Assassination! DM: FourMonos Judge: Renau1g

Vertexx69

First Post
The Depths Platforms Round 2
Rohna, Goliath Fighter/Warlord 8


Rohna reluctantly swings down off the saddle, giving the dire boar a swat back towards the relative safety of the empty platform behind them. She takes a short charge right into the face of the glowering troll, her whirling warhammer leaving a crackling black trail of flame as it travels it's circumference over her strategically wielded heavy shield. The weapon is planted right between the beady little pig eyes of the slavering creature, causing it to reel in pain as the onyx fires spread over its hulking, slimy form.

A generous spray of bright green troll blood paints the air for a moment, before being absorbed into the cranky goliath fighter. Her crystaline growths and eyes flash with the same emerald hue at the moment the foe's life blood is drawn into her. "Oh you didn't have a problem with fire did you?"
[sblock=Combat Actions]Free: Speak
Minor: Practiced Rider
Move: make Olaf retreat to (H13/I14)
Standard: Rhino Strike vs troll to T14, 1d20+14=30, 2d10+6=21 fire dmg and marked UENT.
Action Point: ...
Gore: ...[/sblock][sblock=Rohna]Rohna—Female Goliath Fighter 8 Resist all 1
Initiative: +4, Passive Perception: 20, Passive Insight: 15
AC: 24 (26 with Shield), Fort: 22, Reflex: 15 (17 with Shield), Will: 17 — Speed: 5(6), 9 when mounted
HP: 76/76 (5THP), Bloodied: 38, Surge: 19, Surges left: 6/13;
AP: 1/1, Second Wind: Used, Milestones 0
Powers -
Crushing Surge
Cleave
Pass Forward
Practiced Rider
Passing Strike
Rhino Strike
Hydra Charge
Stone's Endurance
Inspiring Word
Villain's Menace
Rain of Steel

Vanguard Mordenkrad +2 "Kordestad" (daily, minor)
Flaming Warhammer +1 (daily, free)
Onyx Dog (daily, standard)
Antipathy Gloves (daily, standard)
[sblock=Pals]Olaf—Dire Boar 6
Resist 10 all; HP 74/85 (0THP); Bloodied 42 AC 20; Fortitude 21, Reflex 17, Will 16, Speed 9. Property: Rabid Charger (while mounted by a friendly rider of 6th level or higher; at-will) Mount; After Rohna charges, Olaf makes a gore attack in addition to Rohna's charge attack. Furious Charge; When Olaf charges, his gore deals an extra 5 damage, pushes the target 2 squares, and knocks the target prone on a hit. Death Strike (when reduced to 0 hit points); Olaf makes a gore attack. Powers: Gore (standard; at-will); +11 vs. AC; 2d10 + 4 damage, or 2d10 + 9 damage against a prone target.

Gretta—Construct 4
Initiative +7; Low-light, Passive Perception 17
AC: 16, Fort: 15, Reflex: 14, Will: 13 — Speed: 8
HP: 9/9(4); Bloodied 4

Bite
(standard; at-will)
+7 vs. AC; 1d6 + 3 damage.​
[/sblock][/sblock][sblock=OOC]Squares adjacent to Rohna cost +1 movement for enemies to enter. I am so totally changing my weapon to something with reach.

Damage Summary:
(Total damage if all attacks hit)
troll: (21 fire dmg)
Rhino Strike - AC30 for 21 fire damage
[/sblock]
 
Last edited:

log in or register to remove this ad


FourMonos

First Post
Rohna's fiery blow does more than injure the dark troll, it removes the malevolent confidence from his eyes. For the second time this fight, the troll drags itself back to its feet. This times, the burns prevent its wounds from healing.

"More wenches! More! Knock these fools into the slime!"


The harpy nearest the troll complies. Giving forth great effort, she calls to the adventurers, who to a man, find themselves pulled to her voice. Most are able to resist the songs imminent danger, but young Venakhad loses his balance over the edge, falling into the muck below. Evidently, he landed on something hard in the slime.

The gnoll near the now prone Malehan laughs its yipping laugh as it stands up and slices at the avenger again, drawing blood.

The other close in on the adventures, landing blows on Rohna.

The troll laughs again. He is knocked back down by the quick hammer of the Karrnathi knight. Frustrated, he threatens, "Now feel the power of Yeenoghu!" The troll's runes glow wickedly and a shadow troll forms near the prone kal'Tarron. The shadow trolls claw's flash and cut the avenger.

On the other bridge, the gnolls launch a series of attacks on the stalwart Chael. Two savage blows, one of which an arrow, almost bring the longtooth champion to her knees.

GM: @stonegod Czern was pulled next to GCF5 who then attacked Malehan, he may get a OA vs. GCF5 based on aura, right?
@rb780nm you get a prone OA vs. troll as it moves away from you


The creature from the sludge seems perturbed by all the commotion, but is all too happy to see something fall into the goo. It waddles over to the gnoll, now climbing up the side of the platform. A long tentacle reaches from the mound shaped beast and wraps the gnolls leg, pulling it off the wall and back into the swamp with it. The gnoll hisses and yips as it is pulled closer to the beast.

[sblock=religion 15] The gnolls and troll all bare marks of offering to Yeenoghu, the patron demon of gnoll kind. Other beings worship the jackal headed demon as well. [/sblock]
[sblock=nature or dungeoneering 18] The thing in the muck is definitely a otyugh, not surprising given they feed on anything and are common in sewers or other disgusting areas. Given their low intelligence, these creatures are likely neutral and not allies of the other creatures here. [/sblock]

[sblock= Hero Round Summary]
Alexia hits GCF1 for 10 psychic damage, falls off taking 7 damage in fall.

Chael hit GCF1 for 9 damage prior to fall. Missed GCF2.

Malehan hits GCF5 for 20 total damage, knocking it prone.

Czern hit GCF4 for 11 damage (immobilized) and GG2 for 6 damage.

kal'tarron misses troll with Halo of Fire

Venakhad hits GG2 and troll with Hymn of Resurgence. THP for Czern, Mal, kal.

Rohna dismounts, hits troll for 21 fire damage, knocked prone due to Ven's Hymn of Resurgence.

[/sblock]

[sblock=Map Details]
Illumination: Dim light. Objects/enemies >3 squares away are considered to have partial concealment. (Unless you have vision benefits)

Platforms are 30 feet above the sludge. Rusty railings are present around outside of platforms. There are support beams and girders around the bottom of the platforms. YOU CAN WALK UNDER PLATFORMS.

DC for climbing is athletics or acrobatics 15 (due to slime buildup on the structure)

Sludge is difficult terrain.

Boxes of Debris are difficult terrain.

Map: Here.

You can see something wrapped in a cloak and bound with ropes on the platform behind the troll. (Blue square on map)
[/sblock]

[sblock=Stats Update]
Czern Belog (U-13): 44/85;HS 12/15; AP 1; Second Wind; Status:

Chael (E-21): 7/66; HS 12/12; AP 1; Second Wind; Status: +2 defenses (Dusk) Concealment vs. ranged
Dusk: (E-20): 33/33 AC 21 F 23 R 19 W 15 Status:

Malehan (U-10): 39/68; HS 7/9; AP 1; Second Wind; Status: prone, immobilized (save ends)

Alexia Madgearu (H-16): 54/65; HS 9/11; AP 1; Second Wind; Status: immobilized (save ends), Dazed (save ends)

kal-Tarron (N-13): 52/56; HS 3/8; AP 1; Second Wind; Status: prone, immobilized (save ends)

Venakhad (R-13): 59/59; HS 6/8; AP 1; Second Wind; Status:

Rohna (U-11): 65/76; HS 6/13; AP 1; Second Wind; Status; immobilized (save ends)
Olaf: 74/85 HP
[/sblock]

[sblock=Enemy Actions]

GCF1: Movement: Stand. Movement to G-23. Climb: 16. He is up 15 feet.

Harpy 1: Movement: Move to T-8. Alluring Song vs. Mal, Czern, kal, Rhona, Ven: 28, 18, 25, 26, 25 Hit everyone. Pulled to locations: Saves for falling: 18, 17, 18, 6 for Mal, kal, Rohna, and Ven. Czern didn't need to save yet. Venakhad falls off for: 13 damage (after halved)

GCF5: Movement: Stand: Claw vs. Malehan (prone): 33 vs. AC for 14 damage.

GCF4: Claw vs. Rohna: 32 vs AC for (12-1) 11 damage.

GG2: Movement to U-12. Bite vs. Rohna Czern: 28 vs. AC for (24-1) 23 damage.

Troll: Movement: Stand. Movement: Move to AA-AB, 14-15. Minor: Call Troll Shade at V-W 14-15.

Troll Shade: Claw Attack vs. kal: 31 vs. AC hits for 9 damage.

Harpy 2: Movement: Fly to H-19. Standard: Deadly Screech (close burst 4) vs. Chael, Dusk, Alexia (fort): 13, 17, 19 Only hit Alexia for 11 damage. She is also dazed (save ends)

Harpy 3: Deadly Screech (close burst 4) vs. Chael, Dusk: 19, 19 Both misses.

GCF2: Movement: Shift to D-21. Standard: Claw vs. Chael (AC): Crit for 18 damage.

GCF3: Clawing Charge vs. Chael: 25 and 16 vs. AC are misses.

GG1: Movement: Move to D-22. Standard: Bite vs. Chael (AC) 28 vs. AC, miss. (good thing dusk was there...)

GF1: Standard: Fang Bow vs. Chael (AC): Crit again! for 25 damage.

GF2: Standard: Fang Bow vs. Czern: 21 vs. AC, miss.


Swamp Thing: Move to J-K, 22-23. Attack vs. GCF1: Hit for 13 damage (including fall damage).
[/sblock]

[sblock=Kidnappers]
Troll: 23 AC ?? F ?? R ?? W
(N-14) Damage taken: 47 (no regen TSNT)
Status: OoE Mal, Hymn of Resurgence (-2 defenses, prone when hit) TENT, Used Call Troll Shade x1, prone

Gnolls: 22 AC 20 F 18 R 17 W
1. GCF1 (G-23) Damage taken: 43 damage taken, bloodied, grabbed by otyugh
2. GCF2 (D-21) Damage taken: 13 damage
3. GCF3 (E-22) Damage taken:
4. GCF4 (V-12) Damage taken: 23 damage, OoE (kal), immobilized
5. GCF5 (V-10) Damage taken: 20 damage, prone

More Gnolls: ?? AC 20 F ?? R ?? W
1. GG1 (D-22) Damage taken: 13
2. GG2 (U-12) Damage taken: 6, Hymn of Resurgence (-2 defenses, prone when hit) TENT

Even More Gnolls! ?? AC 20 F ?? R ?? W
1. GF1 (D-31) Damage taken: 13
2. GF2 (AC-11) Damage taken:

Harpies: ?? AC ?? F ?? R ?? W
1. H1 (T-8) Damage taken:
2. H2 (H-19) Damage taken: used Deadly Screech
3. H3 (H-22) Damage taken: used Deadly Screech

(*Please note! The harpies elevation (in squares) is marked on the map. So a 6 would indicate 30 feet up (level with the platforms).)
[/sblock]

[sblock=Swamp Thing] ?? AC ?? F ?? R ?? W
(J-K, 22-23): Damage taken:
Status:
[/sblock]


GM: Okay, IC was very generous to the DM this round, which means I hit a lot of those hard AC's and got a bunch of crits. Let me know if I missed anything.


GM: Edit: Alluring song now misses Venakhad and Czern, so Czern and Ven didn't move.

When the troll moved, he triggered an additional OA from Czern. I moved the OA attack and damage to the troll instead of GCF5. Due to Ven's Hymn, the attack hits for 14 damage, knocking him prone again (Still from Ven's Hymn).

Also, Rohna is not prone FYI. I still had GCF4 attack Rohna (28 (adjusted for not prone and aura) vs. AC still hits), which will trigger another OA from Czern @stonegod . You will also likely need to change your target for your attack.

GG2 could not move into Czern's square, so he didn't move and attack moved to Czern. 26 (adjusted for no CA) vs. AC still hits Czern (unless I'm missing something for (24-1) 23 damage.
@Neurotic @Vertexx69 you guys can go now
[MENTION=91452]rb780nm[/MENTION] you will have to pick a new target (but use same rolls instead of GG2. Thanks!
 
Last edited:


stonegod

Spawn of Khyber/LEB Judge
OOC: @FourMonos Yes, Czern gets an OA (and GCF5's attack is at a -2 to hit, though it still does). Czern didn't need to save vs falling, so I don't think he's prone, correct?
As the attempts to move, Czern attempts to make it pay for its inattention and brings the beast down hard. Another gnoll attacks the little giant, barely keeping out of Czern's way. When the gnoll's comrade retaliates, so does Czern, knocking him to his feet.

Czern hunkers down, speaking in his hollow voice, The Wolf suffers not false foes! You all pay with death! All who hear are rattled. He used the opportunity to take the fight to the troll, swinging in a wide arc to get those around.
OOC: OA vs GCF5Troll: Hit, slowed, and knocked prone. OA vs GCF4: Even w/ CA (from Immobiilized and feat), misses by 1. Immediate reaction when GG2 hits Czern: Strikebacks to make an MBA: AC 29, 16 dmg, slowed, and prone.

On Czern's turn: Glowering Threat (all enemies w/in 2 attack at -5 unless attacking Czern). Switch to Cleaving Assault. Attack GCF5Troll: Hit, 13 dmg, and 6 to GG2. Switch back to Defend the Line.

[sblock=Immediate Actions]Sorted in order of importance:
- Steadfast Amulet: (Immediate Interrupt) Czern stunned or dazed w/ a save ends effect; Czern makes an immediate save to cancel the effect. If failed, power not expended.
- Opportunity Action (1/combatant): MBA if not marked and shift or attack not Czern while in aura: +17 vs AC (+19 if slowed/immobilized), 1d10+8 and stance effect; 2 damage on miss
- Opportunity Attack (1/combatant): MBA +17 vs AC (+19 if slowed/immobilized), 1d10+8 and stance effect
- Guardian's Counter: (Immediate Interrupt) If ally w/ 2 sqs. hit by attack that drop them/bloodies and Czern not also attacked: Czern and ally swap positions, Czern becomes target, and can make MBA after resolved; +16 vs AC (+18 if slowed/immobilized), 1d10+8 and stance effect
- Shield Block: (Immediate Interrupt) If adjacent ally hit by attack that would drop/bloody them: Reduce damage by 1d10+6
- Strikebacks: (Immediate Reaction) Non-minion hits Czern and deals damage: MBA +16 vs AC (+18 if slowed/immobilized), 1d10+8 and stance effect
- Unbreakable: (Immediate Reaction) Czern hit by an attack that would drop/bloody him: Reduce damage by 11.
- Shield Block: (Immediate Interrupt) If Czern hit by attack that would drop/bloody him: Reduce damage by 1d10+6
[/sblock]
[sblock=Czern Belog (Defending the Line Stance; Defender Aura; +2 AC vs Troll)]Czern Belog—Male Karrnathi Undead Guardian Knight 9
Initiative: +10, Passive Perception: 16, Passive Insight: 16, low-light vision
AC: 26, Fort: 24, Reflex: 20, Will: 18 — Speed: 5
HP: 44/85, Bloodied: 42, Surge: 21, Surges left: 12/15; Unnatural Vitality
Action Points: 1/2, Second Wind: Not Used, Milestones: 1
Powers -
Battle Guardian
Power Strike x2
Guardian's Counter

Defender Aura (active)
Defend the Line (active)
Cleaving Assault
Hammer Hands

Dark Reaping
Glowering Threat
Unbreakable
Shield Block

Strikebacks (encounter)
Belt of Sonnlinor Righteousness (daily)
Steadfast Amulet +2 (daily)


http://leb.wikia.com/wiki/LEB:PC:Czern_Belog_(stonegod))[/sblock]
 
Last edited:

Neurotic

I plan on living forever. Or die trying.
[MENTION=88601]FourMonos[/MENTION] : I am (well was) sure that I indicated it's use in my stat block...except I just checked and it seems I forgot to include stat block?! Argh!

Bastion of Mental Clarity (Immediate Interrupt when An enemy hits or misses Venakhad with an attack against his Will.; encounter) ✦ [Racial power]
Close burst 5; Target: Each ally in burst Effect: Each target gains a +4 power bonus to Will until the end of your next turn.



[sblock=Venakhad stats]
Initiative +7; Senses Passive Insight 30, Passive Perception 21
HP 59, Bloodied 29, Surge Value 14, Surges 7/8
AC 21; Fortitude 17, Reflex 18, Will 23
0/1 AP
Speed 6

Astral Seal
Sacred Flame


Divine Glow
Hymn of Resurgence
Bastion of Mental Clarity
Prescient Maneuver
Shinning Symbol
Peacemaker's Light

Healing Word
Healing Word
Healer's Mercy
Divine Fortune


Moment of Glory
Return From Death's Door
Iron to Glass



Symbol of the Holy Nimbus +1 Critical: +1d6. Property: When healing word is used Venakhad and allies withing 5 squares get 5 temporary hit points
Healer's Brooch +1 Property: +1 NADs. When Venakhad uses power that regains hit points to the target(s) add +1 to regained value.
Medic's Mace +1 Critical: +1d6 radiant damage, Property: when Venakhad uses Channel Divinity power one ally within 10 squares regains 4 hp. Daily power: standard action: regain use of Channel Divinity for this encounter.
Delver's Hide +2 Daily power: free action: gain +2 bonus to saving throw just rolled. Use new result.
Helm of Battle Property: Venakhad and allies within 5 squares of him get +1 item bonus to initiative checks
Spell Anchors Daily Free Action: Sustain one power that normally requires a minor action to sustain.


[sblock=Immediates]
if two or more allies would be saved from the attack, if one ally would be dropped by the attack or dropped into hazardous terrain:
Bastion of Mental Clarity (Immediate Interrupt when An enemy hits or misses Venakhad with an attack against his Will.; encounter) ✦ [Racial power]
Close burst 5; Target: Each ally in burst Effect: Each target gains a +4 power bonus to Will until the end of your next turn.


If it would make the attack hit on non-minion or make saving throw succeed
Divine Fortune (Free; Channel Divinity; encounter) ✦ [Divine]
Effect: Venakhad gains a +1 bonus to his next attack roll or saving throw before the end of his next turn.

If taking ongoing 10, stunned, dominated or immobilized in hazardous position (taking damage)
Delves hide: free action: gain +2 bonus to saving throw just rolled. Use new result.

if it would prevent charger from hitting (by moving out of range) or if it can position Venakhad for Peacemakers light (burst 2) and Peacemaker light wasn't used yet:
Prescient Maneuver (Immediate Interrupt when Enemy moves willingly on it's turn within 5 squares of Venakhad; encounter)
Venakhad shifts 3 squares

As needed:
Return From Death's Door (Immediate Interrupt when An ally withing withing 20 squares fails a death saving throw; daily) ✦ [Divine, Healing]
Target succeedes on death saving throw and can spend a healing surge and regain extra 7 hp
[/sblock]
[/sblock]
 
Last edited:

KarinsDad

Adventurer
OOC: So you had to crit Chael twice in order to hit her???

Weaksauce. :lol:


"Don't bother to heal me Alexia. I'm good." Chael says as she shifts back and heals herself. She then blasts her foes with rocks, knocking two down and sending one down into the muck. "I've brought down my murk though. You can blast them all you want." Chael laughs.

[sblock=Actions]
Regenerates 4
Minor: Healing Word
Move: Shift to D20 (gain +1 AC and +1 Reflex boots), Dusk stands up, shifting causes Twilight Shield to go down.
Standard: Magic Stone on GCF2, GG1, and GCF3 in that order.

Immediate Reaction: Forceful Reversal Augment 1

Forceful Reversal 16 vs AC misses GCF2, Healing Word 7

Standard: Magic Stone on GCF2.

GCF2 gets an opportunity attack on Chael.

23, 31, and 27 vs. Reflex, 14 damage (not 12 damage, I forgot +2 damage for Longtooth Shifting)

All 3 should hit.

Saving Throws and Falling Damage for GCF2, GG1, and GCF3 in that order.

16 saves, 11 saves, 2 fails for 12/2= 6 damage.

GCF2 and GC1 should be prone.

GCF3 should be in the muck and prone (assuming he does not have Acrobatics).
[/sblock]


[sblock=Immediate Actions]
In order:

Not doing Mind Spike this round.

IR
Mind Spike
Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target.
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally.

Not doing Guardian's Counter this round.

II
Guardian's Counter
Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack.
Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker.

If hit, will do Forceful Reversal Augment 1 (without shifting).

IR
Forceful Reversal (augment 1)
Trigger: An enemy hits Chael.
Attack: +14 vs AC
Hit: 1d8+6 force damage, and Chael pushes the target 1 square.
Effect: Chael doesn’t get her normal standard action on her turn.
Augment 1:
Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn.
Effect: Chael gets her normal standard action on her turn.
Augment 2
Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn.
Effect: Chael gets her normal standard action on her turn.
[/sblock]

[sblock=stat block]
Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid
Advantageous Conditions: 5 temp hit points at the start of all encounters (Psionic Vigor)
Adverse Conditions:
Initiative: +4 Passive Insight: 26 Passive Perception: 26
Senses: Low Light Vision
Power Points: 2/4
HP 35/66
Bloodied 33
Surge Value 17; Surges Per-Day 11/12
AC 28 Fortitude 23 Reflex 19 Will 22 Speed 5
Currently AC: 31 Fortitude 25 Reflex 22 Will 24 (Dusk adjacent plus shifting)

Action Points: 1
Second Wind: Not Used

Dusk:
HP: 33 Senses: low light vision
Speed: 6, Initiative: equal to Chael's
AC: 21, Fortitude: 23, Reflex: 19, Will: 15
Currently AC: 22, Fortitude: 24, Reflex: 20, Will: 16 (Chael adjacent)

Powers:
At will:
Battlemind's Demand
Conductive Defense
Forceful Reversal
Magic Stone
Melee Basic
Mind Spike

Encounter:
Camouflage Cloak
Guardian's Counter
Healing Word
Longtooth Shifting
Psionic Vigor
Second Wind
Wind Wall

Daily:
Aspect Of Elevated Harmony
Wall of Thorns


Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception
Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery

Feats:
Hybrid Talent
Heart of the Blade
Melee Training (Wisdom)
Mark of Warding
Longtooth Spirit Shifter

Magic Items:
Belt of Vigor
Boots of Fencing Master
Amulet of Protection +2
Twilight Heavy Shield
Blood Fury Longsword +2
Dragonrider Scale +3
Siberys Shard of the Mage
2 Potions of Healing
Companion Defender
[/sblock]
 
Last edited:

FourMonos

First Post
Yes, Czern gets an OA (and GCF5's attack is at a -2 to hit, though it still does. so I don't think he's prone, correct?

Correct and correct, thanks sg!

Bastion of Mental Clarity (Immediate Interrupt when An enemy hits or misses Venakhad with an attack against his Will.; encounter) ✦ [Racial power]
Close burst 5; Target: Each ally in burst Effect: Each target gains a +4 power bonus to Will until the end of your next turn.
[MENTION=24380]Neurotic[/MENTION] I rolled the heck out of that attack. I'm pretty sure the only one not affected would be Czern (as the power effect doesn't seem to affect you) who got pulled but not knocked off or prone. Do you still want to use it?

So you had to crit Chael twice in order to hit her???

Weaksauce. :lol:

Yup, that's right.
 

Neurotic

I plan on living forever. Or die trying.
I rolled the heck out of that attack. I'm pretty sure the only one not affected would be Czern (as the power effect doesn't seem to affect you) who got pulled but not knocked off or prone. Do you still want to use it?

Just checked, it DOES affect the user
Target: you and each ally in burst

Descirption: You errect a psychic shield to protect your mind from assault, and you ward your allies as well

It seems I have an error on wiki that was missed by all the judging :) And +4 definitely should protect both me and at least one more

I understand if you don't want to retcon, but I would definitely use it
 

FourMonos

First Post
GM: Alright, let me fix the retcon movements. It means the attacks at Rohna may be going at Czern as the gnolls moved into his space (now occupied) to try to hit her. [MENTION=48854]Vertexx69[/MENTION] and [MENTION=24380]Neurotic[/MENTION] let me fix the post before you make your turns please. Thanks!
 

Remove ads

Top