Karl Green
First Post
Round 4
Round 4, Initiative Order
23 – Wolverine
22 – Bull-Smasher (KO’ed)
20 – Ronin, the Wrecker, and Inspector Kastle and the Police
16 – Thor
15 – Captain Britania
14 – Thunderball
13 – Black Widow
12- Hulk
10 – Scarlet Witch
7 – Justice and the Thugs
6 – Pile-Crusher
Wolverine rushes across the docks and slashes deeply into Thunderball’s exposed back!
[Yea I have not had a lot of time to update the map BUT assuming Wolverine Moved last round to the set of dockworkers, he would be just barely within 120ft, so Extra Effort will get him there. Remember HP next round, or Fatigued. Thunderball Toughness save vs. DC30 (bruised wound does not affect save vs. lethal attacks) (1d20+11=23), hmm missed by 7. Well, will wait to see what happens with Captain Britania’s attack, but right now Thunderball is Stunned and takes 1 Injured wound]
Thunderball grunt in pain and staggers about a bit, cursing you all.
Ronin appears out of no where and throws a number of shurikens into Thunderball’s back, but they bonus harmless off the thug’s impervious hide!
[Note even though he is Stunned and Flat-Footed for your attack so you would have hit with all 5 attacks, he has Impervious level 6. If you look at the Auto-Fire extra it make note that if the base damage is less then the Impervious level, the attack does not penetrate even if the bonus damage would get it over, as the individual ‘shots’ are not powerful enough. You will need to Power Attack him (and rest of the Wrecking Crew) if you want to hurt them with the Shurikens, sorry]
Ronin then tries to jump behind a crate, but misjudges the distance and does not make it to cover.
The Wrecker shakes his head and looks around a bit confused…
[Hulk gain +1 Hero Point as the Wrecker becomes un-Stunned this turn.]
…he then takes a deep breath and disappears underwater.
Inspector Kastle and his Bobbies start capturing some of the fleeing dock-workers and thugs, but others are escaping further south.
Thor brings mighty Mjolnir into a swinging arc into the head of the raging Pile-Crusher…
[Pile-Crusher Toughness save vs. DC28 (-4 bruised hits) (1d20+6=11), HA, miss by 17, Stunned, Staggers and Unconscious! Knockback 13-8 =5 or 25ft]
…but this time hit strike send the villain flying back across the docks where he crashes into a wagon and goes limp!
Captain Britania’s shield comes flying out of the darkness to connect with Thunderball…
[Thunderball Toughness save vs. DC26 (-2 bruised wounds) (1d20+9=24), missed by 2 so another Bruised wound]
…and staging him a bit more, yet the villain remains on his feet and shaking his head seems to recover from the damage he has taken so far.
Growling and looking around Thunderball roars “You have not heard the last of me! I will have my vengeances upon you all!!! But not today…”. He then starts to spin the ball above his head incredibly fast and a strange glow appears around him and with a loud BLAM! He vanishes into thin air!
Wolverine gains +1 Hero Point as Thunderball recovers from his stun. He is using Extra Effort to get an Alt. Power on his *Blast 11 attack - Teleportation 11 (you will see write-up soon, but the Wrecker already has this one). He teleports 1,100ft away from the battle. Black Widow and Wolverine are the only ones with the Senses to see this for sure (he is teleporting back towards Ord Street, more or less straight East on the Map. Notice check to see Thunderball, Black Widow and Wolverine (1d20+10=25, 1d20+14=30), WOW.]
But both Wolverine and the Black Widow see he reappear some 1,100feet away on Ord Street, near a warehouse on the other side of the street!
Black Widow…
[NOTE I will let you edit this is you want Black Widow, and I am going to assume Black Widow is about 1,000 feet away from where Thunderball appeared, which is outside your max Range of 800 feet (and would be -18 to hit with increments). NOW remember when you spend a HP, if you roll a 10 or less you add +10 to your roll, so your Attack Total vs. Thunderball is 26 [8+10 +8], so if you want to try and move closer and still try to hit, it is up to you…]
Hulk…
Scarlet Witch…
With the disappearance of Thunderball, Justice…
Just then the engines on the steamer Gobernador Bories start to whine with a high pitched throbbing! (it will take several minutes for the ship to even leave the docks BUT they are starting up…)
[OCC ok will see about the last people if they want to change their actions and do something different.
The Wrecker disappeared underwater
Thunderball is across the street anywhere between 1,100 and 1,000 feet away. He has 2 Bruised wounds and 1 Injury.
Bull-Crusher is out
Pile-Smasher is out.
The Hulk gain +1 Hero Point
Wolverine gains +1 Hero Point
Actions for Black Widow, the Hulk, Scarlet Witch and Justice?
All others, actions for Round 5?
Round 4, Initiative Order
23 – Wolverine
22 – Bull-Smasher (KO’ed)
20 – Ronin, the Wrecker, and Inspector Kastle and the Police
16 – Thor
15 – Captain Britania
14 – Thunderball
13 – Black Widow
12- Hulk
10 – Scarlet Witch
7 – Justice and the Thugs
6 – Pile-Crusher
Wolverine rushes across the docks and slashes deeply into Thunderball’s exposed back!
[Yea I have not had a lot of time to update the map BUT assuming Wolverine Moved last round to the set of dockworkers, he would be just barely within 120ft, so Extra Effort will get him there. Remember HP next round, or Fatigued. Thunderball Toughness save vs. DC30 (bruised wound does not affect save vs. lethal attacks) (1d20+11=23), hmm missed by 7. Well, will wait to see what happens with Captain Britania’s attack, but right now Thunderball is Stunned and takes 1 Injured wound]
Thunderball grunt in pain and staggers about a bit, cursing you all.
Ronin appears out of no where and throws a number of shurikens into Thunderball’s back, but they bonus harmless off the thug’s impervious hide!
[Note even though he is Stunned and Flat-Footed for your attack so you would have hit with all 5 attacks, he has Impervious level 6. If you look at the Auto-Fire extra it make note that if the base damage is less then the Impervious level, the attack does not penetrate even if the bonus damage would get it over, as the individual ‘shots’ are not powerful enough. You will need to Power Attack him (and rest of the Wrecking Crew) if you want to hurt them with the Shurikens, sorry]
Ronin then tries to jump behind a crate, but misjudges the distance and does not make it to cover.
The Wrecker shakes his head and looks around a bit confused…
[Hulk gain +1 Hero Point as the Wrecker becomes un-Stunned this turn.]
…he then takes a deep breath and disappears underwater.
Inspector Kastle and his Bobbies start capturing some of the fleeing dock-workers and thugs, but others are escaping further south.
Thor brings mighty Mjolnir into a swinging arc into the head of the raging Pile-Crusher…
[Pile-Crusher Toughness save vs. DC28 (-4 bruised hits) (1d20+6=11), HA, miss by 17, Stunned, Staggers and Unconscious! Knockback 13-8 =5 or 25ft]
…but this time hit strike send the villain flying back across the docks where he crashes into a wagon and goes limp!
Captain Britania’s shield comes flying out of the darkness to connect with Thunderball…
[Thunderball Toughness save vs. DC26 (-2 bruised wounds) (1d20+9=24), missed by 2 so another Bruised wound]
…and staging him a bit more, yet the villain remains on his feet and shaking his head seems to recover from the damage he has taken so far.
Growling and looking around Thunderball roars “You have not heard the last of me! I will have my vengeances upon you all!!! But not today…”. He then starts to spin the ball above his head incredibly fast and a strange glow appears around him and with a loud BLAM! He vanishes into thin air!
Wolverine gains +1 Hero Point as Thunderball recovers from his stun. He is using Extra Effort to get an Alt. Power on his *Blast 11 attack - Teleportation 11 (you will see write-up soon, but the Wrecker already has this one). He teleports 1,100ft away from the battle. Black Widow and Wolverine are the only ones with the Senses to see this for sure (he is teleporting back towards Ord Street, more or less straight East on the Map. Notice check to see Thunderball, Black Widow and Wolverine (1d20+10=25, 1d20+14=30), WOW.]
But both Wolverine and the Black Widow see he reappear some 1,100feet away on Ord Street, near a warehouse on the other side of the street!
Black Widow…
[NOTE I will let you edit this is you want Black Widow, and I am going to assume Black Widow is about 1,000 feet away from where Thunderball appeared, which is outside your max Range of 800 feet (and would be -18 to hit with increments). NOW remember when you spend a HP, if you roll a 10 or less you add +10 to your roll, so your Attack Total vs. Thunderball is 26 [8+10 +8], so if you want to try and move closer and still try to hit, it is up to you…]
Hulk…
Scarlet Witch…
With the disappearance of Thunderball, Justice…
Just then the engines on the steamer Gobernador Bories start to whine with a high pitched throbbing! (it will take several minutes for the ship to even leave the docks BUT they are starting up…)
[OCC ok will see about the last people if they want to change their actions and do something different.
The Wrecker disappeared underwater
Thunderball is across the street anywhere between 1,100 and 1,000 feet away. He has 2 Bruised wounds and 1 Injury.
Bull-Crusher is out
Pile-Smasher is out.
The Hulk gain +1 Hero Point
Wolverine gains +1 Hero Point
Actions for Black Widow, the Hulk, Scarlet Witch and Justice?
All others, actions for Round 5?