Faris and Rosa suddenly realize that they are fighting Poison Dusk Lizardfolk, a small (OOC as in size S) but hearty variety that fill the jungles of Q'barra. They tend to rely upon skirmish tactics, preferring an ambush to a straight-up fight. Proficient trackers, they often use poison to first weaken prey and, if it fends them off, hunt it to whatever location it settles to recover. In fact they train with poisons at such an early age that they never fear poisoning themselves. In this region, they rely on poisons distilled from various toadstools that first sap one's strength. Neither Rosa nor Faris is familiar enough to know what the poison's secondary effect might be. Faris knows that they tend to hunt and travel in numbers that are multiples of three, called triads. She also thinks that the signal device seems atypically advanced for these kind, suggesting that they might be coordinating their efforts with smarter humanoids or other sentient creatures. Faris is a bit confused, as she has never heard of any Poison Dusks with the ability to cast obscuring mist, but perhaps this one is a druid as she is. Rosa suspects that they are nearly as competent scouts as she is, particularly able to blend into surroundings thanks to chromatophores in their skin.