Dr Simon
Explorer
What Leif said, plus 4 skill points (plus human bonus and Int bonus). Class skills are Bluff (Cha), Concentration (Con), Diplomacy (Cha),
Intimidate (Cha), Intrigue (Cha), Investigate (Int), Knowledge
(specific culture, specific local or telepathy) (Int), Linguistics
(Int), Notice (Wis), Sense Motive (Wis) and Telepathy
(Cha).
And +2 Influence in any two Influences
So you get two feats - 3rd level and a bonus telepathic feat. I'd suggest Adaptive Mind, which negates penalties for interacting with alien minds, but it's up to you. I think there's a list of feats somewhere near the start of this thread.
Intimidate (Cha), Intrigue (Cha), Investigate (Int), Knowledge
(specific culture, specific local or telepathy) (Int), Linguistics
(Int), Notice (Wis), Sense Motive (Wis) and Telepathy
(Cha).
And +2 Influence in any two Influences
So you get two feats - 3rd level and a bonus telepathic feat. I'd suggest Adaptive Mind, which negates penalties for interacting with alien minds, but it's up to you. I think there's a list of feats somewhere near the start of this thread.