Falling Icicle
Adventurer
This POV seems lopsided to me. It's so negative--it's the game designer's job to not break the game. I don't look at it like that. To me, it's the game designer's job to make my game more fun, not just to not make it less fun.
What the person I was responding to did was use the Oberoni fallacy.
Oberoni Fallacy: Originally posted by Oberoni on the D&D general board July 23, 2002:
"This my my take on the issue.
Let's say Bob the board member makes the assertion:
"There is an inconsistency/loophole/mechanics issue with Rule X."
Several correct replies can be given:
•"I agree, there is an inconsistency/loophole/mechanics issue with Rule X."
•"I agree, and it is easily solvable by changing the following part of Rule X."
•"I disagree, you've merely misinterpreted part of Rule X. If you reread this part of Rule X, you will see there is no inconsistency/loophole/mechanics issue."
Okay, I hope you're with me so far.
There is, however, an incorrect reply:
•"There is no inconsistency/loophole/mechanics issue with Rule X, because you can always Rule 0 the inconsistency/loophole/mechanics issue."
Now, this incorrect reply does not in truth agree with or dispute the original statement in any way, shape, or form.
It actually contradicts itself--the first part of the statement says there is no problem, while the last part proposes a generic fix to the "non-problem."
It doesn't follow the rules of debate and discussion, and thus should never be used.
Simple enough."