"Alexia. See if you can do anything about those shades. I'll take care of these harpies as soon as I'm done knocking these gnolls into the pit." Chael says.
OOC:
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Course, with Chael's odds of hitting, all of these gnolls should be in the pit by now, but the dice have been fairly cold.
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[sblock=Actions]
Move: Shift to E19 (gain +1 AC and +1 Reflex boots), Dusk stands up.
Standard: Magic Stone on CGF2, GG1, and Harpy2 in that order.
Minor: Battlemind's Demand on Harpy 3. It is marked and at -3 to attack anyone other than Chael if Chael is not included in attack.
24, 16, and 15 vs. Reflex, 12 damage
CGF2 should be hit. Probably miss on other two.
Saving Throws and Falling Damage for GCF2.
10 saves.
GCF2 should be prone.
[/sblock]
[sblock=Immediate Actions]
In order:
Not doing Mind Spike this round.
IR
Mind Spike
Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target.
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally.
Not doing Guardian's Counter this round.
II
Guardian's Counter
Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack.
Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker.
If hit, will do Forceful Reversal Augment 1 (without shifting).
IR
Forceful Reversal (augment 1)
Trigger: An enemy hits Chael.
Attack: +14 vs AC
Hit: 1d8+6 force damage, and Chael pushes the target 1 square.
Effect: Chael doesn’t get her normal standard action on her turn.
Augment 1:
Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn.
Effect: Chael gets her normal standard action on her turn.
Augment 2
Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn.
Effect: Chael gets her normal standard action on her turn.
[/sblock]
[sblock=stat block]
Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid
Advantageous Conditions:
5 temp hit points at the start of all encounters (Psionic Vigor)
Adverse Conditions:
Initiative: +4 Passive Insight: 26 Passive Perception: 26
Senses: Low Light Vision
Power Points: 2/4
HP 35/66
Bloodied 33
Surge Value 17; Surges Per-Day 11/12
AC 28 Fortitude 23 Reflex 19 Will 22 Speed 5
Currently AC: 29 Fortitude 23 Reflex 20 Will 22 (shifting)
Action Points: 1
Second Wind: Not Used
Dusk:
HP: 22/33 Senses: low light vision
Speed: 6, Initiative: equal to Chael's
AC: 21, Fortitude: 23, Reflex: 19, Will: 15
Currently AC: 21, Fortitude: 23, Reflex: 19, Will: 15
Powers:
At will:
Battlemind's Demand
Conductive Defense
Forceful Reversal
Magic Stone
Melee Basic
Mind Spike
Encounter:
Camouflage Cloak
Guardian's Counter
Healing Word
Longtooth Shifting
Psionic Vigor
Second Wind
Wind Wall
Daily:
Aspect Of Elevated Harmony
Wall of Thorns
Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception
Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery
Feats:
Hybrid Talent
Heart of the Blade
Melee Training (Wisdom)
Mark of Warding
Longtooth Spirit Shifter
Magic Items:
Belt of Vigor
Boots of Fencing Master
Amulet of Protection +2
Twilight Heavy Shield
Blood Fury Longsword +2
Dragonrider Scale +3
Siberys Shard of the Mage
2 Potions of Healing
Companion Defender
[/sblock]