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Arendel’s Serpent's Skull Journal. (Complete! 06/25/13, With Pictures!)

Peteinmaine

First Post
Pain and Rage

Spending so much time in this old city, I have gotten to fight many impressive foes. The number of enemies who have looked upon my tattoos and hammer and known how dangerous they are is impressive. I have felt out of place in this land as so many of my people are feral barbarians...I have been thinking a lot of my grandfather and the battles he fought. So while my father taught me patience and striking for best opportunity, I am Shoanti in a strange land, my enemies expect a mighty barbarian, and I have longed to show my foes Shoanti might...
Seeing those spider coming down from their webs...they were the size of inns, two stories high, poison was dripping from their pointy biting things....I reached back and felt it....When I roared forward I knew there was no need for finesse....these monsters were brutes, but I am Max and my hammer is part of me....I struck that spider hard and fast, and my hammer was still spinning when the beast collapsed at my feet, I felt the rush drain from me...It was not anger it was the past....I felt a thousand Shoanti warriors grim faced and roaring in the face of countless enemies....I am Max and this is my hammer...I hope you've heard of it, if not your ancestors will remember it and fear the lands to the North.
 

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Abciximab

Explorer
End of Session 39.​

The PCs are:
Arendel Whisperson – Human Fire Elemental Wizard 13 (Abciximab)
Max “Little” Hammer – Human Fighter/Rogue/Barbarian 8/4/1 (Peteinmaine)
Acemodius and Kay’Es – Tiefling Summoner 12 and his Eidolon (Mundinironhand)
Taraz – Aasimar Oracle of Life 12 (Current NPC/But soon to be Brent)
Ka’Azbu – Human Ranger 11 (?) (David)

The fight with the Intellect Devourer was crazy. His AC was buffed up to around 35, with even his Touch AC higher than 19 (I don’t think I ever hit with a Touch Attack). The Dispel brought it down below 30. His invisibility made it a pain in the butt. I forgot Taraz has Lifesense, he should have been able to “see” it too. Oh well, we kicked his ba-hookie anyway. I have a strong aversion to apostrophes used as vowels, so discovering his name made me even happier that we destroyed him.

We have entered book 4 and picked up a new guide. We’re gonna have to see about overcoming the language barrier. Permanent Tongues is on The List (That sounds wrong somehow.)

Not sure what to make of his story, I thought the Morlock initially said they were allied with the vampires, then that they wanted to be. I’m a little confused. He also informed me that we’ve been pronouncing his name wrong. It’s Thekola, not Shekola. I think Ace’s summoned creatures resist his control in small ways.

I’m not sure about the Stone Golem attack either. Seems to me someone other than us passing through would have already set it off (Kline or Juliver at least, heck she came in and went out). Weird. It makes me wonder if someone is keeping tabs on us.

Well, next session should see a new player in the role of Taraz and more exploration of the underground city of Ilmurea. Oh, and hopefully I'll remember the camera.
 
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ibayboy

First Post
A great read

Hi there, just finished reading your thread, great stuff. The character perspective works very well, the input from Max is priceless.

I am currently a PC starting book 6 of Kingmaker, then i will DM Serpents Skull. I am quite excited. I have all the paper minis for Smuggler's Shiv ready to go. I hope one of my players has a familliar, because i plan to have Yarzoth eat it while they're unconscious. I figure that will give them a reason to track her down.

Looking foward to future posts!
 

Abciximab

Explorer
Session 40.​

Neth the 21st (Cont).

A slight apology is in order for our guide since he has informed us his name is, in fact, Thekola. I shall chock that up to the confusion created by having a summoned creature translate Undercommon for us.

In any event, Thekola has led us to a large cavern where his tribe resides and has related a few unusual features in the area. He pointed out a vast field composed of various types of fungus of all sizes and told us a large stone temple can be found in the middle of it, but his people won’t go there because the very temple itself will rise up and attack any who approach. Intriguing, to say the least.

He also pointed out a massive dome with a large stone statue and explained that within it are tunnels that go deep below the ground. He tells us undead often come up through the tunnels.

Along the eastern edge of the cavern he pointed out a large stone mansion and told us that both Ixsulan and Udara could be found there. The building stood on a high ridge and both the building and the stone steps leading up to the mansion were decorated with serpentine carvings. As we furtively approached the steps we asked Thekola if he thought there was any chance for diplomacy. He pointed to the Morlocks standing guard at the top of the steps. They were playing a “game” that consisted of nothing more than taking turns punching each other in the face. Thekola then whispered to us that Ixulan’s group would not be receptive to diplomacy.

We quickly cast our preparatory spells and then Dimension Doored to the top of the steps, making sure we arrived between the guards and the doors to reduce the possibility of them raising the alarm. The Morlocks were easily defeated, but each time one of them fell, an Intellect Devourer emerged. It was a tough fight, but luckily none of them were as powerful as M’Ddegog.

Bursting through the double doors into the mansion's atrium, we beheld a bizarre sight. Two Alchemical Golems were trying to batter down a set of doors at the behest of a Morlock wielding a strange Morningstar that resembled a scorpion’s tail. Apparently Ixulan had Udara under siege. As we charged in, more Morlocks entered through another set of doors and a grand melee ensued.

Max raged and swung his hammer, Ka’Azbu peppered our enemies with arrows, Ace created pits, Taraz and I cast damaging spells at our enemies… it was almost complete chaos. I lost count of the number of times one of our enemies cast Confusion upon Max. We all kept a healthy distance from him just in case, but luckily I was able to dispel it each time before any real harm was done. Each time one of our enemies dropped, a horrid little brain with legs would emerge and we would have yet another enemy to defeat. The battle raged on for quite some time, but we were finally victorious.

Once the creatures were defeated, we noted M’Ddegog’s rune etched into the golems. I was not particularly surprised by this. The little devil continues to annoy us, even in death.

Thekola gave some type of “secret knock” on the doors the golems had been trying to bash down. We soon heard the sound of bars being removed and the door opened slightly, but was then thrown wide when Thekola was able to speak to those within. We had rescued Udara and her supporters.

She thanked us and then spoke to us for some time about the Serpent-Folk, Vampires and Eando Kline’s plans. From the description of the vampires, especially their transparent skin, I believe they may be Urdefhan, strange daemonic creatures. We learned very little we didn’t already know and decided that we would follow Kline’s path to the vampires, but first we would teleport back to Kalabuto to purchase some equipment.

----------​

Neth the 22nd.

First thing in the morning I cast Tongues and then Permanency to solve our communication issues. Once everyone else had finished their purchases and preparations, I teleported us all back to the Morlock’s camp.
 

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Abciximab

Explorer
End of Session 40.​

ibayboy
I am currently a PC starting book 6 of Kingmaker, then i will DM Serpents Skull. I am quite excited. I have all the paper minis for Smuggler's Shiv ready to go. I hope one of my players has a familliar, because i plan to have Yarzoth eat it while they're unconscious. I figure that will give them a reason to track her down.

Yeah, the paper minis have been very cool and very useful. A cheaper alternative to plastic without a doubt, I had been looking at the paper minis and the pawns for our next campaign (Rise of the Runelords), but I fear my addiction to plastic has pushed me in a different direction.

I don’t think the players need another reason to track down Yarzoth (How would the player know she ate the familiar if they’re unconscious?) The desire to find out what is going on is a good motivator and the various clues implicating the captain and his girlfriend were enough to drive us to track them down. I wouldn’t take too much away from the players (a familiar seems pretty significant, losing the bonus to a skill or save and Alertness along with the familiar). It might be frustrating to build your character a certain way, only to find it immediately changes. Of course, you know your players better than I do, some groups thrive on hardship. :)

Pictures: Dancing Alchemical Golems and Udara and her entourage (There are supposed to be 14 Morlocks. GMSoanso: “Yeah, I got tired of printing and cutting out Morlocks.”). I think the picture of the golem with one leg raised is pretty funny, it really looks like he’s dancing to me.

That… was a long battle and long battles make for short updates. I still hate Intellect Devourers.

Due to scheduling conflicts our next game is August 21st, so no update next week. Great gaming everyone!
 

ibayboy

First Post
End of Session 40.​



ibayboy


Yeah, the paper minis have been very cool and very useful. A cheaper alternative to plastic without a doubt, I had been looking at the paper minis and the pawns for our next campaign (Rise of the Runelords), but I fear my addiction to plastic has pushed me in a different direction.

I don’t think the players need another reason to track down Yarzoth (How would the player know she ate the familiar if they’re unconscious?) The desire to find out what is going on is a good motivator and the various clues implicating the captain and his girlfriend were enough to drive us to track them down. I wouldn’t take too much away from the players (a familiar seems pretty significant, losing the bonus to a skill or save and Alertness along with the familiar). It might be frustrating to build your character a certain way, only to find it immediately changes. Of course, you know your players better than I do, some groups thrive on hardship. :)

I'm going to forshadow it a bit by having her seem 'delighted' with the antics of the familliar during the voyage. The sorcerer will have a dream as he's waking on the beach, of being eaten alive, and will know his familliar is gone. Yarzoth may taunt him at the final scene.
I do know my players, i just know he will want one of those small pterosaurs with the +2 init. Which weren't really available at character creation.
I've also decided not to pull any punches right from day one. :devil:
 

Peteinmaine

First Post
Underground

We are finally really under the city, in some more ruins. There are More locks down here...at least that's what Arendel keeps saying, I make sure I keep my lock picks handy, but haven't really needed them. Our tour guide Thekola is weird. We have fought more of those brain things hiding inside people, and lots of big statue monsters. Two of them shot all kinds of goop at me, and the braing things kept trying to mess with my head, but only threw me off once or twice...I managed to channel my ancestral might again, I think I have the hang of it now...which is cool cuz I can totally keep doing it, I still buy potions for back-up though.

So next we are looking for Demon vampires and snake people, and this city already feels more dangerous than the one up above...I can't wait to rain down my hammer and chain...Admittedly our hosts are pretty deformed and freaky looking so there aren't any distractions like there were at the pathfinder camp which is disappointing, the potion vender at the pathfinder camp was very nice :)... I bought a belt which has made me feel stronger and faster and more good like when I've had a big meal and feel like full and comfortable....y'know? Oh well, I better put Arendel's scroll back before he catches me writing on it.
 

Lwaxy

Cute but dangerous
I'm going to forshadow it a bit by having her seem 'delighted' with the antics of the familliar during the voyage.

Doesn't seem like a good idea to me. Killing someone's familiar at start of game without a way for the character to do anything about it would be a reason for me to leave a game.

I can't wait for my Company of 'Chaos getting back to playing so we can start one of the adventure paths already. Serpent Skull will be some distance away though, I fear.
 

Abciximab

Explorer
Session 41.​

Neth the 22nd (Cont).

Once we were ready, Udara mentioned we should seek out Izon, the leader of the Urdefhan, as he is the one Eando Kline intended to meet with. With that tidbit of information noted, we headed out for the Urdefhan territories of Ilmurea. As we moved south, we checked along the eastern wall of the cavern to see if there might be a short cut to that region, but found none and had to retrace our steps even further south through the “Golem Gate” and then turn east.

During this time, Taraz indicated that he found the concept of allying with the evil Urdefhan as… Well, let’s go with “distasteful”, though this is definitely understatement. We had a brief discussion and he agreed that, with the greater threat of the Serpent-Folk and for the sake of Eando Kline, an alliance with “the enemy of our enemy” may be necessary. Though he was slightly mollified, he did make it clear there may come a point where he might have to reassess the need for such an alliance. I could not disagree. Ace, on the other hand, seemed all too eager to meet with the Urdefhan. As he is from a noble Chelaxian house (Thrune) and a Tiefling to boot, I suspect he is used to dealing with Evil Outsiders. I’m not entirely sure, but I think he may be poking fun at Taraz, to some extent.

We arrived at a large river flowing northward. To the south we could see the source of the river. A large underground lake is formed by water that falls from the ceiling of the chamber. About 600 feet to the east, across a series of falls, we saw a peninsula with a circular tower built upon the top of a small rise. In an effort to save us from having to travel south of the lake and then along the edge of the entire cavern, we made plans to cross the falls.

First, Ace turned invisible and then flew across the falls accompanied by his (visible) Eidolon, Kay-Es. As they approached the tower, a number of Urdefhan mounted on Skavelings (large undead bats) flew out from the tower to intercept them. We lost sight of Kay-Es as he was surrounded by the foul creatures. Only moments later he appeared by our side at the shore as Ace Dimension Doored them both out of harm’s way.

I cast forth a Fireball, engulfing all of the foul creatures as the others prepared themselves for combat. The Urdefhan chose to retreat back to the tower rather than pursue. My cohorts quickly gathered around Ace and he Dimension Doored them to the top of the tower to engage the Urdefhan directly. I chose to Dimension Door myself to a point just southwest and above the level of the tower as I could not get a clear view of the rooftop due to the crenellations. Better safe than sorry.

Once the outpost was cleared, we continued east and then north toward the dome where the Morlocks had indicated the Urdefhan leader could be found. As we traveled, we got the distinct impression this was initially a Serpent-Folk city that had been “converted” by the ancient Azlanti. We stopped to investigate a small cemetery where the graves were marked in Azlanti and identified those interred within as Azlanti Soldiers.

Just after making this discovery a number of Mummies arose from the earth. One of them demanded to know if someone (I was unable to catch the name) had given us “the key”. I answered them with an honest “no” and they accused me of lying, demanded we give them the key and then attacked. Mummies and magical fire, truly a match made in heaven (for us of course, the Mummies were of a different opinion, I’m sure).

Moving northward we found ourselves on ancient streets strewn with trash and rubble. The area had obviously seen recent frequent use by individuals who had no concept of public works or even proper waste disposal in general. We approached an area where some of the garbage piles had been set on fire and a number of Urdefhan stood around an iron cage. They were focused on poking a Serpent-Folk prisoner held within it with spears. The Serpent-Folk was either unconscious or dead, we could not be certain which. Max approached the Urdefhan and attempted to converse with them. It became quite clear that none of them spoke common, though they did not attack.

At this point, after offering a sympathetic glance toward Taraz who continued to exercise significant restraint, I told the creatures that we seek Eando Kline. After a few short discussions, both with us and amongst themselves (during which, the number of gathered Urdefhan increased) they agreed to bring us to their leader.

They set a rather vigorous pace and we soon approached a large domed structure wrapped up in the carved coils of a massive stone serpent. Oddly enough, I noted an Invisible figure skulking about the roof of the structure. I did not say anything to my companions at the time, because I did not want the Urdefhan to know.

Without slowing, they led us through the gated entryway, past a number of rooms, up a flight of stairs and finally into a large throne room. The room was illuminated by a number of glowing crystals and, seated upon a large throne of bones, was Izon himself. He was obviously Urdefhan, but bore demonic looking wings. I suspect he is at least part fiend.

He welcomed us to his realm in the blustery tone common to most self righteous rulers and asked us for the reason “outsiders” such as ourselves would enter his territory. I explained our mission which, for some odd reason provoked a loud laugh from Izon. He told us that he does know Kline and had, in fact, sent him on a mission. Since Kline has yet to return, Izon assumes he has failed. We asked what this task entailed.

Apparently Izon had a general named Belkor who has betrayed him and joined the ranks of the Serpent-Folk. Kline was to find Belkor and kill him. My disappointment with Eando Kline has grown. It would appear he has basically agreed to work as an Assassin for these evil creatures. Taraz’s perspective is looking considerably more appealing at his point.

Our options seemed to be reduced to “violence now” or “violence later”. Taking into account the threat from the Serpent-Folk to both the Morlocks and the world above, add in the fate of Eando Kline hanging over our heads and we found ourselves agreeing to the same appalling task. Bring the head, hands and feet of this renegade General to Izon and his people would join forces with the Morlocks against the Serpent-Folk. Hopefully we will find and rescue Eando Kline in the process. Izon indicated that Belkor had gone to “Thousand Fangs”, the Serpent-Folk stronghold in the middle of the northern lake. We set out at once.

Finding ourselves without escort, Taraz once again voiced his distaste with our dealings with the Urdefhan and indicated the time may very well come when our deal with them will need to be “renegotiated with extreme prejudice.” I find myself blaming Kline for putting us into this distasteful and somewhat treacherous situation (I trust these Urdefhan about as far as I could throw one). Perhaps it is things like this that got him kicked out of the Pathfinders, but considering the decidedly neutral perspective I have seen from them, I find that hard to believe. I also told my companions of the invisible figure that had been skulking about the roof of the Urdefhan’s stronghold.

Along the eastern wall of the cavern we noted a mansion that looked almost identical to the one where we rescued Udara. Wondering if this was more than coincidence, we chose to explore the building. The main entryway was largely ruined and there were a number of nest-like webs throughout the chamber. The interior layout of the mansion was identical to Udara’s mansion. As we noted this, we were ambushed by Invisible Driders.

Once they were defeated, we explored the other rooms. The chambers to either side both lay in ruin, with nothing of interest. The third chamber was obviously set up for humanoid habitation, containing a bed, chest and a desk with papers on it. The chest contained clothes and accoutrements for a female and appeared to be of Drow manufacture.

The only paperwork of note was an encoded document written in Aklo. I was able to decipher the name “Deloral Parastric” in the body of the letter as well as a reference to “House Parastric”. The document was signed by “Vedavrax Misraria” and appears to be some sort of contract. I will continue to work on it as we rest. I have created a Secure Shelter within the chamber and we shall have to wait and see if the chamber's occupant returns.
 
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Abciximab

Explorer
End of Session 41.​

ibayboy
I do know my players, i just know he will want one of those small pterosaurs with the +2 init. Which weren't really available at character creation.

Oh yeah, I’d forgotten about those little guys. GMSoanso sent me that as a character option early on, it was very tempting.

Once more we have peacefully made contact with a hostile race! I’m not sure who is more repugnant, the Gorilla King and his retinue or the Urdefhan.

We’re not sure what's up with the invisible dude skulking about the Urdefhan rooftop. There has been some speculation (put forth by Taraz’s new player) that it might be Kline. An interesting thought and one we should perhaps explore before we go raiding a fortress filled with Serpent-Folk.

August is always a chaotic month for our group, next game is set for Sept 11th.
 

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