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Planescape At Kobold Press, Writing Planar Adventures by Greg Marks


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Quickleaf

Legend
Great article, thanks for pointing it out!

Doing the 3d8 + d20 dice drop for an adventure seed...

Concept = (4) Power: Power is a motivator on every world, but power looks different where belief transforms gods and willpower shapes the landscape. Religious converts, a focused mind, or even a legion of talented artificers lead to different kinds of power.

Location = (6) Living Dream: The thoughts of sleeping gods and the nightmares of dread creatures made manifest, create unconventional landscapes.

NPC = (7) Warriors: The NPC is part of a warband or army.

Modifier = (8) Luminous

Celestial warriors ventured into a trap set by a night hag in a child's living dreamscape, thinking it was the hag's lair when it is actually the dream of a child. They seek the Luminous Portal to escape, but one among them sabotages the others efforts to leave because they hope to gain power over the hagspawn child via the dream & thus power over their hag mother. The PCs are sent in to either (a) rescue the celestial warriors, or (b) free the child from a catatonic dream state.
 

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