth: Very cool! I like Master Chen. He definitely needs a familiar though.
[sblock=bento]Your shugenja was living in a town farther west when it was overwhelmed by a crazed group of barbaric cultists led by a jackal-headed demon. Shortly after, wildfires swept the area, devestating any rebuilding efforts. You led a group of surviving refugees up the river. The Nakatura River valley has been very much to your liking, as it is a fertile area. The River has a vibrant spirit that seems to welcome you. You have heard of the lake at the center of the valley, and perhaps wish to visit there for spiritual reasons.[/sblock]

Amazing Triangle: More beguiler-ish goodness tonight. I'll post it after work.

For starting gold / equip, use ~1200 gp total and PHB/DMG costs.
 

OnlytheStrong

Explorer
Another question lol. With E6, is it possible to still obtain the higher level class abilities? Just kinda popped into my head while I was sitting here making him.
 

Nac Mac Feegle

First Post
Generally there are feats that require 6 levels in a class and give up to the 8th level benefits. For example, a ninja might get feats giving access to Ghost Strike or Speed Climb.
 

OnlytheStrong

Explorer
Good stuff. Are the feats restricted to any certain books? And are you allowing the "suggest feats" which modify ability scores like in the E6 link on the first post? When can we take those feats?
 
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OnlytheStrong

Explorer
I figured you would want to look him over. So, here he is.

Sen, the ninja:

[sblock=character sheet]
Race: Human
Class: Ninja 2
Height: 5'5''
Weight: 116lbs
Age: 17
Alignment: CN
Languages: Common, Ancient Imperial


Str: 14 +2 mod
Dex: 15 +2 mod
Con: 12 +1 mod
Int: 12 +1 mod
Wis: 16 +3 mod
Cha: 8 -1 mod


AC: 15 (10 base + 2 dex + 3 wis)

HP: 12 (6 +1 con mod + 4 +1 con mod)

Initiative: +2

Speed: 30ft

Saving Throws:
Fortitude: 1 (0 base + 1 con mod)
Reflex: 4 (2 base + 2 dex mod)
Will: 3/5 (0 base + 3 wis mod) +2 to will saves as long as a Ki use is remaining

Attack:
Base Attack Bonus: +1

Masterwork Dagger: +4 dmg: 1d4+2 crit: 19-20x2 range: 10ft

Masterwork Short Sword: +4 dmg: 1d6+2 crit: 19-20x2

Masterwork Shortspear: +4 dmg: 1d6+2 crit: x2 range: 20ft


Skills:
Balance: 9 (5 ranks + 2 dex mod + 2 synergy)
Climb: 7/9 (5 ranks + 2 str mod) +2 climb kit
Hide: 9/11 (5 ranks + 2 dex mod + 2 stealthy) +2 camo kit
Jump: 11 (5 ranks + 2 str mod + 2 acrobatic +2 synergy)
Listen: 8 (5 ranks + 3 wis mod)
Move Silently: 9 (5 ranks + 2 dex mod + 2 stealthy)
Spot: 8 (5 ranks + 3 wis mod)
Tumble: 9 (5 ranks + 2 dex mod + 2 synergy)


Feats:
Stealthy (level 1 feat)
Acrobatic (bonus feat for race)
Improved Unarmed Strike **if still given

Class Features:
Ki Power (use 1/2 level + wis mod per day) 4
Sudden Strike +1d6
Trapfinding
Ghost Step


Equipment:
Masterwork Dagger, Masterwork Short Sword, Masterwork Shortspear, Caltrops,
Pouch (2), Climbers Kit, Grappling Hook, Silk Rope (50ft), Camouflage Kit,
Catstink (3) [can through off animals tracking, from Complete Adventurer]


Gold: 1,200-1194= 4gp left

Carrying Capacity:
L.L= 58lbs
M.L.=116lbs
H.L=175lbs

Weight Carried: 28lbs
[/sblock]

[sblock=Code]

I am the darkness.
I am the light.
I am a demon.
I am an angel.
I am the balance.[/sblock]
 
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Lorthanoth

Explorer
Old Master Chen
[sblock]
Str 8 -1
Dex 14 +2
Con 12 +1
Int 16 +3
Wis 10 0
Cha 12 +1

32pt build then adjusted for old age (67 years old) :D I realise this puts me at a big disadvantage compared to the other characters, but I don't mind too much!

Saves
Fort +1
Ref +2
Will +3

Skills
Concentration 5
Knowledge (spirits) 5
Craft (origami) 4
Spellcraft 5
Knowledge (arcana) 5
Jump 2.5

Feats
Improved Unarmed Strike (bonus)
Extend Spell (wu jen bonus)
Dodge (human bonus)
Jack of All Trades [Complete Adventurer]

Languages: Common, Imperial, Oni, Abyssal, Celestial

Taboo: Cannot eat meat

Code of Honour (as used by the A Team :D):

Help those who need help (provided they do not use the help for evil ends).
Punish those that harm or threaten innocents. (although humiliation is often funnier)
Try not to kill human opponents - much better to let them live to learn the error of their ways
Don't abandon your friends

Spells known

0 - All
1st - Jump, Magic Missile, Shield, Iron Scarf, Elemental Burst, Firey Eyes, Spider Climb, Scales of the Lizard

scroll of invisibility 150
potion of cure light wounds 50
scroll of comprehend languages 25
darkwood quarterstaff 340
10 sheets of paper 4
spell component pouch 5
monk's outfit (well similar sort of clothing, he ain't no monk!) 5
lacquered chopsticks 4sp (these are the good ones, y'hear?) - I converted the price from 1E OA
potion of bull's strength 300
backpack (wicker basket with shoulder straps) 2
ceramic bowl 2cp
Waterskin 1 - 4lb
trail rations (rice cakes) 1 day's worth 5sp
2 smokesticks 40
caltrops 1
scroll of protection from arrows 150
Potion of protection from taint
Origami frightened crane (Talisman of expeditious retreat) 50 [if you'll allow Talismans from OA p135-136)

26 gp 8cp

Would you allow chopsticks as a simple weapon that did 1d3 damage? (I thought they were in OA, but then remembered that they were in 1E OA... It's a very wuxia style thing - get ambushed in an inn, throw chopsticks at your assailants.[/sblock]
 
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Amazing Triangle

First Post
Korobokuru [sblock=Adjustments for mfrench]If we get rid of the stat bonuses then I would also get rid of "+2 on saves versus poison cause the are hardy" because it no longer fits the flavor and the "+2 wilderness lore (which is not 3.5)" to +2 Knowledge local. As he is a city version (he is still taught in the old ways of fighting giants and goblins) then he is like a third or fourth generation living in the city. No darkvision? They have it in OA was that deliberate or just a miss type.[/sblock]

I will post a character sheet after I get the details of what you are thinking for the beguiler.
 

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