• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Nakatura Valley -- OOC thread

mfrench

First Post
This is the Out of Character thread for the Oriental/Western E6 campaign that starts in the Nakatura Valley.

The recruitment thread is here. It is currently only seeking alternates.

The Traveler's Prologue will be here.

The Ninja's Prologue will be here.

The IC game thread will be here.[sblock=The PCs]Old Master Chen -- human wu jen 2, played by Lorthanoth
Sen -- human ninja 2, played by OnlytheStrong
Li -- shifter monk 2, played by DrZombie
Kimura Ryo -- human swordsage 2, played by Nac Mac Feegle
Otaru Shenga -- spirit folk shugenja 2, played by bento
Kenji Sato -- korobokuru beguiler 2, played by Amazing Triangle
Kerim al-Asad -- human ranger 2, played by GlassEye
[/sblock]
 
Last edited:

log in or register to remove this ad


The Rogues' Gallery can be here on the OOC page. Master Chen is ready to be posted here, so feel free.

I was hoping that the prologue would move along a little faster. Thanksgiving really threw it off for me, which de-railed it. I was hoping for about three more encounters in it, which would be alot of sitting out for the other players, so I'm just about ready to advance it to the point where everyone jumps in. I'll probably give individual lead-ins to each character once they're posted here in OOC.
 

Sen, the ninja:

[sblock=character sheet]
Race: Human
Class: Ninja 2
Height: 5'5''
Weight: 116lbs
Age: 17
Alignment: CN
Languages: Common, Ancient Imperial

Conviction: 6
Death Flag: lowered


Str: 14 +2 mod
Dex: 15 +2 mod
Con: 12 +1 mod
Int: 12 +1 mod
Wis: 16 +3 mod
Cha: 8 -1 mod


AC: 15 (10 base + 2 dex + 3 wis)

HP: 12 (6 +1 con mod + 4 +1 con mod)

Initiative: +2

Speed: 30ft

Saving Throws:
Fortitude: 1 (0 base + 1 con mod)
Reflex: 4 (2 base + 2 dex mod)
Will: 3/5 (0 base + 3 wis mod) +2 to will saves as long as a Ki use is remaining

Attack:
Base Attack Bonus: +1

Masterwork Dagger: +4 dmg: 1d4+2 crit: 19-20x2 range: 10ft

Masterwork Short Sword: +4 dmg: 1d6+2 crit: 19-20x2

Masterwork Shortspear: +4 dmg: 1d6+2 crit: x2 range: 20ft


Skills:
Balance: 9 (5 ranks + 2 dex mod + 2 synergy)
Climb: 7/9 (5 ranks + 2 str mod) +2 climb kit
Hide: 9/11 (5 ranks + 2 dex mod + 2 stealthy) +2 camo kit
Jump: 11 (5 ranks + 2 str mod + 2 acrobatic +2 synergy)
Listen: 8 (5 ranks + 3 wis mod)
Move Silently: 9 (5 ranks + 2 dex mod + 2 stealthy)
Spot: 8 (5 ranks + 3 wis mod)
Tumble: 9 (5 ranks + 2 dex mod + 2 synergy)


Feats:
Stealthy (level 1 feat)
Acrobatic (bonus feat for race)
Improved Unarmed Strike **if still given

Class Features:
Ki Power (use 1/2 level + wis mod per day) 4
Sudden Strike +1d6
Trapfinding
Ghost Step


Equipment:
Masterwork Dagger, Masterwork Short Sword, Masterwork Shortspear, Caltrops,
Pouch (2), Climbers Kit, Grappling Hook, Silk Rope (50ft), Camouflage Kit,
Catstink (3) [can throw off animals tracking, from Complete Adventurer]


Gold: 1,200-1194= 4gp left

Carrying Capacity:
L.L= 58lbs
M.L.=116lbs
H.L=175lbs

Weight Carried: 28lbs
[/sblock]

[sblock=Code]

I am the darkness.
I am the light.
I am a demon.
I am an angel.
I am the balance.[/sblock]
 
Last edited:

rclare13c.jpg
[sblock=Old Master Chen]
Str 8 -1
Dex 14 +2
Con 12 +1
Int 16 +3
Wis 10 0
Cha 12 +1

Conviction: 6
Death Flag: Lowered

32pt build then adjusted for old age (67 years old)

Saves
Fort +1
Ref +2
Will +3

Skills
Concentration 5
Knowledge (spirits) 5 +3 = 8
Craft (origami) 4
Spellcraft 5 +3 = 8
Knowledge (arcana) 5 +3 = 8
Jump 2.5 -1 = 1.5

Melee
Darkwood quarterstaff
chopstick 1d3 damage, crit x2

Ranged
chopstick 1d3 damage, crit x2 range of 20 feet

Feats
Improved Unarmed Strike (bonus)
Extend Spell (wu jen bonus)
Dodge (human bonus)
Jack of All Trades [Complete Adventurer]

Languages: Common, Imperial, Oni, Abyssal, Celestial

Taboo: Cannot eat meat

Code of Honour (as used by the A Team ):

-Help those who need help (provided they do not use the help for evil ends).
-Punish those that harm or threaten innocents. (although humiliation is often funnier)
-Try not to kill human opponents - much better to let them live to learn the error of their ways
-Don't abandon your friends

Spells known

0 - All
1st - Jump, Magic Missile, Shield, Iron Scarf, Elemental Burst, Firey Eyes, Spider Climb, Scales of the Lizard

scroll of invisibility 150
potion of cure light wounds 50
scroll of comprehend languages 25
darkwood quarterstaff 340
10 sheets of paper 4
spell component pouch 5
monk's outfit (well similar sort of clothing, he ain't no monk!) 5
lacquered chopsticks 4sp (these are the good ones, y'hear?) -
potion of bull's strength 300
backpack (wicker basket with shoulder straps) 2
ceramic bowl 2cp
Waterskin 1 - 4lb
trail rations (rice cakes) 1 day's worth 5sp
2 smokesticks 40
caltrops 1
scroll of protection from arrows 150
Potion of protection from taint
Origami frightened crane (Talisman of expeditious retreat) 50 [if you'll allow Talismans from OA p135-136)

26 gp 8cp

Old Master Chen used to be much more powerful than he is now. Adventures against demons and undead left him burned out and destroyed most of his knowledge of the arcane (permanent level drained), as well as leaving him a little unhinged... not that he wasn't already... He continues to combat evil, and aiding younger adventurers (although his advice and knowledge is often incomplete), but always with a wary eye out for supernatural foes who might be too powerful for him, as well as old rivals who might take advantage of his weakened state.

He is also very fond of food, and will often keep fighting or spellcasting whilst eating. Despite this, he is as skinny as a rake.

Chen is headed from Katsuki Ford upriver to a small roadside village that has the best noodles in the valley. You are familiar with Katsuki Ford more than the deeper parts of the valley.[/sblock]
 
Last edited:

Kenji Sato

[sblock=Kenji Sato]Name: Kenji Sato aka Kitsune
Race: Korobokuru; Gender: M; Height: 5'1"; Age: 50
Class: Beguiler; Level: 2; Weight: 85
XP: 3000; Alignment: Chaotic Neutral
Languages: Common, Dwarven, Celestial, Sylvan, Abyssal, Giant, Al-kabra, Guild Cant
Social Class: Thief
Home Town: Oriental Lands
Conviction: 6
Death Flag: Lowered

Str: 8 (-1) [0points]
Dex: 14 (+2) [6points]
Con: 16 (+3) [10points]
Int: 16 (+3) [10points]
Wis: 10 (0) [2points]
Cha: 12 (+1) [4points]

AC: 16 (10+2 dex+3 armor+1 size)

HP: 16 HP (10 +6 con)

Initiative: +2

Speed: 20ft

Saving Throws: Base+ Mod+ Magic = Save
Fortitude: 0+3= 3
Reflex: 0+2= 2
Will: 3+0=3

Attack:
Rapier +1 1d4 18-20x2

Shortbow +5 1d4 20x2

Skills: (45) (R+Mod=Sk)
Sleight of Hand – 5+2+2=9
Concentration – 5+3=8
Spellcraft – 1+3=4
Hide – 2+2+4=8
Move Silently – 5+2=7
Bluff – 5+1+2=8
Disguise – 5+1=6
Diplomacy – 2+1+2=5
Knowledge (local) – 5+3+2=10
Gather Information – 3+1+2=6
Spot – 1+0=1
Listen – 1+0=1
Decipher Script – 1+3=4
Escape Artist – 1+2=3
Open Lock – 1+2=3
Speak language - (3) Giant, Al-kabra, Guild Cant
Conceal Spellcasting: (2skpts) – Sleight of hand check versus Spot check to notice spell casting. If you succeed they don’t know that you are spellcasting at all (no aoo’s nor counter)

Feats:
Unarmed Strike
Spell Focus (Enchantment) (DC+1)

Class Features:
Armored Mage
Trapfinding
Cloaked Casting (DC+1 vs foe denied Dexterity to AC)
Surprise Casting (Bluff vs Sense Motive + BAB; Deny Dex to AC for both attack or spell; attack must be made before next round)

Racial Abilities:
+2 saves versus Poison
+2 Knowledge (Local)
+2 saves versus spells and spell-like effects
+1 Attack roll against goblinoids
+4 dodge AC versus giants

Equipment:
Masterwork Studded Leather Armor (10lbs), Masterwork shortbow (1lb), Quiver of Arrows (1 ½ lb), Masterwork Rapier (1 lb), Spell component pouch (1 lb), Ever burning torch (1 lb), Backpack (1/2 lb), Waterskin (1 lb), Signal Whistle (-), Bedroll (1 ¼ lb), Potions of Cure Light wounds (4), Masterwork thief’s tools (1 lb)

Gold: 10gp 1sp

Carrying Capacity:
L.L= 19.5 lbs
M.L.= 20.25-39.75 lbs
H.L=10.5-60 lbs

Weight Carried: 18 ¼ lbs

Spells:
0 – 6
Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic

1 – 4
Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Sleep, Undetectable Alignment, Whelm[/sblock]
[sblock=History]The Korobokuru village of sits near the base of a waterfall on the eastern border of the Thunder Plateau. Though the town is permanent, the Kor, in general, are a race of nomads, so many townspeople stay for a few seasons at most. Many take their herds out to the plateau, or bring their flocks of sheep south into the mountains. After a few months of sedentary life, they pick up something else and move on. Traders regularly take skins, milk, cheese, etc. to the town of Hiruma Watch on the lake to the north, but the dignified people there don't treat the Kor with much respect. They often say that it is hard to distinguish between the goatherds and the goats, what with the traditional goatees and the iron stomachs .

Your beguiler, a little smarter and more refined than your average Kor, is more pleased with town life than the rough life of the trail. This, combined with the mistrust that his arcane gifts gave his people, brought him to Hiruma Watch, where he met with the scorn the Kor usually receive. As you said he could almost pass for human, I'd say that he is tall for his people, and probably keeps his distinctive facial hair in check, so that he can pass for a short human (maybe 5'1" or 2"). I'd also imagine that he is skilled at changing his accent and speech pattern.

Anyway, as he began to use his deceptions to take locals for all they were worth, he learned a harsh reality. The head of Hiruma House hates bandits and thieves. He is quite bloodthirsty when it comes down to it. Some local scallywags that you associated with were caught stealing from merchants in town to discuss terms for the local Shackling Festival that is a few months away. The poor sods were worried about losing their hands, until with relief they were sentenced to a full day of grave-digging. After they worked from sunup to sundown, they had to toss dead bandits into the graves they had made. Of course, there were still three graves left . . . which they were promptly deposited in themselves. As the heat has recently been turned up on you, you thought it might be a good time to head for a bigger town, and so are on the road to Katsuki Ford, the seat of power in the valley . . .

He has a Tattoo of the symbol for "work" with an underlaid "hand" to show his membership to the Black Hand guild. He usually wears a glove on both hands to cover his marks so at times he can pass for elven or even a small human. He is very diligent about not killing those who don't cause a problem. He will normally berate someone in his company who breaks this simple rule of not killing when you don't have to. To the point of at times putting the transgressor on the block for the action as to keep himself undercover. Most guild associated who have met him call him Kitsune or Fox in common. This is two fold one; he bears a tattoo of a 3 tailed fox on his back over his left shoulder blade and two; he is known as both intelligent and tricky, frequently finding ways to get in places or meet people others could not.[/sblock]
[sblock=Code of Honor]Code of Honor:
* Never steal from another member of the guild.
* Never perform another thief’s assigned task or “steal” jobs from another thief.
* Never let your own jobs interfere with the guild’s jobs.
* Don’t attract attention to the guild, especially not the attention of the town fathers.
* 10% of the take from your jobs goes to the guild; you keep the rest.
* 100% of the take from guild-assigned thefts goes to the guild, and maybe you get a taste.
* Don’t kill anyone in the commission of a job, except in self-defense. Only kill when you have to.[/sblock]
 
Last edited:

Kenji and Sen both need to have their Conviction points (you start with 6) and their Death Flag status (it starts lowered) reflected on the char sheets.

If the other three don't post by the end of tomorrow, I'm going to introduce you three in one at a time in the IC thread (all links in post 1 of this thread). They can catch up without losing out on too much. I'll update here when the first post goes up there.
 



OnlytheStrong said:
Will have that added on ASAP. Sorry for not having it.
Great, no worries.

The first introduction:
[sblock=Master Chen]If you're not adverse to it, I might throw random things at your character from his past that he doesn't remember (or at least, not completely). He'll be prone to strong bouts of deja vu. I might consult you on certain points on whether or not you want him to remember.

Anyway, Master Chen has returned to Katsuki Ford after time out and about. He spent some time with an old friend, an alchemist that he adventured with briefly. She has warned him that an old enemy has been spotted looking for him in the city, so maybe he should get out of town for a while. Oh well: Chen has been craving the noodles found at the roadside inn at Otaka Tower, so why not take the trip?[/sblock]
 

Into the Woods

Remove ads

Top