Shade
Monster Junkie
Looking at some of the abilities...
Does regeneration 3 cover this sufficiently? What types of attacks should overcome this regeneration?
Is DR x/magic sufficient? Should we add nonmetal weapons when within the hut?
So, do we want to go immunity to cold and fire or resistance?
How about poison? Immunity, racial bonus on saves, or something else?
Does this cover all the above?: immunity to mind-affecting spells and abilities, magical aging effects, and necromantic effects
What, if anything, to do with this?
Is darkvision 60 ft. and low-light vision suffiicent, or do we want to use the keen senses ability of true dragons?
fast heal 3/r
regen;
If limb or even head is severed, she can continue fighting and put the limbs back on afterwards
Does regeneration 3 cover this sufficiently? What types of attacks should overcome this regeneration?
SD: +1; non-metal weapon to hit when inside hut;
+1 or better magic weapons to hit
Is DR x/magic sufficient? Should we add nonmetal weapons when within the hut?
immune to poison, fire, and cold
fire resistence similar to ring of fire resistance
resists cold as protection from cold scroll except for herself only.
poisons that would kill only do 3d4 HP of damage if she fails a save
So, do we want to go immunity to cold and fire or resistance?
How about poison? Immunity, racial bonus on saves, or something else?
Permanent mind bar of 20th level mastery making her immune to psionic attacks
unaging
immune to cause wounds, harm, destruction, slay living, and similiar or related spells
Does this cover all the above?: immunity to mind-affecting spells and abilities, magical aging effects, and necromantic effects
can not be summoned, dispel evil doesn't work, protection from evil won't prevent her from attacking
What, if anything, to do with this?
infra/ultravision to 120'
Is darkvision 60 ft. and low-light vision suffiicent, or do we want to use the keen senses ability of true dragons?