Anyone Willing To Run Kingmaker? (Full)

Kaodi

Hero
In my opinion 20 pts, the Pathfinder Society standard, would be more than adequate. Personally, I would be fine with 15 pts, but I think that it is probably a minority of PbP games that keep it at that original baseline.
 

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HolyMan

Thy wounds are healed!
I'm in and would add to the mix just allowing the CORE and APG for sources.

This AP came out before the APG and there is really no since adding all the other books for one or two feats or spells.

I also like DT's idea lets see about having one PC having a noble bloodline and everyone else either being childhood friends, retainers, or some such.

This way we can have all the decision made without a lot of voting/time wasting. And we have someone to blame.

So for Character gene I'll copy/paste something old of mine...

Character Gene:
Sources: CORE and APG only
Ability Scores: 25 pt buy
Race: Any in allowed sources + assamir and tiefling
Class: Any in allowed sources
Skills and Feats: Normal rules (maybe add an extra feat I always like giving each player a free +2/+2 skill feat to help describe his characters skill strengths)
HP: Max at first level. Max -2 every lvl after first.
Traits: Two traits one of which must be from the Player's Guide.
Buy Equipment: 150gp to buy equipment
Details: Normal

Anything else?

HM
 

Disposable Hero

First Post
I'm fine with everything that HM just mentioned and I'll map out my character in the morning. He could use a good friend in the group. Why else would you bring along a bloodthirsty drunken dwarf to build a kingdom?
 

Shayuri

First Post
I'm in.

Originally I planned to pitch a sorceress...but I have something similar in another game, so perhaps I'll back off from that.

I'm willing to play the leader, but I was thinking it might be fun to try a sneakier concept and perhaps graduate into spymaster. :)
 

Insight

Adventurer
I'll give it a shot.

I've read the first adventure enough to know the premise of the game. We'll have to see how things shape up.

I think a Cavalier might be fun. I'll have to see if they are legal (I use the PFSRD for my source material, so I'm not 100% on which classes and feats and such are in what books). If not, a Paladin. I might grab the "noble" bloodline role if no one else wants it.

EDIT: Looks like Cavalier is legal for this game. I'll check between that and Paladin to see which one I like better for my idea.
 
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Kaodi

Hero
With the exception of the background I have a version of the character ready to go, at the 25 pt level (easily changed), since there are now two voices to my one on that. Just went with standard gold and feats so far. In any case, she would probably end up as either the marshall or the royal assassin:

[sblock= Vesna "Pixie" Sirota]
[sblock=Game Info]
Race: Human
Class: Skirmisher Ranger 1
Level: 1
Alignment: Chaotic Neutral
Languages: Common
Deity: Calistria[/sblock]
[sblock=Abilities]
STR: 15
DEX: 18
CON: 14
INT: 10
WIS: 08
CHA: 14[/sblock]
[sblock=Combat]
HP: 13 = [1d10=10] + 2 (CON) + 0 (misc) + 1 (favored class)
AC: 17 = 10 + 3 (armor) + 0 (shield) + 4 (DEX) + 0 (misc)
AC Touch: 14 = 10 + 4 (DEX) + 0 (misc)
AC Flatfooted: 13 = 10 + 3 (armor) + 0 (shield) + 0 (misc)
INIT: +4 = +4 (DEX) + 0 (misc)
BAB: +1 = +1 (Ranger)
CMB: +3 = +2 (STR) + 1 (BAB)
CMD: 17 = 10 + 2 (STR) + 4 (DEX) + 1 (BAB)
Fort: +3 = +2 (base) + 1 (CON)
Reflex: +6 = +2 (base) + 4 (DEX)
Will: -1 = +0 (base) - 1 (WILL)
Speed: 30 ft.
Damage Reduction: None
Spell Resistance: None
Spell Failure: N/A[/sblock]
[sblock=Weapon Stats]
Handaxe (melee): +4 = +1 (BAB) + 2 (STR) + 1 (feat)/ DMG = 1d6+2(S), CRIT x3
Dagger (melee): +3 = +1 (BAB) + 2 (STR)/ DMG = 1d4+2(P or S), CRIT 19-20/x2
Dagger (ranged): +5 = +1 (BAB) + 4 (DEX)/ DMG = 1d4+2(P or S), CRIT 19-20/x2
[/sblock]
[sblock=Racial Traits]
+2 DEX, Bonus Feat, Bonus Skill Point/Level[/sblock]
[sblock=Class Features]
Favoured Enemy (Human +2), Track, Wild Empathy +2[/sblock]
[sblock=Feats & Traits]
Human Bonus- Weapon Focus (Handaxe)
1st lvl- Two Weapon Fighting


Traits:
a) Brigand
b) Fast-Talker[/sblock]
[sblock=Skills]
Skill Ranks: 07 = [6 (class) + 00 (INT)] x 01 (LvL) + 01 (misc) + 00 (Favored Class)
Max Ranks: 01
ACP: -1

Skills:
() = class skill
^ = trained only
Code:
Total                      Stat   Rank  CS  Misc  ACP
+03 =  Acrobatics          +04    +00   +0  +00   -1   DEX
+00 =  Appraise            +00    +00   +0  +00        INT
+07 =  Bluff               +02    +01   +3  +01        CHA
+05 =  Climb               +02    +01   +3  +00   -1   STR
+00 =  Craft:_____         +00    +00   +0  +00        INT
+02 =  Diplomacy           +02    +00   +0  +00        CHA
+na =  Disable Device^     +04    +00   +0  +00   -1   DEX
+02 =  Disguise            +02    +00   +0  +00        CHA
+03 =  Escape Artist       +04    +00   +0  +00   -1   DEX
+03 =  Fly                 +04    +00   +0  +00   -1   DEX
+na =  Handle Animal^      +02    +00   +0  +00        CHA
-01 =  Heal                -01    +00   +0  +00        WIS
+02 =  Intimidate          +02    +00   +0  +00        CHA
+na =  Know:Arcana^        +00    +00   +0  +00        INT
+na =  Know:Dungeoneering^ +00    +00   +0  +00        INT
+na =  Know:Engineering^   +00    +00   +0  +00        INT
+04 =  Know:Geography^     +00    +01   +3  +00        INT
+na =  Know:History^       +00    +00   +0  +00        INT
+na =  Know:Local^         +00    +00   +0  +00        INT
+04 =  Know:Nature^        +00    +01   +3  +00        INT
+na =  Know:Nobility^      +00    +00   +0  +00        INT
+na =  Know:Planes^        +00    +00   +0  +00        INT
+na =  Know:Religion^      +00    +00   +0  +00        INT
+na =  Linguistics^        +00    +00   +0  +00        INT
+03 =  Perception          -01    +01   +3  +00        WIS
+02 =  Perform:_____       +02    +00   +0  +00        CHA
+na =  Profession^:_____   -01    +00   +0  +00        WIS
+03 =  Ride                +04    +00   +0  +00   -1   DEX
-01 =  Sense Motive        -01    +00   +0  +00        WIS
+na =  Sleight of Hand^    +04    +00   +0  +00   -1   DEX
+na =  Spellcraft^         +00    +00   +0  +00        INT
+07 =  Stealth             +04    +01   +3  +00   -1   DEX
+03 =  Survival            -01    +01   +3  +00        WIS
+01 =  Swim                +02    +00   +0  +00   -1   STR
+na =  Use Magic Device^   +02    +00   +0  +00        CHA
[/sblock]
[sblock=Equipment]
Code:
Equipment                    Cost  Weight
Folded Fairy Wings Tattoo   20 gp   -
Explorer's Outfit	     -      - 	
Studded Leather		    25 gp  20 lbs.
2 Handaxes		    12 gp   6 lbs.
4 Daggers		     4 gp   4 lbs.
Silver Fairy Amulet	    20 gp   -
Masterwork Backpack	    50 gp   4 lbs.
- Bedroll		     1 sp   5 lbs.
- Winter Blanket	     5 sp   3 lbs.
- Sack			     1 sp  .5 lbs.
- Whetstone		     2 cp   1 lb.
- 7 Days Rations	    35 sp 3.5 lbs.
- Clay Mug		     2 cp   1 lb.
- 3 Torches 	             3 cp   3 lbs.
- Sewing Needle		     5 sp   -
- 2 Pints of Oil	     2 sp   2 lbs.
- Traveller's Outfit         1 gp   5 lbs.
Belt Pouch		     1 gp  .5 lbs.
- Pot of Cure Light Wounds  50 gp   -
- Flint & Steel		     1 gp   -
- 3 Pieces of Chalk	     3 cp   -
Waterskin		     1 gp   4 lbs.

Total weight carried: 62.5 lbs.
Treasure: 85 gp, 0 sp, 0 cp Gems:

Carrying Capacity:
light- 76
medium- 153
heavy- 230[/sblock]
[sblock=Details]
Size: Medium
Gender: Female
Age: 19
Height: 5'7"
Weight: 130 lbs.
Hair Color: Blonde
Eye Color: Green
Skin Color: Lightly Tanned
Appearance: Unkept
Demeanor: Unhinged[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[/sblock]
 
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mazzoli

First Post
Regarding the 25 point buy, as long as nobody's looking for balance I have no problems running this as a real high-powered, Monty Haul game. I don't need to be vindictive. I'll be breaking enough of HM's characters like waves upon the rocks while running the Temple of Elemental Evil, so it'll all be out of my system :devil:
 

Disposable Hero

First Post
So after looking through the Player's Guide I think I will go with a half-orc, who looks entirely human, barbarian instead of dwarf. I'm thinking of boosting his Intimidate skill and making him an enforcer type character. As far as traits go the Pioneer or Brigand trait look good, especially the later choice, for this build.
 

Insight

Adventurer
I'm going with a Human Cavalier, Order of the Dragon. He is of noble blood and not very bright, but the life of the party, so to speak. He is brave and kinda dumb. The rest of the party will likely be there to keep him from killing himself in some stupid display of bravado. But, as the party helps him, he also helps the party. it's some sort of mutually beneficial situation.

I have a few "social" traits that I'd like to use from Pathfinder Companion: Second Darkness Player’s Guide.

NATURAL BORN LEADER
Benefit: All cohorts, followers, or summoned creatures under your leadership gain a +1 morale bonus on Will saves to avoid mind-affecting effects. If you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.

RICH PARENTS
Benefit: Your starting cash increases to 900 gp.

I believe that these traits help reflect his background and bearing.
 

Kaodi

Hero
And here is the first (only?) draft on her background. I imagine at the beginning of the game she would start out tied up by her new "employers", rope wrapped around her, keeping her arms tight at her sides, though they would have been given the gear she had on her when caught as well:

[sblock=Background]Long before she became the bandit known only as "Pixie", Vesna Sirota was the daughter of pioneers attempting to settle the dangerous and untamed wilds of the Stolen Lands. For many years the Sirota family struggled to get by. And they succeeded. Until one year there was a particularly harsh Winter, when Vesna was thirteen. Her parents had been out looking for an elk that had passed by their small farm, hoping to stock up on on good meat and garner a decent hide. But they were caught outside in a sudden snowstorm. Vesna never saw them again.

Vesna's parents had not left her with nothing. There was enough food in the larter to last her until the snow melted, and they had taught her the basics of surviving in the wilderness. She stayed in the family cottage for two years by herself, not quite knowing what to do and were to go, other than survive. The loneliness of those two years is what made her a little wrong in the head, having no one to talk to but herself and the animals. And unlike in the stories her parents had told her as a child, these animals did not talk back.

So it was in the Winter of her fifteenth year that things began to look grim. It was another long and cold season, and Vesna was not sure she would survive. She had gone nearly three days without food, huddled in her small cabin, when there was a great hammering on the door. Afraid, Vesna grabbed her trusted hunting knife, holding it out in front of her. And then the door burst open, in walked a bear of a man, grizzled and white haired, with a fresh kill over his shoulder. Wedging the door shut behind him as best he could, he gave Vesna a scolding for not letting him in sooner, asking if she meant to let him freeze to death. When he looked again and saw the knife held by a scared young girl, his expression softened though. He shared his food with Vesna, though he kept his distance that night.

The man who had rescued Vesna from starvation had another name, but she would later come to think of him as "Old Frostmane". And it was from him she acquired the name "Pixie". He would be her mentor for the next two years. Old Frostmane was something of a hunter, and something of a bandit as well, though he mostly robbed folks only who were too rich for their own good, or too soft to make it in the Stolen Lands, scaring them back to civilization. He was not much of a killer, though that is not to say their was no blood on his hands. But as with all (relatively) good things, Pixie's time with Old Frostmane came to an end one day when they accidentally stumbled upon a female bear and her cubs. Her mentor hollered at Pixie to run as he put himself in between her and the bear so that Pixie would have enough time to get away. And then she never saw him again. Pixie liked to think sometimes Old Frostmane was still out there, but in her heart she knew that he, like her parents, was gone.

The next couple of months were lonely ones for Pixie, and she backslided into the bush madness she had slowly been crawling out of with the help of her mentor. But eventually she fell in with some other bandits prowling the Greenbelt, though these were inevitably of a more base kind than her old friend. And under their influence, she grew worse as well. During this time she saw the rise of the man known as the Stag Lord, even running for a time with his men, where she got to know many of those who would later become his favourites and lieutenants. Some of them seemed to live much grander lives than she, and Pixie started to imagine herself sometimes living in the ruined fort with the likes of Akiros Ismort, Falgrim Sneeg, and others. Though one, Dovan of Nisroch, seemed to take a bit of an unhealty interest in her. But her real hero was Kressle, the fierce bandit woman who scared the men so badly they never even so much as looked at her the wrong way. Pixie had learned to handle herself in her years in the Stolen Lands, but fast-talking never seemed quite so effective at keeping grasping hands away as cutting them off, the way Kressle did. Pixie even took up fighting with axe and dagger to emulate her hero.

But once again all (deceptively) good things eventually come to an end. Pixie and a couple of fresh faces were in the North, stalking the South Rostland Road, when they were ambushed by some of the Swordlords' men who had gotten wise to the bandits pattern of attacks. Her comrades were killed, and Pixie was taken prisoner, dragged in chains back to Restov. The trial was short, and it seemed to Pixie that they were determined to seperate her head from her pretty little neck. But at the last minute word came from one of the Swordlords that there was to be a stay of execution; that there were big plans for her old haunt, the Greenbelt, and she just might prove to be of use. Pixie would be placed in the custody of a group of adventurers heading into the Greenbelt, and she would guide them in the hunt for the hunters of men.[/sblock]

One last thing: I think of this character, " As voiced by Tara Strong " .
 
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