Steve Gorak
Adventurer
Sorry, here're the religion roll (non-proficient, +2 wis): [roll0]
FYI, minor illusion allows the casting of an object only, not a creature. Also, Jeremy Crawford clarified that the object is stationnary. For a moving creature, you'll need to cast silent image, possibly augmented by minor illusion for the sound.
Cheers,
SG
Yes, this is what I meant. I will look into it a bit more, but my gut instinct is the play it as above. If balance issues start creeping in, I will adjust accordingly.
Just another thing to add in, a warhorse is an expensive outlay for a character and I think it should give it's rider some benefits. But bear in mind it is not strictly RAW and it is important to remember that for other games.
So I will read into it, but to be honest my interpretation will be just that, my interpretation.
Got it. thanks!
Still one standing by my count! It's not over yet.
Perhaps a successful animal handling check (required to get the warhorse to attack), combined with the sacrifice of 1 attack, would balance things a it more. Failure implying the loss of the horse's attacks, and no more movement? In any case, the horse should use up its action for the hooves attack, so no disengage possible & moving away (on a successful check, if this recommendation is taken) would trigger an AOO from enemies.
Aside from the strategic use of faery fire early in the combat, I think we would have had a much harder time if the enemies had all taken their AOO as characters exited their threatened area without disengaging.
Correct.Yann was circling the creature but never, to my knowledge, left combat with it.
I like the idea, anyone have recommendations on the DC? Once it is sorted I will put a house rule subsection on the front page of the OOC thread to deal with mounted combat.
I was sure people were using KI to get out of combat. Yann was circling the creature but never, to my knowledge, left combat with it. I thought Dorn disengaged as well? I won't bother rechecking posts but will keep an eye on it.